Player Matchup

Horus
Horus
Marethyue
Horus
Level 152
God Stats
20W - 15L
1,621 SR
Queue Stats
147W - 134L
1,542 Elo+
Party 1
Chiron
Chiron
OptimisticWeasel
Chiron
Level 149
God Stats
1W - 4L
1,402 SR
Queue Stats
90W - 74L
1,573 Elo+
Party 1
Zhong Kui
Zhong Kui
SewerManne
Zhong Kui
Level 125
God Stats
2W - 3L
1,389 SR
Queue Stats
65W - 51L
1,592 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ThisGameIsBuns
Morgan Le Fay
Level 136
God Stats
20W - 12L
1,672 SR
Queue Stats
120W - 108L
1,524 Elo+
Solo
Charon
Charon
almamarcelaxdxd
Charon
Level 158
God Stats
11W - 4L
1,516 SR
Queue Stats
401W - 383L
1,569 Elo+
Solo
Team Averages
Level 144
1,520 SR
1,560 Elo+

VS

Team Averages
Level 148
1,524 SR
1,589 Elo+
Chiron
Chiron
Acorn101
Chiron
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 22L
1,709 Elo+
Party 2
Bellona
Bellona
FMxGAIA
Bellona
Level 142
God Stats
95W - 117L
1,441 SR
Queue Stats
473W - 433L
1,534 Elo+
Solo
Pele
Pele
JEKELE14
Pele
Level 118
God Stats
27W - 26L
1,550 SR
Queue Stats
310W - 270L
1,514 Elo+
Solo
Chang'e
Chang'e
PØØPSY
Chang'e
Level 147
God Stats
2W - 0L
1,577 SR
Queue Stats
20W - 9L
1,673 Elo+
Party 2
Bacchus
Bacchus
Room_Temp_IQ
Bacchus
Level 175
God Stats
15W - 19L
1,551 SR
Queue Stats
401W - 386L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Marethyue
Horus
12
0 / 0 / 1
6,415
493
2,178
6,790
3,784
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 1 / 0
7,244
557
4,867
5,974
2,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zhong Kui
SewerManne
Zhong Kui
12
0 / 3 / 0
7,161
551
9,120
11,498
8,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Morgan Le Fay
ThisGameIsBuns
Morgan Le Fay
12
2 / 5 / 1
6,518
501
5,278
9,043
2,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 3 / 1
6,863
528
4,965
10,096
3,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Acorn101
Chiron
15
0 / 0 / 2
7,650
588
3,635
6,956
2,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
FMxGAIA
Bellona
13
3 / 0 / 1
7,750
596
7,453
13,385
10,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Pele
15
4 / 1 / 4
8,026
617
4,292
9,457
3,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
PØØPSY
Chang'e
13
4 / 2 / 2
7,575
583
7,949
8,728
2,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
Room_Temp_IQ
Bacchus
12
1 / 1 / 4
6,777
521
4,110
10,683
9,726
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
4
Kills
12
12
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chiron
Acorn101
Chiron
0
0
2
1
W
Bellona
FMxGAIA
Bellona
3
0
1
3.5
W
Pele
4
1
4
6
L
Horus
Marethyue
Horus
0
0
1
0.5
L
0
1
0
0
W
Chang'e
PØØPSY
Chang'e
4
2
2
2.5
W
Bacchus
Room_Temp_IQ
Bacchus
1
1
4
3
L
Zhong Kui
SewerManne
Zhong Kui
0
3
0
0
L
Morgan Le Fay
ThisGameIsBuns
Morgan Le Fay
2
5
1
0.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,408
Damage
27,439
43,401
Taken
49,209
20,971
Mitigated
27,683
16,787
Healing
19,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Acorn101
Chiron
3,635
1,180
221
2,709
6,956
2,233
0
0
6,956
0
72,982
W
Bellona
FMxGAIA
Bellona
7,453
1,695
0
4,702
13,385
10,034
400
7,665
5,720
0
53,482
W
Pele
4,292
1,259
0
3,250
9,457
3,160
0
4,521
4,936
0
68,041
L
Horus
Marethyue
Horus
2,178
1,115
2,389
2,901
6,790
3,784
0
2,093
4,697
0
19,510
L
4,867
2,719
399
1,872
5,974
2,162
0
1,003
4,971
0
66,603
W
Chang'e
PØØPSY
Chang'e
7,949
432
800
2,798
8,728
2,530
0
4,652
4,076
49,522
1,524
W
Bacchus
Room_Temp_IQ
Bacchus
4,110
520
2,010
3,307
10,683
9,726
0
1,666
9,017
19,377
0
L
Zhong Kui
SewerManne
Zhong Kui
9,120
2,532
0
5,542
11,498
8,535
0
808
10,690
53,865
9,582
L
Morgan Le Fay
ThisGameIsBuns
Morgan Le Fay
5,278
139
0
911
9,043
2,574
0
5,950
3,093
41,569
0
L
4,965
1,224
0
2,773
10,096
3,916
0
2,151
7,945
46,093
12,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,201
Gold Earned
37,778
439
Minions Killed
472
0
Camps Cleared
0
1,296,758
Distance Traveled
1,438,314
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,650
588
144
11
0
284,352
4
W
Bellona
7,750
596
101
8
0
270,477
0
W
Pele
8,026
617
110
8
0
330,884
0
L
Horus
6,415
493
39
3
0
285,253
5
L
Chiron
7,244
557
124
10
0
229,978
0
W
Chang'e
7,575
583
88
7
0
286,427
1
W
Bacchus
6,777
521
29
2
0
266,174
3
L
Zhong Kui
7,161
551
100
8
0
229,871
0
L
Morgan Le Fay
6,518
501
73
6
0
260,386
0
L
Charon
6,863
528
103
8
0
291,270
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role