Player Matchup

Kuzenbo
Kuzenbo
BeatBoxingBanana
Kuzenbo
Level 156
God Stats
1W - 1L
1,761 SR
Queue Stats
280W - 261L
1,484 Elo+
Solo
Hachiman
Hachiman
CShields
Hachiman
Level 145
God Stats
6W - 8L
1,545 SR
Queue Stats
206W - 178L
1,589 Elo+
Solo
Mercury
Mercury
Insanlin1293
Mercury
Level 109
God Stats
3W - 4L
1,609 SR
Queue Stats
107W - 89L
1,529 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ItzzMibble
Cu Chulainn
Level 105
God Stats
5W - 1L
1,929 SR
Queue Stats
476W - 460L
1,469 Elo+
Party 2
Janus
Janus
Sk8-Xety
Janus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 37L
1,493 Elo+
Solo
Team Averages
Level 124
1,669 SR
1,513 Elo+

VS

Team Averages
Level 154
1,500 SR
1,518 Elo+
Bellona
Bellona
 
Bellona
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
InstantNoodl3Z
Sobek
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 23L
1,538 Elo+
Party 3
Ra
Ra
W7SH-W7
Ra
Level 155
God Stats
7W - 4L
1,536 SR
Queue Stats
475W - 578L
1,507 Elo+
Party 1
Jing Wei
Jing Wei
iMini
Jing Wei
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 20L
1,562 Elo+
Party 3
Pele
Pele
nusy_
Pele
Level 155
God Stats
7W - 5L
1,462 SR
Queue Stats
316W - 352L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 8
7,643
450
5,485
13,936
13,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hachiman
CShields
Hachiman
15
1 / 7 / 0
8,639
508
9,415
15,379
4,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
Insanlin1293
Mercury
16
7 / 5 / 0
8,950
526
8,533
16,211
5,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cu Chulainn
ItzzMibble
Cu Chulainn
14
0 / 6 / 0
8,314
489
5,028
15,521
10,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Janus
Sk8-Xety
Janus
13
1 / 6 / 3
7,701
453
6,634
11,208
3,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
17
5 / 0 / 3
10,867
639
10,640
11,705
16,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

14
4 / 3 / 8
9,306
547
8,519
13,334
14,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
3 / 5 / 3
8,904
524
6,033
9,528
3,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
iMini
Jing Wei
17
7 / 0 / 2
10,878
640
11,833
11,303
3,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Pele
nusy_
Pele
17
6 / 2 / 7
9,608
565
12,861
14,398
5,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
48
9
Kills
25
25
Deaths
10
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
0
3
6.5
L
0
1
8
4
L
Hachiman
CShields
Hachiman
1
7
0
0.14
L
Mercury
Insanlin1293
Mercury
7
5
0
1.4
W
4
3
8
2.67
L
Cu Chulainn
ItzzMibble
Cu Chulainn
0
6
0
0
L
Janus
Sk8-Xety
Janus
1
6
3
0.42
W
3
5
3
0.9
W
Jing Wei
iMini
Jing Wei
7
0
2
8
W
Pele
nusy_
Pele
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,095
Damage
49,886
72,255
Taken
60,268
37,940
Mitigated
43,603
16,810
Healing
18,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
10,640
3,205
0
3,710
11,705
16,277
80
667
11,012
0
82,613
L
5,485
2,363
0
1,957
13,936
13,799
21
4,030
9,666
16,371
0
L
Hachiman
CShields
Hachiman
9,415
5,422
0
4,247
15,379
4,679
0
1,502
13,877
0
76,209
L
Mercury
Insanlin1293
Mercury
8,533
5,664
0
5,724
16,211
5,754
0
2,621
13,378
0
65,577
W
8,519
854
0
3,125
13,334
14,174
180
3,373
9,638
25,869
0
L
Cu Chulainn
ItzzMibble
Cu Chulainn
5,028
1,021
0
2,268
15,521
10,601
211
316
14,255
0
62,594
L
Janus
Sk8-Xety
Janus
6,634
164
0
2,614
11,208
3,107
0
4,937
5,918
57,745
0
W
6,033
133
843
1,558
9,528
3,294
0
3,946
5,303
55,509
2,215
W
Jing Wei
iMini
Jing Wei
11,833
7,939
0
5,537
11,303
3,880
343
696
10,607
0
86,611
W
Pele
nusy_
Pele
12,861
2,269
0
3,836
14,398
5,978
0
3,092
11,266
0
86,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,247
Gold Earned
49,563
478
Minions Killed
561
0
Camps Cleared
0
1,638,044
Distance Traveled
1,752,873
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,867
639
139
8
0
329,294
1
L
Kuzenbo
7,643
450
21
1
0
341,924
2
L
Hachiman
8,639
508
130
8
0
315,484
0
L
Mercury
8,950
526
105
6
0
383,098
0
W
Sobek
9,306
547
37
2
0
352,928
0
L
Cu Chulainn
8,314
489
108
6
0
286,905
1
L
Janus
7,701
453
114
7
0
310,633
0
W
Ra
8,904
524
104
6
0
338,233
0
W
Jing Wei
10,878
640
148
9
0
335,038
0
W
Pele
9,608
565
133
8
0
397,380
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role