Player Matchup

Da Ji
Da Ji
DemonTeddy
Da Ji
Level 154
God Stats
1W - 2L
1,223 SR
Queue Stats
117W - 100L
1,543 Elo+
Party 1
Tyr
Tyr
FireAndIcey
Tyr
Level 156
God Stats
4W - 2L
1,569 SR
Queue Stats
149W - 128L
1,704 Elo+
Party 1
Horus
Horus
NoboFish
Horus
Level 149
God Stats
1W - 3L
1,205 SR
Queue Stats
124W - 121L
1,593 Elo+
Party 1
Chronos
Chronos
Rumi3212
Chronos
Level 205
God Stats
1W - 0L
1,738 SR
Queue Stats
4W - 1L
1,846 Elo+
Solo
Freya
Freya
Virtual1y
Freya
Level 170
God Stats
4W - 3L
1,564 SR
Queue Stats
164W - 161L
1,531 Elo+
Party 1
Team Averages
Level 167
1,460 SR
1,644 Elo+

VS

Team Averages
Level 162
1,515 SR
1,625 Elo+
Artio
Artio
CreamiestSpinach
Artio
Level 154
God Stats
1W - 3L
1,347 SR
Queue Stats
278W - 218L
1,573 Elo+
Party 2
Erlang Shen
Erlang Shen
DaveFruits
Erlang Shen
Level 154
God Stats
7W - 6L
1,656 SR
Queue Stats
247W - 198L
1,605 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Dkano97
Morgan Le Fay
Level 165
God Stats
4W - 4L
1,507 SR
Queue Stats
168W - 134L
1,609 Elo+
Solo
Mercury
Mercury
MrPothole
Mercury
Level 167
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 90L
1,717 Elo+
Solo
Artemis
Artemis
SilverReaper21
Artemis
Level 170
God Stats
3W - 4L
1,568 SR
Queue Stats
120W - 101L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
17
6 / 3 / 5
9,774
575
9,201
14,531
5,573
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
3 / 0 / 4
10,897
641
9,669
12,380
12,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Horus
NoboFish
Horus
15
1 / 0 / 14
9,801
577
7,656
14,451
16,379
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chronos
Rumi3212
Chronos
18
5 / 1 / 6
11,249
662
13,474
10,980
4,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Freya
Virtual1y
Freya
17
10 / 1 / 5
10,532
620
14,548
11,985
5,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
6,676
393
3,916
14,405
6,598
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Erlang Shen
DaveFruits
Erlang Shen
12
0 / 4 / 0
7,221
425
5,461
16,653
12,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
Dkano97
Morgan Le Fay
14
3 / 9 / 2
7,998
470
12,095
13,924
3,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
MrPothole
Mercury
14
0 / 7 / 1
7,547
444
6,922
16,242
5,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 2 / 0
8,485
499
4,169
10,305
2,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
7
25
Kills
4
5
Deaths
25
34
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Erlang Shen
DaveFruits
Erlang Shen
0
4
0
0
W
Da Ji
6
3
5
2.83
L
Morgan Le Fay
Dkano97
Morgan Le Fay
3
9
2
0.44
W
3
0
4
5
L
Mercury
MrPothole
Mercury
0
7
1
0.07
W
Horus
NoboFish
Horus
1
0
14
8
W
Chronos
Rumi3212
Chronos
5
1
6
8
L
1
2
0
0.5
W
Freya
Virtual1y
Freya
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,548
Damage
32,563
64,327
Taken
71,529
44,881
Mitigated
31,163
28,469
Healing
12,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,916
575
100
2,548
14,405
6,598
0
7,665
6,432
16,752
790
L
Erlang Shen
DaveFruits
Erlang Shen
5,461
1,752
0
4,413
16,653
12,452
0
4,476
11,987
0
45,101
W
Da Ji
9,201
2,607
0
4,994
14,531
5,573
0
3,577
10,555
0
72,840
L
Morgan Le Fay
Dkano97
Morgan Le Fay
12,095
846
0
1,134
13,924
3,988
0
3,415
10,325
48,974
2,245
W
9,669
433
0
6,200
12,380
12,924
0
552
11,247
0
83,873
L
Mercury
MrPothole
Mercury
6,922
3,286
0
927
16,242
5,800
0
6,260
9,762
0
72,684
W
Horus
NoboFish
Horus
7,656
2,296
3,032
7,173
14,451
16,379
966
2,768
11,396
1,923
22,245
W
Chronos
Rumi3212
Chronos
13,474
9,654
0
3,234
10,980
4,920
3,406
2,533
8,275
95,758
3,130
L
4,169
1,893
0
3,829
10,305
2,325
806
5,651
4,654
0
54,375
W
Freya
Virtual1y
Freya
14,548
4,544
0
3,836
11,985
5,085
199
4,480
6,922
71,145
2,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,253
Gold Earned
37,927
595
Minions Killed
427
0
Camps Cleared
0
1,865,896
Distance Traveled
1,600,785
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,676
393
37
2
0
307,529
0
L
Erlang Shen
7,221
425
85
5
0
295,118
0
W
Da Ji
9,774
575
115
7
0
410,256
0
L
Morgan Le Fay
7,998
470
92
5
0
304,052
0
W
Tyr
10,897
641
148
9
0
396,732
4
L
Mercury
7,547
444
115
7
0
379,446
1
W
Horus
9,801
577
42
2
0
367,991
2
W
Chronos
11,249
662
165
10
0
335,173
2
L
Artemis
8,485
499
98
6
0
314,640
2
W
Freya
10,532
620
125
7
0
355,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role