Player Matchup

Cthulhu
Cthulhu
Silver I
ITz420Chieff
Cthulhu
Silver I
Level 121
God Stats
10W - 13L
1,498 SR
Queue Stats
56W - 89L
1,375 MMR
Party 1
Baba Yaga
Baba Yaga
Gold V
Jesuluck
Baba Yaga
Gold V
Level 166
God Stats
494W - 594L
1,485 SR
Queue Stats
1,033W - 1,157L
1,306 MMR
Solo
Thor
Thor
Gold V
WATCHmeROLL420
Thor
Gold V
Level 148
God Stats
0W - 2L
1,312 SR
Queue Stats
449W - 512L
1,290 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 145
1,432 SR
1,323 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,494 SR
1,303 MMR
Cerberus
Cerberus
Silver I
AOBACKPACKS
Cerberus
Silver I
Level 106
God Stats
9W - 9L
1,490 SR
Queue Stats
33W - 35L
1,227 MMR
Party 2
Nu Wa
Nu Wa
Gold III
PaperTag889067
Nu Wa
Gold III
Level 74
God Stats
5W - 2L
1,609 SR
Queue Stats
52W - 50L
1,370 MMR
Party 2
Fenrir
Fenrir
Gold III
fresh1930
Fenrir
Gold III
Level 156
God Stats
2W - 4L
1,382 SR
Queue Stats
52W - 52L
1,313 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ITz420Chieff
Cthulhu
15
1 / 5 / 0
9,090
758
6,208
12,966
8,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baba Yaga
Jesuluck
Baba Yaga
16
2 / 3 / 0
9,524
794
7,810
7,383
2,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 3 / 1
8,384
699
4,641
11,282
4,421
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bans
ThothAphroditeAchillesBacchusMulan

VS

Bans
AthenaSobekArtemisAresSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AOBACKPACKS
Cerberus
16
3 / 0 / 8
9,682
807
6,459
8,405
7,811
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

17
4 / 1 / 6
10,334
861
10,192
6,791
2,130
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
fresh1930
Fenrir
15
4 / 2 / 6
9,727
811
11,011
9,805
4,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
3
Kills
11
11
Deaths
3
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AOBACKPACKS
Cerberus
3
0
8
7
L
Cthulhu
ITz420Chieff
Cthulhu
1
5
0
0.2
L
Baba Yaga
Jesuluck
Baba Yaga
2
3
0
0.67
W
4
1
6
7
L
0
3
1
0.17
W
Fenrir
fresh1930
Fenrir
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,659
Damage
27,662
31,631
Taken
25,001
16,084
Mitigated
14,666
3,332
Healing
5,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AOBACKPACKS
Cerberus
6,459
604
655
2,453
8,405
7,811
0
4,755
3,575
19,340
549
L
Cthulhu
ITz420Chieff
Cthulhu
6,208
339
250
136
12,966
8,892
270
6,286
6,444
31,079
0
L
Baba Yaga
Jesuluck
Baba Yaga
7,810
157
0
1,977
7,383
2,771
442
3,374
3,875
36,951
0
W
10,192
2,073
0
325
6,791
2,130
354
4,284
2,414
41,128
283
L
4,641
785
0
969
11,282
4,421
631
6,744
4,368
0
29,147
W
Fenrir
fresh1930
Fenrir
11,011
2,407
0
2,069
9,805
4,725
0
4,871
4,890
0
34,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,998
Gold Earned
29,743
154
Minions Killed
154
0
Camps Cleared
0
642,055
Distance Traveled
648,345
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,682
807
44
4
0
207,470
0
L
Cthulhu
9,090
758
43
4
0
210,758
1
L
Baba Yaga
9,524
794
73
6
0
221,824
0
W
Nu Wa
10,334
861
61
5
0
193,772
3
L
Thor
8,384
699
38
3
0
209,473
6
W
Fenrir
9,727
811
49
4
0
247,103
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role