Player Matchup

Anubis
Anubis
AllahOfOreos
Anubis
Level 155
God Stats
14W - 10L
1,655 SR
Queue Stats
88W - 71L
1,580 Elo+
Party 1
Jormungandr
Jormungandr
Devinito
Jormungandr
Level 113
God Stats
2W - 2L
1,274 SR
Queue Stats
91W - 89L
1,565 Elo+
Party 1
Serqet
Serqet
ZotakuSenpai
Serqet
Level 114
God Stats
0W - 3L
1,225 SR
Queue Stats
36W - 37L
1,527 Elo+
Party 1
Nut
Nut
xProjectMyst
Nut
Level 128
God Stats
5W - 5L
1,635 SR
Queue Stats
51W - 28L
1,680 Elo+
Party 1
Sun Wukong
Sun Wukong
xtokolosh
Sun Wukong
Level 82
God Stats
3W - 1L
1,692 SR
Queue Stats
17W - 9L
1,664 Elo+
Party 1
Team Averages
Level 118
1,496 SR
1,603 Elo+

VS

Team Averages
Level 135
1,553 SR
1,508 Elo+
Chaac
Chaac
Promachos390
Chaac
Level 128
God Stats
5W - 3L
1,566 SR
Queue Stats
331W - 287L
1,566 Elo+
Solo
Kuzenbo
Kuzenbo
Unmotivated
Kuzenbo
Level 184
God Stats
49W - 49L
1,558 SR
Queue Stats
680W - 627L
1,538 Elo+
Solo
Charybdis
Charybdis
daulity47
Charybdis
Level 160
God Stats
6W - 6L
1,508 SR
Queue Stats
497W - 485L
1,503 Elo+
Solo
Zhong Kui
Zhong Kui
stormyseas
Zhong Kui
Level 77
God Stats
3W - 0L
1,500 SR
Queue Stats
53W - 46L
1,500 Elo+
Solo
Janus
Janus
toixon101
Janus
Level 128
God Stats
3W - 4L
1,633 SR
Queue Stats
18W - 21L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
3 / 6 / 0
5,861
533
3,118
6,883
2,262
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Devinito
Jormungandr
9
1 / 4 / 1
5,464
497
3,061
8,969
6,544
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
10
0 / 2 / 1
5,270
479
1,565
7,379
2,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 3 / 1
6,295
572
4,824
6,788
1,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
xtokolosh
Sun Wukong
9
0 / 6 / 0
5,409
492
1,341
9,725
5,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 3
8,216
747
6,393
5,896
5,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kuzenbo
Unmotivated
Kuzenbo
10
3 / 1 / 7
6,360
578
3,906
6,395
4,143
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charybdis
daulity47
Charybdis
11
0 / 2 / 4
6,283
571
2,723
6,918
1,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zhong Kui
stormyseas
Zhong Kui
12
9 / 1 / 6
7,320
665
8,542
7,204
4,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Janus
toixon101
Janus
13
4 / 1 / 8
7,290
663
7,218
3,120
770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
49
5
Kills
21
21
Deaths
5
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Anubis
3
6
0
0.5
L
Jormungandr
Devinito
Jormungandr
1
4
1
0.38
W
5
0
3
6.5
W
Kuzenbo
Unmotivated
Kuzenbo
3
1
7
6.5
L
Serqet
0
2
1
0.25
W
Charybdis
daulity47
Charybdis
0
2
4
1
W
Zhong Kui
stormyseas
Zhong Kui
9
1
6
12
W
Janus
toixon101
Janus
4
1
8
8
L
1
3
1
0.5
L
Sun Wukong
xtokolosh
Sun Wukong
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,909
Damage
28,782
39,744
Taken
29,533
19,096
Mitigated
17,193
8,214
Healing
11,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
3,118
114
0
781
6,883
2,262
0
5,127
1,468
30,344
0
L
Jormungandr
Devinito
Jormungandr
3,061
1,047
0
1,546
8,969
6,544
0
4,700
4,145
25,183
0
W
6,393
1,080
0
2,295
5,896
5,578
0
31
5,865
0
61,655
W
Kuzenbo
Unmotivated
Kuzenbo
3,906
1,639
0
2,024
6,395
4,143
130
2,585
3,734
14,445
0
L
Serqet
1,565
288
0
1,257
7,379
2,571
0
2,935
4,356
0
37,947
W
Charybdis
daulity47
Charybdis
2,723
1,609
0
3,297
6,918
1,793
0
1,728
5,190
0
41,996
W
Zhong Kui
stormyseas
Zhong Kui
8,542
2,831
0
3,078
7,204
4,909
566
633
6,415
38,055
11,742
W
Janus
toixon101
Janus
7,218
335
0
507
3,120
770
0
1,299
1,821
42,925
32
L
4,824
3,381
0
2,730
6,788
1,862
0
3,842
2,906
0
37,485
L
Sun Wukong
xtokolosh
Sun Wukong
1,341
290
0
1,900
9,725
5,857
0
1,892
7,783
0
30,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,299
Gold Earned
35,469
333
Minions Killed
398
0
Camps Cleared
0
1,098,663
Distance Traveled
1,096,709
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,861
533
74
7
0
205,708
2
L
Jormungandr
5,464
497
44
4
0
230,872
0
W
Chaac
8,216
747
118
11
0
208,033
1
W
Kuzenbo
6,360
578
19
2
0
226,467
2
L
Serqet
5,270
479
65
6
0
265,094
0
W
Charybdis
6,283
571
93
8
0
209,760
2
W
Zhong Kui
7,320
665
83
8
0
223,324
0
W
Janus
7,290
663
85
8
0
229,125
1
L
Nut
6,295
572
83
8
0
209,634
1
L
Sun Wukong
5,409
492
67
6
0
187,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role