Player Matchup

Geb
Geb
Conqueeeeftador
Geb
Level 108
God Stats
40W - 31L
1,626 SR
Queue Stats
482W - 441L
1,492 Elo+
Solo
Ne Zha
Ne Zha
GUCCInation
Ne Zha
Level 113
God Stats
2W - 1L
1,802 SR
Queue Stats
46W - 41L
1,517 Elo+
Party 3
Amaterasu
Amaterasu
ImRoBoCoP
Amaterasu
Level 143
God Stats
14W - 6L
1,975 SR
Queue Stats
101W - 92L
1,596 Elo+
Solo
Hou Yi
Hou Yi
Mace1315
Hou Yi
Level 93
God Stats
3W - 1L
1,500 SR
Queue Stats
146W - 131L
1,487 Elo+
Solo
Scylla
Scylla
Wabzz
Scylla
Level 63
God Stats
10W - 9L
1,573 SR
Queue Stats
199W - 235L
1,443 Elo+
Party 3
Team Averages
Level 104
1,695 SR
1,507 Elo+

VS

Team Averages
Level 95
1,650 SR
1,507 Elo+
Chernobog
Chernobog
BlindIdiot
Chernobog
Level 82
God Stats
0W - 1L
1,734 SR
Queue Stats
68W - 63L
1,564 Elo+
Party 1
Janus
Janus
Diefy
Janus
Level 123
God Stats
9W - 6L
1,515 SR
Queue Stats
207W - 281L
1,482 Elo+
Party 2
Hun Batz
Hun Batz
TheVCRgamer
Hun Batz
Level 114
God Stats
4W - 5L
1,604 SR
Queue Stats
165W - 150L
1,590 Elo+
Party 1
King Arthur
King Arthur
Uzumaski
King Arthur
Level 103
God Stats
11W - 12L
1,898 SR
Queue Stats
401W - 522L
1,470 Elo+
Party 2
Atlas
Atlas
triceratopy
Atlas
Level 52
God Stats
7W - 13L
1,497 SR
Queue Stats
91W - 121L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 10
9,744
541
10,877
16,284
13,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Ne Zha
18
4 / 3 / 6
9,783
544
10,437
17,297
6,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
ImRoBoCoP
Amaterasu
17
5 / 1 / 2
10,975
610
14,347
20,724
15,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Hou Yi
Mace1315
Hou Yi
17
4 / 1 / 1
10,144
564
8,943
10,016
3,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Wabzz
Scylla
17
8 / 1 / 1
10,222
568
6,552
4,968
1,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BlindIdiot
Chernobog
17
1 / 2 / 0
9,424
524
7,355
11,448
4,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
Diefy
Janus
17
4 / 3 / 2
10,058
559
9,186
9,715
3,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
TheVCRgamer
Hun Batz
17
3 / 2 / 2
9,184
510
8,941
12,118
4,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Uzumaski
King Arthur
12
0 / 7 / 2
8,112
451
7,812
21,345
14,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
0 / 9 / 2
7,374
410
5,145
17,853
7,195
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
23
Kills
8
8
Deaths
23
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chernobog
BlindIdiot
Chernobog
1
2
0
0.5
W
2
2
10
3.5
L
Janus
Diefy
Janus
4
3
2
1.67
W
Ne Zha
4
3
6
2.33
W
Amaterasu
ImRoBoCoP
Amaterasu
5
1
2
6
W
Hou Yi
Mace1315
Hou Yi
4
1
1
4.5
L
Hun Batz
TheVCRgamer
Hun Batz
3
2
2
2
L
King Arthur
Uzumaski
King Arthur
0
7
2
0.14
W
Scylla
Wabzz
Scylla
8
1
1
8.5
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,156
Damage
38,439
69,289
Taken
72,479
40,953
Mitigated
33,984
30,845
Healing
17,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
BlindIdiot
Chernobog
7,355
5,021
0
4,332
11,448
4,171
0
1,934
9,514
0
89,154
W
10,877
509
0
5,540
16,284
13,293
0
6,296
9,604
42,909
969
L
Janus
Diefy
Janus
9,186
75
0
1,245
9,715
3,362
76
3,491
6,224
76,393
649
W
Ne Zha
10,437
4,079
0
9,674
17,297
6,380
0
2,810
14,260
0
92,935
W
Amaterasu
ImRoBoCoP
Amaterasu
14,347
5,680
0
9,634
20,724
15,928
235
1,676
18,926
0
78,948
W
Hou Yi
Mace1315
Hou Yi
8,943
5,025
0
5,372
10,016
3,992
653
1,642
8,374
0
95,539
L
Hun Batz
TheVCRgamer
Hun Batz
8,941
3,630
0
5,983
12,118
4,459
0
1,033
10,997
0
82,065
L
King Arthur
Uzumaski
King Arthur
7,812
816
0
3,555
21,345
14,797
0
1,383
18,816
0
52,289
W
Scylla
Wabzz
Scylla
6,552
1,171
0
625
4,968
1,360
0
1,093
3,835
64,304
0
L
5,145
1,233
156
2,214
17,853
7,195
0
9,429
8,424
25,989
415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,868
Gold Earned
44,152
617
Minions Killed
592
0
Camps Cleared
0
1,868,841
Distance Traveled
1,729,036
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
9,424
524
175
10
0
323,283
0
W
Geb
9,744
541
41
2
0
396,354
0
L
Janus
10,058
559
152
8
0
367,507
0
W
Ne Zha
9,783
544
123
7
0
419,178
0
W
Amaterasu
10,975
610
138
8
0
366,154
6
W
Hou Yi
10,144
564
167
9
0
337,081
0
L
Hun Batz
9,184
510
142
8
0
408,522
0
L
King Arthur
8,112
451
96
5
0
315,111
5
W
Scylla
10,222
568
148
8
0
350,074
0
L
Atlas
7,374
410
27
2
0
314,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role