Player Matchup

Jormungandr
Jormungandr
BlackChaddath
Jormungandr
Level 61
God Stats
27W - 6L
1,788 SR
Queue Stats
155W - 138L
1,580 Elo+
Solo
Surtr
Surtr
CrispyDarkness27
Surtr
Level 64
God Stats
8W - 3L
1,658 SR
Queue Stats
92W - 82L
1,509 Elo+
Party 1
Baron Samedi
Baron Samedi
DraculasEclipse
Baron Samedi
Level 104
God Stats
12W - 4L
1,785 SR
Queue Stats
27W - 25L
1,551 Elo+
Party 2
Neith
Neith
Manilowpehz
Neith
Level 105
God Stats
19W - 17L
1,637 SR
Queue Stats
49W - 39L
1,587 Elo+
Party 2
Chronos
Chronos
xAnotherAccountx
Chronos
Level 66
God Stats
12W - 8L
1,677 SR
Queue Stats
118W - 118L
1,533 Elo+
Party 1
Team Averages
Level 80
1,709 SR
1,552 Elo+

VS

Team Averages
Level 113
1,560 SR
1,496 Elo+
Surtr
Surtr
 
Surtr
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Austyn1612
Mulan
Level 66
God Stats
18W - 14L
1,585 SR
Queue Stats
52W - 58L
1,473 Elo+
Party 3
Charybdis
Charybdis
Ontxl
Charybdis
Level 149
God Stats
1W - 3L
1,182 SR
Queue Stats
146W - 155L
1,493 Elo+
Party 3
Nu Wa
Nu Wa
Zyliixa
Nu Wa
Level 152
God Stats
3W - 1L
1,910 SR
Queue Stats
128W - 130L
1,507 Elo+
Party 3
Kuzenbo
Kuzenbo
xBLUExRUTABAGAx
Kuzenbo
Level 140
God Stats
4W - 3L
1,623 SR
Queue Stats
61W - 64L
1,506 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BlackChaddath
Jormungandr
9
0 / 2 / 2
5,286
529
4,777
8,171
4,279
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 3 / 0
5,197
520
2,132
8,567
2,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Baron Samedi
DraculasEclipse
Baron Samedi
9
0 / 4 / 0
5,026
503
2,549
6,646
2,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 0 / 1
5,279
528
6,354
4,784
1,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
1 / 3 / 1
5,529
553
4,176
8,135
2,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
5 / 0 / 4
6,443
644
5,306
8,622
3,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mulan
12
3 / 0 / 1
6,763
676
6,232
6,039
4,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Ontxl
Charybdis
11
1 / 0 / 3
5,624
562
5,082
6,277
1,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Nu Wa
Zyliixa
Nu Wa
13
3 / 0 / 5
7,019
702
5,010
3,463
1,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 2 / 3
5,019
502
2,404
7,933
5,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
2
Kills
12
12
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
5
0
4
7
W
Mulan
3
0
1
3.5
L
Jormungandr
BlackChaddath
Jormungandr
0
2
2
0.5
L
0
3
0
0
L
Baron Samedi
DraculasEclipse
Baron Samedi
0
4
0
0
L
1
0
1
1.5
W
Charybdis
Ontxl
Charybdis
1
0
3
2.5
W
Nu Wa
Zyliixa
Nu Wa
3
0
5
5.5
L
1
3
1
0.5
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,988
Damage
24,034
36,303
Taken
32,334
12,995
Mitigated
16,040
13,462
Healing
13,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
5,306
1,628
0
4,307
8,622
3,527
28
2,943
5,679
2,742
48,068
W
Mulan
6,232
679
0
2,165
6,039
4,072
0
1,185
4,854
0
50,114
L
Jormungandr
BlackChaddath
Jormungandr
4,777
618
1,492
2,235
8,171
4,279
0
1,562
6,609
26,605
1,985
L
2,132
894
0
3,226
8,567
2,905
0
380
8,187
497
30,927
L
Baron Samedi
DraculasEclipse
Baron Samedi
2,549
83
60
1,811
6,646
2,536
0
3,001
3,645
33,615
0
L
6,354
2,833
0
1,443
4,784
1,166
0
1,333
3,451
0
36,816
W
Charybdis
Ontxl
Charybdis
5,082
2,841
0
3,858
6,277
1,871
0
2,389
3,888
0
42,758
W
Nu Wa
Zyliixa
Nu Wa
5,010
696
0
927
3,463
1,071
0
2,320
1,143
46,332
986
L
4,176
998
0
3,195
8,135
2,109
323
1,650
6,485
42,182
6,496
W
2,404
1,137
0
2,610
7,933
5,499
0
2,084
5,849
12,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,317
Gold Earned
30,868
333
Minions Killed
372
0
Camps Cleared
0
979,247
Distance Traveled
1,046,109
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,443
644
89
9
0
241,331
0
W
Mulan
6,763
676
96
10
0
208,660
4
L
Jormungandr
5,286
529
42
4
0
212,899
6
L
Surtr
5,197
520
64
6
0
203,011
0
L
Baron Samedi
5,026
503
54
5
0
178,579
4
L
Neith
5,279
528
77
8
0
189,150
2
W
Charybdis
5,624
562
80
8
0
186,593
1
W
Nu Wa
7,019
702
85
9
0
214,641
2
L
Chronos
5,529
553
96
10
0
195,608
0
W
Kuzenbo
5,019
502
22
2
0
194,884
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role