Player Matchup

Merlin
Merlin
K1NG714
Merlin
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 177L
1,486 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
NobleOtter
Morgan Le Fay
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
238W - 270L
1,509 Elo+
Solo
Artio
Artio
QueALaMadre
Artio
Level 108
God Stats
1W - 1L
1,808 SR
Queue Stats
6W - 9L
1,465 Elo+
Solo
Xing Tian
Xing Tian
pabzo92
Xing Tian
Level 108
God Stats
0W - 4L
1,250 SR
Queue Stats
213W - 225L
1,444 Elo+
Solo
Apollo
Apollo
sXeXiongMao
Apollo
Level 154
God Stats
1W - 4L
1,440 SR
Queue Stats
553W - 570L
1,480 Elo+
Solo
Team Averages
Level 125
1,500 SR
1,477 Elo+

VS

Team Averages
Level 110
1,695 SR
1,524 Elo+
Olorun
Olorun
GavinTheCRUST
Olorun
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 143L
1,439 Elo+
Solo
Odin
Odin
Santidades
Odin
Level 145
God Stats
3W - 0L
1,842 SR
Queue Stats
98W - 104L
1,498 Elo+
Party 1
Sol
Sol
Shootalikepap
Sol
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 58L
1,466 Elo+
Party 1
Shiva
Shiva
Supp3rdu
Shiva
Level 26
God Stats
3W - 0L
1,967 SR
Queue Stats
128W - 57L
1,637 Elo+
Solo
Nox
Nox
paco7533
Nox
Level 161
God Stats
2W - 1L
1,665 SR
Queue Stats
121W - 73L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
K1NG714
Merlin
13
1 / 4 / 3
7,202
720
7,848
6,573
2,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Morgan Le Fay
NobleOtter
Morgan Le Fay
14
1 / 5 / 4
7,911
791
8,680
9,725
4,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 5 / 3
7,503
750
4,879
13,162
13,004
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xing Tian
pabzo92
Xing Tian
13
1 / 5 / 2
8,059
806
5,161
15,217
19,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Apollo
12
2 / 5 / 3
7,118
712
5,357
9,836
3,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 15
8,170
817
9,615
5,987
2,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

13
2 / 2 / 16
7,836
784
7,204
10,203
10,892
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

16
7 / 1 / 10
9,091
909
7,909
7,649
2,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Shiva
Supp3rdu
Shiva
16
8 / 1 / 13
9,426
943
16,111
10,744
5,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
5 / 1 / 11
8,510
851
9,206
7,721
2,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
89
6
Kills
24
24
Deaths
6
15
Assists
65
Player
Kills
Deaths
Assists
KDA
W
2
1
15
9.5
L
Merlin
K1NG714
Merlin
1
4
3
0.63
L
Morgan Le Fay
NobleOtter
Morgan Le Fay
1
5
4
0.6
L
1
5
3
0.5
W
2
2
16
5
W
7
1
10
12
W
Shiva
Supp3rdu
Shiva
8
1
13
14.5
L
Xing Tian
pabzo92
Xing Tian
1
5
2
0.4
W
5
1
11
10.5
L
Apollo
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,925
Damage
50,045
54,513
Taken
42,304
43,189
Mitigated
23,408
14,695
Healing
20,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,615
3,651
752
1,330
5,987
2,182
877
4,771
1,216
19,958
1,572
L
Merlin
K1NG714
Merlin
7,848
97
1,653
1,197
6,573
2,776
0
2,480
3,922
20,850
0
L
Morgan Le Fay
NobleOtter
Morgan Le Fay
8,680
318
0
2,325
9,725
4,503
0
4,318
5,285
20,358
75
L
4,879
476
2,025
3,123
13,162
13,004
0
5,243
7,507
7,587
0
W
7,204
1,062
1,124
1,467
10,203
10,892
0
4,238
5,965
0
10,107
W
7,909
1,145
1,170
2,681
7,649
2,433
555
4,929
2,720
20,765
289
W
Shiva
Supp3rdu
Shiva
16,111
1,789
2,709
3,454
10,744
5,456
0
6,227
4,517
145
28,098
L
Xing Tian
pabzo92
Xing Tian
5,161
507
911
1,599
15,217
19,062
0
8,617
6,293
10,352
0
W
9,206
386
3,316
2,139
7,721
2,445
0
6,403
1,318
13,879
690
L
Apollo
5,357
2,949
361
1,501
9,836
3,844
0
4,939
4,730
0
13,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,793
Gold Earned
43,033
94
Minions Killed
113
0
Camps Cleared
0
930,806
Distance Traveled
991,137
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,170
817
30
3
0
186,996
0
L
Merlin
7,202
720
28
3
0
183,781
0
L
Morgan Le Fay
7,911
791
38
4
0
186,604
0
L
Artio
7,503
750
3
0
0
194,378
0
W
Odin
7,836
784
6
1
0
190,518
0
W
Sol
9,091
909
39
4
0
184,959
0
W
Shiva
9,426
943
23
2
0
237,628
0
L
Xing Tian
8,059
806
2
0
0
200,845
0
W
Nox
8,510
851
15
2
0
191,036
0
L
Apollo
7,118
712
23
2
0
165,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role