Player Matchup

Ymir
Ymir
 
Ymir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AJERKA AJERKA
Fenrir
Level 213
God Stats
4W - 4L
1,751 SR
Queue Stats
211W - 199L
1,555 Elo+
Solo
Lancelot
Lancelot
K0krekill
Lancelot
Level 144
God Stats
0W - 2L
1,263 SR
Queue Stats
153W - 143L
1,408 Elo+
Solo
Danzaburou
Danzaburou
KidSinn
Danzaburou
Level 169
God Stats
20W - 30L
1,456 SR
Queue Stats
148W - 146L
1,494 Elo+
Party 1
Jormungandr
Jormungandr
workojoe
Jormungandr
Level 160
God Stats
42W - 44L
1,558 SR
Queue Stats
445W - 421L
1,461 Elo+
Party 1
Team Averages
Level 169
1,506 SR
1,483 Elo+

VS

Team Averages
Level 141
1,503 SR
1,461 Elo+
Hel
Hel
AWildEmu
Hel
Level 134
God Stats
1W - 1L
1,286 SR
Queue Stats
11W - 18L
1,400 Elo+
Party 2
Ymir
Ymir
N0mAds17
Ymir
Level 157
God Stats
1W - 2L
1,576 SR
Queue Stats
62W - 82L
1,469 Elo+
Party 2
Athena
Athena
ObeyTheBulge
Athena
Level 101
God Stats
4W - 5L
1,428 SR
Queue Stats
12W - 17L
1,407 Elo+
Party 2
Apollo
Apollo
freebandz352
Apollo
Level 170
God Stats
23W - 18L
1,489 SR
Queue Stats
876W - 851L
1,547 Elo+
Solo
Chang'e
Chang'e
valintine19
Chang'e
Level 145
God Stats
2W - 0L
1,733 SR
Queue Stats
63W - 55L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 4 / 2
5,755
480
4,290
7,651
2,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
0 / 3 / 3
5,785
482
3,407
8,901
3,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
K0krekill
Lancelot
11
0 / 2 / 0
5,563
464
2,269
7,387
2,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
KidSinn
Danzaburou
10
0 / 2 / 0
5,354
446
4,564
5,999
1,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
workojoe
Jormungandr
10
2 / 2 / 0
5,847
487
6,627
7,675
5,258
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 4
6,792
566
4,468
6,122
1,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ymir
12
3 / 1 / 4
6,812
568
4,492
7,565
3,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Athena
11
2 / 0 / 6
6,470
539
4,628
10,648
7,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
11
3 / 0 / 1
6,580
548
3,940
5,816
1,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
valintine19
Chang'e
11
1 / 0 / 0
6,744
562
3,779
4,675
2,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
3
Kills
13
13
Deaths
3
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
4
2
0.5
L
0
3
3
0.5
W
4
2
4
3
L
Lancelot
K0krekill
Lancelot
0
2
0
0
L
Danzaburou
KidSinn
Danzaburou
0
2
0
0
W
Ymir
3
1
4
5
W
Athena
2
0
6
5
W
Apollo
3
0
1
3.5
W
Chang'e
valintine19
Chang'e
1
0
0
1
L
Jormungandr
workojoe
Jormungandr
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,157
Damage
21,307
37,613
Taken
34,826
15,951
Mitigated
17,415
9,560
Healing
14,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,290
124
0
500
7,651
2,524
0
5,509
2,142
31,229
193
L
3,407
710
0
1,397
8,901
3,340
0
2,612
6,289
0
42,439
W
4,468
506
1,516
3,099
6,122
1,953
0
3,255
2,867
30,755
0
L
Lancelot
K0krekill
Lancelot
2,269
57
0
2,890
7,387
2,953
0
4,432
2,955
0
34,784
L
Danzaburou
KidSinn
Danzaburou
4,564
2,239
0
2,487
5,999
1,876
0
1,129
4,870
0
33,093
W
Ymir
4,492
523
0
871
7,565
3,416
0
2,491
5,001
51,394
1,468
W
Athena
4,628
972
0
2,745
10,648
7,797
0
4,119
6,529
16,253
1,336
W
Apollo
3,940
3,147
0
3,088
5,816
1,613
1,086
258
5,558
0
36,162
W
Chang'e
valintine19
Chang'e
3,779
253
160
3,049
4,675
2,636
246
0
4,411
38,813
1,483
L
Jormungandr
workojoe
Jormungandr
6,627
1,574
107
2,179
7,675
5,258
5
3,039
4,636
32,504
2,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,304
Gold Earned
33,398
284
Minions Killed
301
0
Camps Cleared
0
1,141,904
Distance Traveled
1,189,715
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,755
480
62
5
0
221,844
3
L
Fenrir
5,785
482
66
6
0
251,252
0
W
Hel
6,792
566
58
5
0
215,790
0
L
Lancelot
5,563
464
62
5
0
229,308
0
L
Danzaburou
5,354
446
48
4
0
204,810
0
W
Ymir
6,812
568
88
7
0
273,415
0
W
Athena
6,470
539
24
2
0
275,345
1
W
Apollo
6,580
548
61
5
0
207,562
3
W
Chang'e
6,744
562
70
6
0
217,603
1
L
Jormungandr
5,847
487
46
4
0
234,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role