Player Matchup

Ganesha
Ganesha
Gold IV
LetsAllBSoviets
Ganesha
Gold IV
Level 184
God Stats
0W - 3L
1,188 SR
Queue Stats
369W - 385L
1,452 MMR
Solo
Ratatoskr
Ratatoskr
Gold II
LuieTheProblem
Ratatoskr
Gold II
Level 155
God Stats
24W - 35L
1,529 SR
Queue Stats
462W - 463L
1,469 MMR
Solo
Anhur
Anhur
Bronze III
gabemeltz
Anhur
Bronze III
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,454 MMR
Solo
Geb
Geb
Gold II
iAQUASi
Geb
Gold II
Level 128
God Stats
5W - 4L
1,707 SR
Queue Stats
89W - 88L
1,466 MMR
Solo
Janus
Janus
Gold IV
jachan9
Janus
Gold IV
Level 142
God Stats
19W - 20L
1,537 SR
Queue Stats
263W - 265L
1,474 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 140
1,492 SR
1,463 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 99
1,459 SR
1,474 MMR
Athena
Athena
Gold IV
 
Athena
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver II
HaltSP
Hun Batz
Silver II
Level 97
God Stats
1W - 3L
1,527 SR
Queue Stats
11W - 15L
1,481 MMR
Party 1
King Arthur
King Arthur
Gold II
JustGroovyy
King Arthur
Gold II
Level 126
God Stats
3W - 2L
1,291 SR
Queue Stats
150W - 157L
1,453 MMR
Solo
Thoth
Thoth
Gold V
Thel3igGuyIsJB
Thoth
Gold V
Level 39
God Stats
19W - 14L
1,546 SR
Queue Stats
42W - 41L
1,446 MMR
Solo
Medusa
Medusa
Silver I
ashboe
Medusa
Silver I
Level 109
God Stats
3W - 4L
1,433 SR
Queue Stats
19W - 22L
1,490 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 1
6,852
489
6,193
13,523
6,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ratatoskr
LuieTheProblem
Ratatoskr
14
5 / 1 / 0
8,288
592
5,736
8,734
3,481
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anhur
gabemeltz
Anhur
12
0 / 6 / 1
6,739
481
3,804
10,481
2,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Geb
9
0 / 0 / 0
6,045
432
4,059
8,520
4,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
jachan9
Janus
13
0 / 3 / 1
7,377
527
3,250
6,066
2,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Chang'eThanatosCthulhuKuzenbo

VS

Bans
UllrErlang ShenMulanNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
1 / 0 / 7
7,290
521
5,054
6,707
6,087
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
HaltSP
Hun Batz
11
0 / 2 / 4
6,216
444
2,935
9,576
2,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
JustGroovyy
King Arthur
15
8 / 1 / 1
9,300
664
11,343
13,141
7,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
4 / 1 / 1
8,776
627
6,943
5,199
1,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
ashboe
Medusa
14
5 / 1 / 1
8,644
617
7,021
6,624
2,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
5
Kills
18
18
Deaths
5
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
0
7
4.5
W
Hun Batz
HaltSP
Hun Batz
0
2
4
1
W
King Arthur
JustGroovyy
King Arthur
8
1
1
8.5
L
0
8
1
0.06
L
Ratatoskr
LuieTheProblem
Ratatoskr
5
1
0
5
W
4
1
1
4.5
W
Medusa
ashboe
Medusa
5
1
1
5.5
L
Anhur
gabemeltz
Anhur
0
6
1
0.08
L
Geb
0
0
0
0
L
Janus
jachan9
Janus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,042
Damage
33,296
47,324
Taken
41,247
19,119
Mitigated
19,924
13,481
Healing
13,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
5,054
1,160
0
1,672
6,707
6,087
0
3,057
3,425
16,073
0
W
Hun Batz
HaltSP
Hun Batz
2,935
591
0
3,982
9,576
2,664
280
1,938
7,602
0
33,701
W
King Arthur
JustGroovyy
King Arthur
11,343
1,636
0
3,509
13,141
7,617
0
4,953
7,679
986
55,650
L
6,193
462
65
2,122
13,523
6,043
0
1,871
11,612
41,452
0
L
Ratatoskr
LuieTheProblem
Ratatoskr
5,736
1,760
0
4,532
8,734
3,481
608
2,505
6,123
0
54,807
W
6,943
321
0
1,818
5,199
1,555
67
1,838
3,167
73,868
1,462
W
Medusa
ashboe
Medusa
7,021
2,956
0
2,223
6,624
2,001
490
732
5,892
0
65,403
L
Anhur
gabemeltz
Anhur
3,804
879
0
2,408
10,481
2,695
0
1,182
9,299
0
43,024
L
Geb
4,059
222
0
3,035
8,520
4,879
0
3,096
5,112
17,581
515
L
Janus
jachan9
Janus
3,250
156
0
1,319
6,066
2,021
0
3,181
2,595
65,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,301
Gold Earned
40,226
433
Minions Killed
451
0
Camps Cleared
0
1,391,371
Distance Traveled
1,494,557
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,290
521
16
1
0
315,291
5
W
Hun Batz
6,216
444
58
4
0
336,252
4
W
King Arthur
9,300
664
105
8
0
261,355
5
L
Ganesha
6,852
489
87
6
0
240,112
0
L
Ratatoskr
8,288
592
105
8
0
336,200
2
W
Thoth
8,776
627
160
11
0
283,164
0
W
Medusa
8,644
617
112
8
0
298,495
1
L
Anhur
6,739
481
82
6
0
248,671
0
L
Geb
6,045
432
23
2
0
297,257
2
L
Janus
7,377
527
136
10
0
269,131
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role