Player Matchup

Hel
Hel
Dapp3rD4n
Hel
Level 129
God Stats
2W - 0L
1,715 SR
Queue Stats
47W - 42L
1,534 Elo+
Party 2
Cthulhu
Cthulhu
DinoDaDon007
Cthulhu
Level 144
God Stats
1W - 1L
1,565 SR
Queue Stats
76W - 41L
1,635 Elo+
Party 2
Jing Wei
Jing Wei
SalamiiSam_
Jing Wei
Level 101
God Stats
1W - 1L
1,343 SR
Queue Stats
97W - 122L
1,391 Elo+
Solo
Apollo
Apollo
drippys69
Apollo
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,542 Elo+
Party 2
Merlin
Merlin
xICHUZZIx
Merlin
Level 118
God Stats
2W - 2L
1,500 SR
Queue Stats
86W - 88L
1,440 Elo+
Party 2
Team Averages
Level 120
1,524 SR
1,509 Elo+

VS

Team Averages
Level 106
1,482 SR
1,500 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
AD913BR
Hel
Level 86
God Stats
1W - 2L
1,530 SR
Queue Stats
146W - 151L
1,341 Elo+
Solo
Arachne
Arachne
LowkeyLuckyLoki
Arachne
Level 128
God Stats
9W - 5L
1,589 SR
Queue Stats
145W - 145L
1,501 Elo+
Solo
Kali
Kali
l Fraag
Kali
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 66L
1,700 Elo+
Party 1
Bacchus
Bacchus
qpYARDqp
Bacchus
Level 128
God Stats
4W - 1L
1,291 SR
Queue Stats
103W - 48L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 15
9,741
696
8,968
9,996
3,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
DinoDaDon007
Cthulhu
18
6 / 2 / 17
11,172
798
16,844
15,024
20,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
SalamiiSam_
Jing Wei
17
2 / 1 / 16
10,300
736
10,261
8,357
3,379
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
drippys69
Apollo
19
13 / 0 / 9
11,908
851
13,251
11,721
5,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
xICHUZZIx
Merlin
16
1 / 1 / 15
9,843
703
12,844
8,361
3,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
2 / 10 / 4
8,517
608
13,064
15,101
8,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hel
14
0 / 7 / 2
7,474
534
2,953
14,148
7,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 3 / 2
8,557
611
16,072
18,602
21,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Kali
l Fraag
Kali
10
0 / 4 / 1
6,872
491
2,036
7,947
3,734
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bacchus
qpYARDqp
Bacchus
16
1 / 1 / 4
8,781
627
12,119
14,289
18,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
20
25
Kills
7
7
Deaths
25
72
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
10
4
0.4
L
Hel
0
7
2
0.14
W
3
3
15
3.5
W
Cthulhu
DinoDaDon007
Cthulhu
6
2
17
7.25
L
4
3
2
1.67
W
Jing Wei
SalamiiSam_
Jing Wei
2
1
16
10
W
Apollo
drippys69
Apollo
13
0
9
17.5
L
Kali
l Fraag
Kali
0
4
1
0.13
L
Bacchus
qpYARDqp
Bacchus
1
1
4
3
W
Merlin
xICHUZZIx
Merlin
1
1
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,168
Damage
46,244
53,459
Taken
70,087
36,885
Mitigated
59,878
30,155
Healing
26,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
13,064
2,031
0
310
15,101
8,079
0
7,270
7,457
0
26,690
L
Hel
2,953
726
8,757
5,310
14,148
7,480
0
9,301
4,504
10,918
0
W
8,968
636
10,099
4,889
9,996
3,726
384
3,061
6,737
19,731
1,275
W
Cthulhu
DinoDaDon007
Cthulhu
16,844
472
944
1,818
15,024
20,625
0
2,263
12,222
46,460
1,071
L
16,072
12,412
579
6,409
18,602
21,918
0
9,543
8,653
0
24,857
W
Jing Wei
SalamiiSam_
Jing Wei
10,261
7,456
1,098
674
8,357
3,379
2,588
3,405
4,726
0
30,135
W
Apollo
drippys69
Apollo
13,251
4,605
735
3,235
11,721
5,603
1,717
4,007
7,265
0
35,018
L
Kali
l Fraag
Kali
2,036
140
284
981
7,947
3,734
0
4,874
2,869
0
3,986
L
Bacchus
qpYARDqp
Bacchus
12,119
451
404
3,041
14,289
18,667
0
5,456
8,550
23,569
0
W
Merlin
xICHUZZIx
Merlin
12,844
183
3,482
3,181
8,361
3,552
192
2,336
5,885
34,187
1,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,964
Gold Earned
40,201
271
Minions Killed
78
0
Camps Cleared
0
1,327,067
Distance Traveled
1,206,412
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,517
608
20
1
0
230,698
0
L
Hel
7,474
534
18
1
0
234,740
0
W
Hel
9,741
696
47
3
0
262,612
0
W
Cthulhu
11,172
798
57
4
0
296,107
0
L
Arachne
8,557
611
24
2
0
293,560
0
W
Jing Wei
10,300
736
48
3
0
242,103
0
W
Apollo
11,908
851
68
5
0
278,139
0
L
Kali
6,872
491
3
0
0
169,368
0
L
Bacchus
8,781
627
13
1
0
278,046
0
W
Merlin
9,843
703
51
4
0
248,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role