Player Matchup

Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Nasdrin
Medusa
Level 82
God Stats
20W - 17L
1,618 SR
Queue Stats
323W - 314L
1,477 Elo+
Party 3
Ne Zha
Ne Zha
Psychedd
Ne Zha
Level 109
God Stats
42W - 32L
1,586 SR
Queue Stats
99W - 99L
1,514 Elo+
Solo
Cthulhu
Cthulhu
booteemonster
Cthulhu
Level 83
God Stats
72W - 57L
1,517 SR
Queue Stats
483W - 482L
1,475 Elo+
Party 3
Sylvanus
Sylvanus
fiveshort
Sylvanus
Level 59
God Stats
19W - 19L
1,530 SR
Queue Stats
160W - 141L
1,532 Elo+
Party 2
Team Averages
Level 99
1,550 SR
1,500 Elo+

VS

Team Averages
Level 104
1,495 SR
1,443 Elo+
Nemesis
Nemesis
AsterBro
Nemesis
Level 91
God Stats
1W - 1L
1,297 SR
Queue Stats
36W - 36L
1,420 Elo+
Party 1
Chiron
Chiron
DRAMARKUZ
Chiron
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
259W - 227L
1,490 Elo+
Solo
Ix Chel
Ix Chel
LtFlud
Ix Chel
Level 83
God Stats
19W - 15L
1,585 SR
Queue Stats
58W - 58L
1,418 Elo+
Party 1
Ra
Ra
OneSoggySock
Ra
Level 103
God Stats
11W - 7L
1,542 SR
Queue Stats
102W - 109L
1,460 Elo+
Party 1
Xing Tian
Xing Tian
Wulfmaul
Xing Tian
Level 100
God Stats
17W - 16L
1,551 SR
Queue Stats
40W - 47L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
0 / 1 / 0
7,943
530
1,763
6,249
1,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Medusa
Nasdrin
Medusa
9
0 / 8 / 0
5,841
389
10,396
10,833
3,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ne Zha
Psychedd
Ne Zha
12
1 / 4 / 1
6,777
452
4,961
12,343
4,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
9
0 / 5 / 0
5,563
371
6,034
17,019
7,850
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
fiveshort
Sylvanus
15
5 / 2 / 0
9,070
605
8,422
11,191
7,894
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AsterBro
Nemesis
15
7 / 0 / 2
8,627
575
9,840
11,572
4,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Chiron
DRAMARKUZ
Chiron
14
7 / 1 / 3
8,601
573
11,228
12,766
4,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
LtFlud
Ix Chel
15
4 / 0 / 4
9,145
610
8,628
4,119
1,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
2 / 5 / 2
8,807
587
4,588
11,483
5,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xing Tian
Wulfmaul
Xing Tian
13
0 / 0 / 12
8,032
535
5,322
12,412
9,221
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
6
Kills
20
20
Deaths
6
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
0
0
W
Nemesis
AsterBro
Nemesis
7
0
2
8
W
Chiron
DRAMARKUZ
Chiron
7
1
3
8.5
W
Ix Chel
LtFlud
Ix Chel
4
0
4
6
L
Medusa
Nasdrin
Medusa
0
8
0
0
W
2
5
2
0.6
L
Ne Zha
Psychedd
Ne Zha
1
4
1
0.38
W
Xing Tian
Wulfmaul
Xing Tian
0
0
12
6
L
Cthulhu
0
5
0
0
L
Sylvanus
fiveshort
Sylvanus
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,576
Damage
39,606
57,635
Taken
52,352
24,901
Mitigated
25,427
13,913
Healing
15,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,763
976
0
1,555
6,249
1,563
1,082
2,557
3,578
0
65,321
W
Nemesis
AsterBro
Nemesis
9,840
4,465
0
2,068
11,572
4,519
0
1,440
10,132
0
66,036
W
Chiron
DRAMARKUZ
Chiron
11,228
4,330
438
4,577
12,766
4,541
84
2,207
10,559
0
74,351
W
Ix Chel
LtFlud
Ix Chel
8,628
469
1,548
1,646
4,119
1,686
293
253
3,866
65,088
2,621
L
Medusa
Nasdrin
Medusa
10,396
2,855
0
590
10,833
3,001
0
3,908
6,799
0
31,758
W
4,588
658
0
2,698
11,483
5,460
0
7,459
4,024
49,989
290
L
Ne Zha
Psychedd
Ne Zha
4,961
816
0
2,290
12,343
4,593
0
1,836
10,395
0
55,545
W
Xing Tian
Wulfmaul
Xing Tian
5,322
655
0
2,418
12,412
9,221
0
3,471
8,941
18,767
1,599
L
Cthulhu
6,034
1,121
47
3,992
17,019
7,850
0
4,957
11,938
24,898
0
L
Sylvanus
fiveshort
Sylvanus
8,422
1,855
56
5,383
11,191
7,894
0
3,955
6,649
54,874
5,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,194
Gold Earned
43,212
396
Minions Killed
465
0
Camps Cleared
0
1,379,867
Distance Traveled
1,530,052
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,943
530
128
9
0
296,059
5
W
Nemesis
8,627
575
98
7
0
375,380
2
W
Chiron
8,601
573
99
7
0
273,841
3
W
Ix Chel
9,145
610
128
9
0
323,414
0
L
Medusa
5,841
389
44
3
0
289,410
0
W
Ra
8,807
587
112
7
0
263,359
0
L
Ne Zha
6,777
452
82
5
0
310,010
0
W
Xing Tian
8,032
535
28
2
0
294,058
2
L
Cthulhu
5,563
371
26
2
0
294,639
3
L
Sylvanus
9,070
605
116
8
0
189,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role