Player Matchup

Bacchus
Bacchus
Diamond II
Ar4mis
Bacchus
Diamond II
Level 158
God Stats
7W - 8L
1,586 SR
Queue Stats
332W - 315L
2,314 MMR
Solo
Apollo
Apollo
Masters
HBCentral
Apollo
Masters
Level 201
God Stats
22W - 17L
1,591 SR
Queue Stats
395W - 373L
2,311 MMR
Party 2
Da Ji
Da Ji
Diamond II
Hibíki
Da Ji
Diamond II
Level 149
God Stats
3W - 0L
1,896 SR
Queue Stats
250W - 222L
2,361 MMR
Party 1
Heimdallr
Heimdallr
Masters
KаyJ
Heimdallr
Masters
Level 160
God Stats
8W - 12L
1,536 SR
Queue Stats
280W - 248L
2,281 MMR
Party 2
Raijin
Raijin
Diamond II
Tupapasitolindo
Raijin
Diamond II
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
86W - 51L
2,343 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 155
1,622 SR
2,322 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 178
1,549 SR
2,002 MMR
Chernobog
Chernobog
Diamond V
 
Chernobog
Diamond V
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Chronos
Chronos
Diamond II
 
Chronos
Diamond II
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Hun Batz
Hun Batz
Diamond III
Bonez980
Hun Batz
Diamond III
Level 126
God Stats
0W - 1L
1,477 SR
Queue Stats
160W - 132L
2,275 MMR
Solo
Geb
Geb
Diamond III
IordTachanka
Geb
Diamond III
Level 156
God Stats
2W - 1L
1,651 SR
Queue Stats
73W - 64L
2,348 MMR
Solo
Bellona
Bellona
Diamond II
Jeximus
Bellona
Diamond II
Level 200
God Stats
4W - 7L
1,618 SR
Queue Stats
252W - 238L
2,389 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ar4mis
Bacchus
4
0 / 1 / 2
3,303
661
1,632
3,779
2,266
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Apollo
HBCentral
Apollo
7
1 / 0 / 1
3,996
799
2,131
3,422
1,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Hibíki
Da Ji
6
1 / 0 / 1
3,596
719
1,108
2,761
692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
KаyJ
Heimdallr
7
2 / 1 / 0
3,600
720
3,533
3,280
855
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
1 / 1 / 0
3,855
771
714
1,726
334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
FreyaCabrakanErlang ShenKuzenboOdin

VS

Bans
SobekLancelotMedusaCamazotzAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
6
0 / 0 / 2
3,380
676
2,860
3,679
885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
 
Chronos
1
0 / 0 / 0
967
193
0
0
0
Hun Batz
Bonez980
Hun Batz
8
3 / 1 / 0
4,012
802
1,930
4,036
1,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 2 / 2
3,286
657
1,142
4,498
1,913
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
Jeximus
Bellona
5
0 / 2 / 0
3,220
644
1,900
4,181
2,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
5
Kills
3
3
Deaths
5
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
0
0
2
1
L
Chronos
 
Chronos
0
0
0
0
W
Bacchus
Ar4mis
Bacchus
0
1
2
1
L
Hun Batz
Bonez980
Hun Batz
3
1
0
3
W
Apollo
HBCentral
Apollo
1
0
1
1.5
W
Da Ji
Hibíki
Da Ji
1
0
1
1.5
L
0
2
2
0.5
L
Bellona
Jeximus
Bellona
0
2
0
0
W
Heimdallr
KаyJ
Heimdallr
2
1
0
2
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,118
Damage
7,832
14,968
Taken
16,394
5,216
Mitigated
5,833
6,152
Healing
6,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
2,860
1,999
0
1,842
3,679
885
0
854
2,825
0
20,797
L
Chronos
 
Chronos
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
Ar4mis
Bacchus
1,632
431
0
1,338
3,779
2,266
0
745
3,034
6,471
0
L
Hun Batz
Bonez980
Hun Batz
1,930
782
0
1,885
4,036
1,017
0
748
3,260
0
19,518
W
Apollo
HBCentral
Apollo
2,131
1,112
0
1,928
3,422
1,069
0
0
3,217
0
20,428
W
Da Ji
Hibíki
Da Ji
1,108
251
0
1,036
2,761
692
0
0
2,730
0
15,346
L
1,142
254
607
1,320
4,498
1,913
0
744
3,754
5,910
0
L
Bellona
Jeximus
Bellona
1,900
647
0
1,218
4,181
2,018
0
0
3,968
0
11,831
W
Heimdallr
KаyJ
Heimdallr
3,533
2,504
0
1,475
3,280
855
0
397
2,883
0
20,535
W
714
215
0
375
1,726
334
0
0
1,726
21,569
801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,350
Gold Earned
14,865
157
Minions Killed
133
0
Camps Cleared
0
521,118
Distance Traveled
443,495
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
3,380
676
48
10
0
99,334
0
L
Chronos
967
193
0
0
0
0
0
W
Bacchus
3,303
661
10
2
0
113,025
4
L
Hun Batz
4,012
802
48
10
0
136,583
0
W
Apollo
3,996
799
41
8
0
83,997
0
W
Da Ji
3,596
719
27
5
0
128,068
0
L
Geb
3,286
657
8
2
0
98,077
0
L
Bellona
3,220
644
29
6
0
109,501
0
W
Heimdallr
3,600
720
36
7
0
93,569
0
W
Raijin
3,855
771
43
9
0
102,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role