Player Matchup

Thor
Thor
Bronze III
DarkStar3325
Thor
Bronze III
Level 129
God Stats
1W - 0L
1,258 SR
Queue Stats
11W - 7L
1,299 MMR
Party 1
Medusa
Medusa
Bronze III
SplooshieJuice
Medusa
Bronze III
Level 87
God Stats
3W - 2L
1,769 SR
Queue Stats
10W - 7L
1,355 MMR
Party 1
Eset
Eset
Bronze III
YouNeedSupport
Eset
Bronze III
Level 103
God Stats
1W - 0L
1,843 SR
Queue Stats
8W - 5L
1,355 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 106
1,623 SR
1,337 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 106
1,417 SR
1,291 MMR
Achilles
Achilles
Bronze IV
CRuNk BaMaCaJuN
Achilles
Bronze IV
Level 68
God Stats
1W - 3L
1,249 SR
Queue Stats
20W - 44L
1,263 MMR
Party 2
Athena
Athena
Bronze IV
KrunkBamaCajun
Athena
Bronze IV
Level 127
God Stats
0W - 2L
1,594 SR
Queue Stats
0W - 15L
1,314 MMR
Party 2
Ra
Ra
Silver I
Sultea
Ra
Silver I
Level 123
God Stats
9W - 15L
1,409 SR
Queue Stats
98W - 117L
1,295 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 10
11,564
964
13,056
11,903
13,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mace

Mace

+10
Physical Power

16
2 / 1 / 12
10,490
874
15,465
8,749
3,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
8 / 5 / 6
11,323
944
13,298
9,893
3,763
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
FreyaPoseidonScyllaHeraVulcan

VS

Bans
FafnirAnhurCthulhuDanzaburouCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
2 / 7 / 2
8,970
748
4,178
17,600
15,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 5 / 5
8,771
731
5,401
17,872
20,201
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ra
16
4 / 5 / 2
10,283
857
7,565
9,490
4,785
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
17
Kills
6
6
Deaths
17
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Achilles
2
7
2
0.43
W
7
0
10
12
L
0
5
5
0.5
W
2
1
12
8
L
Ra
4
5
2
1
W
8
5
6
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,819
Damage
17,144
30,545
Taken
44,962
20,246
Mitigated
40,447
6,493
Healing
6,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
4,178
1,120
0
1,648
17,600
15,461
0
6,801
10,287
0
12,012
W
13,056
2,635
0
2,037
11,903
13,181
1,004
4,082
7,821
7,481
28,938
L
5,401
679
0
669
17,872
20,201
0
5,990
11,425
12,331
0
W
15,465
6,520
0
1,177
8,749
3,302
1,004
3,833
4,766
0
54,070
L
Ra
7,565
0
1,772
2,321
9,490
4,785
0
3,104
6,184
43,309
0
W
13,298
2,355
1,243
2,036
9,893
3,763
1,255
5,650
4,149
35,827
871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,377
Gold Earned
28,024
169
Minions Killed
115
0
Camps Cleared
0
655,076
Distance Traveled
637,383
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,970
748
15
1
0
203,418
1
W
Thor
11,564
964
47
4
0
221,321
0
L
Athena
8,771
731
16
1
0
216,627
4
W
Medusa
10,490
874
72
6
0
216,560
0
L
Ra
10,283
857
84
7
0
217,338
3
W
Eset
11,323
944
50
4
0
217,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role