Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
 
Ix Chel
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Tiikii
King Arthur
Level 143
God Stats
12W - 9L
1,371 SR
Queue Stats
109W - 93L
1,542 Elo+
Solo
Nut
Nut
housechicken
Nut
Level 103
God Stats
15W - 25L
1,415 SR
Queue Stats
55W - 59L
1,459 Elo+
Party 2
Susano
Susano
ΣuΣano
Susano
Level 159
God Stats
25W - 18L
1,646 SR
Queue Stats
26W - 19L
1,416 Elo+
Party 2
Team Averages
Level 152
1,486 SR
1,483 Elo+

VS

Team Averages
Level 125
1,560 SR
1,477 Elo+
Vulcan
Vulcan
Be_Serious7
Vulcan
Level 144
God Stats
50W - 49L
1,485 SR
Queue Stats
482W - 493L
1,447 Elo+
Solo
Ne Zha
Ne Zha
Cordero26
Ne Zha
Level 79
God Stats
7W - 6L
1,684 SR
Queue Stats
147W - 142L
1,470 Elo+
Party 3
Nu Wa
Nu Wa
Daj1
Nu Wa
Level 128
God Stats
42W - 50L
1,536 SR
Queue Stats
652W - 630L
1,489 Elo+
Party 1
Tsukuyomi
Tsukuyomi
OnetoTen
Tsukuyomi
Level 149
God Stats
228W - 168L
1,545 SR
Queue Stats
260W - 216L
1,515 Elo+
Party 1
Charon
Charon
sini02
Charon
Level 125
God Stats
1W - 3L
1,551 SR
Queue Stats
80W - 82L
1,463 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
5 / 1 / 10
8,165
1,361
9,822
7,694
6,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
 
Ix Chel
13
3 / 1 / 11
7,924
1,321
4,989
4,552
1,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

King Arthur
Tiikii
King Arthur
13
5 / 0 / 9
8,202
1,367
5,582
7,748
7,688
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 3 / 7
6,922
1,154
3,960
5,528
1,824
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
ΣuΣano
Susano
13
5 / 2 / 7
8,173
1,362
6,459
6,001
1,673
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

348

VS

Team 2 Tickets

256

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
1 / 4 / 0
6,848
1,141
3,355
5,207
1,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
Cordero26
Ne Zha
12
0 / 6 / 5
6,836
1,139
6,083
8,869
3,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Daj1
Nu Wa
12
1 / 4 / 6
7,386
1,231
6,850
6,669
2,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Tsukuyomi
OnetoTen
Tsukuyomi
12
5 / 4 / 2
8,180
1,363
11,440
8,128
3,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charon
sini02
Charon
11
0 / 2 / 3
6,474
1,079
1,022
4,344
2,118
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
23
20
Kills
7
7
Deaths
20
44
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
1
10
10
W
Ix Chel
 
Ix Chel
3
1
11
8.5
L
Vulcan
1
4
0
0.25
L
Ne Zha
Cordero26
Ne Zha
0
6
5
0.42
L
Nu Wa
Daj1
Nu Wa
1
4
6
1
L
Tsukuyomi
OnetoTen
Tsukuyomi
5
4
2
1.5
W
King Arthur
Tiikii
King Arthur
5
0
9
9.5
W
2
3
7
1.83
L
Charon
sini02
Charon
0
2
3
0.75
W
Susano
ΣuΣano
Susano
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,812
Damage
28,750
31,523
Taken
33,217
19,731
Mitigated
12,715
5,005
Healing
663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,822
185
219
537
7,694
6,931
0
3,077
4,617
16,916
2,709
W
Ix Chel
 
Ix Chel
4,989
354
945
703
4,552
1,615
0
1,082
3,470
24,118
0
L
Vulcan
3,355
0
0
0
5,207
1,779
0
2,413
2,569
19,749
0
L
Ne Zha
Cordero26
Ne Zha
6,083
605
0
124
8,869
3,584
0
3,284
5,509
0
18,745
L
Nu Wa
Daj1
Nu Wa
6,850
825
0
0
6,669
2,148
0
2,546
4,012
13,944
375
L
Tsukuyomi
OnetoTen
Tsukuyomi
11,440
2,751
0
355
8,128
3,086
0
3,484
4,439
0
22,974
W
King Arthur
Tiikii
King Arthur
5,582
666
0
2,424
7,748
7,688
0
3,838
3,910
722
12,418
W
3,960
1,934
0
177
5,528
1,824
0
1,187
4,341
0
10,831
L
Charon
sini02
Charon
1,022
54
0
184
4,344
2,118
0
1,808
2,468
2,555
0
W
Susano
ΣuΣano
Susano
6,459
1,357
0
0
6,001
1,673
0
1,839
4,162
0
19,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,386
Gold Earned
35,724
134
Minions Killed
116
6
Camps Cleared
5
655,392
Distance Traveled
570,391
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,165
1,361
16
3
0
135,580
4
W
Ix Chel
7,924
1,321
60
10
1
125,612
0
L
Vulcan
6,848
1,141
50
8
0
119,510
0
L
Ne Zha
6,836
1,139
20
3
1
119,163
0
L
Nu Wa
7,386
1,231
16
3
0
117,006
0
L
Tsukuyomi
8,180
1,363
25
4
4
142,471
0
W
King Arthur
8,202
1,367
14
2
2
146,358
0
W
Nut
6,922
1,154
8
1
1
110,553
0
L
Charon
6,474
1,079
5
1
0
72,241
0
W
Susano
8,173
1,362
36
6
2
137,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role