Player Matchup

Horus
Horus
Albachuela
Horus
Level 136
God Stats
2W - 3L
1,406 SR
Queue Stats
265W - 268L
1,516 Elo+
Party 1
Lancelot
Lancelot
Trash SL1ME
Lancelot
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 78L
1,467 Elo+
Solo
Sol
Sol
Zalodude
Sol
Level 47
God Stats
5W - 4L
1,464 SR
Queue Stats
45W - 43L
1,532 Elo+
Party 1
Chang'e
Chang'e
antperez84
Chang'e
Level 117
God Stats
4W - 6L
1,625 SR
Queue Stats
126W - 121L
1,486 Elo+
Party 1
Cabrakan
Cabrakan
gcatala20
Cabrakan
Level 29
God Stats
2W - 1L
1,503 SR
Queue Stats
43W - 56L
1,414 Elo+
Party 1
Team Averages
Level 87
1,499 SR
1,483 Elo+

VS

Team Averages
Level 90
1,496 SR
1,479 Elo+
Artemis
Artemis
 
Artemis
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
EXTRATOXICFANG
Bacchus
Level 78
God Stats
6W - 2L
1,501 SR
Queue Stats
450W - 433L
1,449 Elo+
Solo
Fenrir
Fenrir
GlacierWay
Fenrir
Level 86
God Stats
3W - 4L
1,476 SR
Queue Stats
62W - 42L
1,572 Elo+
Solo
Amaterasu
Amaterasu
MIGUEL_CRACk06x
Amaterasu
Level 107
God Stats
2W - 5L
1,502 SR
Queue Stats
507W - 466L
1,417 Elo+
Solo
Discordia
Discordia
cpwaves
Discordia
Level 103
God Stats
0W - 3L
1,500 SR
Queue Stats
119W - 110L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
16
2 / 1 / 1
9,297
620
14,730
16,301
10,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
Trash SL1ME
Lancelot
15
5 / 3 / 1
8,491
566
6,765
12,281
5,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 6 / 1
7,549
503
3,662
7,830
2,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Chang'e
antperez84
Chang'e
15
4 / 1 / 3
9,236
616
11,184
8,594
2,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cabrakan
gcatala20
Cabrakan
12
0 / 3 / 3
7,650
510
1,743
10,331
7,647
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
7 / 2 / 2
8,110
541
8,993
8,328
2,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 2 / 4
7,828
522
9,982
13,775
12,246
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
GlacierWay
Fenrir
13
2 / 3 / 2
7,017
468
4,648
13,757
5,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Amaterasu
MIGUEL_CRACk06x
Amaterasu
14
1 / 4 / 0
8,053
537
9,480
20,928
14,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Discordia
cpwaves
Discordia
5
1 / 0 / 0
5,174
345
867
970
180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
11
Kills
14
14
Deaths
11
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
7
2
2
4
W
Horus
2
1
1
2.5
L
3
2
4
2.5
L
Fenrir
GlacierWay
Fenrir
2
3
2
1
L
Amaterasu
MIGUEL_CRACk06x
Amaterasu
1
4
0
0.25
W
Lancelot
Trash SL1ME
Lancelot
5
3
1
1.83
W
0
6
1
0.08
W
Chang'e
antperez84
Chang'e
4
1
3
5.5
L
Discordia
cpwaves
Discordia
1
0
0
1
W
Cabrakan
gcatala20
Cabrakan
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,084
Damage
33,970
55,337
Taken
57,758
29,152
Mitigated
35,334
20,529
Healing
21,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
8,993
3,226
0
2,247
8,328
2,496
477
3,554
4,678
0
57,660
W
Horus
14,730
6,483
400
6,753
16,301
10,941
0
258
15,145
0
72,797
L
9,982
1,132
1,264
5,353
13,775
12,246
0
7,967
5,209
35,739
4,627
L
Fenrir
GlacierWay
Fenrir
4,648
1,191
0
2,920
13,757
5,709
0
3,628
9,923
0
57,454
L
Amaterasu
MIGUEL_CRACk06x
Amaterasu
9,480
4,883
0
8,719
20,928
14,703
0
0
20,928
0
64,532
W
Lancelot
Trash SL1ME
Lancelot
6,765
1,411
0
2,818
12,281
5,630
0
942
11,293
0
61,882
W
3,662
1,626
0
1,336
7,830
2,124
2,696
2,541
5,289
49,036
0
W
Chang'e
antperez84
Chang'e
11,184
935
1,109
4,438
8,594
2,810
0
4,809
3,785
53,122
0
L
Discordia
cpwaves
Discordia
867
85
0
523
970
180
0
266
630
10,787
0
W
Cabrakan
gcatala20
Cabrakan
1,743
468
0
3,675
10,331
7,647
90
2,134
8,197
15,744
1,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,223
Gold Earned
36,182
411
Minions Killed
352
0
Camps Cleared
0
1,479,120
Distance Traveled
1,157,049
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,110
541
80
5
0
200,630
0
W
Horus
9,297
620
123
8
0
285,771
2
L
Bacchus
7,828
522
47
3
0
295,244
6
L
Fenrir
7,017
468
84
6
0
336,935
0
L
Amaterasu
8,053
537
112
7
0
249,182
0
W
Lancelot
8,491
566
92
6
0
331,391
4
W
Sol
7,549
503
76
5
0
268,854
0
W
Chang'e
9,236
616
100
7
0
315,902
0
L
Discordia
5,174
345
29
2
0
75,058
0
W
Cabrakan
7,650
510
20
1
0
277,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role