Player Matchup

Nut
Nut
Bronze I
OattyOats
Nut
Bronze I
Level 81
God Stats
1W - 4L
1,321 SR
Queue Stats
3W - 15L
856 MMR
Solo
King Arthur
King Arthur
Silver II
superTreee
King Arthur
Silver II
Level 115
God Stats
59W - 78L
1,501 SR
Queue Stats
63W - 88L
1,073 MMR
Party 1
Chang'e
Chang'e
Silver I
superTreee
Chang'e
Silver I
Level 127
God Stats
12W - 19L
1,511 SR
Queue Stats
51W - 73L
1,074 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 108
1,444 SR
1,001 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 103
1,571 SR
1,021 MMR
Ah Puch
Ah Puch
Silver II
SeanF001426
Ah Puch
Silver II
Level 74
God Stats
3W - 0L
1,976 SR
Queue Stats
132W - 161L
1,104 MMR
Solo
Geb
Geb
Silver II
felixidane
Geb
Silver II
Level 126
God Stats
23W - 27L
1,439 SR
Queue Stats
513W - 619L
1,079 MMR
Solo
Bellona
Bellona
Silver III
jniktamereMTL
Bellona
Silver III
Level 108
God Stats
2W - 1L
1,297 SR
Queue Stats
73W - 82L
880 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
7,165
717
2,859
5,540
1,794
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

King Arthur
superTreee
King Arthur
14
3 / 2 / 0
8,396
840
7,253
10,040
8,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
superTreee
Chang'e
14
0 / 1 / 2
7,962
796
4,636
6,850
2,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
CthulhuMulanAwilixMedusaAchilles

VS

Bans
KuzenboBastetHachimanSkadiFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
SeanF001426
Ah Puch
15
3 / 1 / 1
8,695
870
8,793
5,133
2,034
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 0 / 5
7,867
787
5,207
7,610
6,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
14
2 / 2 / 2
8,327
833
4,661
8,268
8,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
3
Kills
5
5
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Ah Puch
SeanF001426
Ah Puch
3
1
1
3.5
W
0
0
5
2.5
W
Bellona
2
2
2
1.5
L
King Arthur
superTreee
King Arthur
3
2
0
1.5
L
Chang'e
superTreee
Chang'e
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,748
Damage
18,661
22,430
Taken
21,011
12,363
Mitigated
16,878
5,942
Healing
4,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,859
1,313
0
512
5,540
1,794
0
3,778
1,535
0
11,830
W
Ah Puch
SeanF001426
Ah Puch
8,793
211
330
1,931
5,133
2,034
268
255
4,878
35,307
0
W
5,207
493
0
644
7,610
6,670
0
1,920
5,674
12,792
0
W
Bellona
4,661
1,562
525
1,349
8,268
8,174
91
2,282
5,946
0
25,334
L
King Arthur
superTreee
King Arthur
7,253
835
0
734
10,040
8,327
0
6,069
3,366
0
30,757
L
Chang'e
superTreee
Chang'e
4,636
340
1,187
3,509
6,850
2,242
0
3,393
3,016
21,404
272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,523
Gold Earned
24,889
136
Minions Killed
120
0
Camps Cleared
0
597,840
Distance Traveled
626,889
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
7,165
717
26
3
0
169,524
0
W
Ah Puch
8,695
870
65
7
0
194,640
0
W
Geb
7,867
787
9
1
0
239,847
4
W
Bellona
8,327
833
46
5
0
192,402
2
L
King Arthur
8,396
840
48
5
0
215,562
0
L
Chang'e
7,962
796
62
6
0
212,754
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role