Player Matchup

Tiamat
Tiamat
CerealGoddess
Tiamat
Level 102
God Stats
1W - 1L
1,422 SR
Queue Stats
475W - 474L
1,443 Elo+
Solo
Surtr
Surtr
FiddIerDiddIer
Surtr
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 51L
1,429 Elo+
Solo
Arachne
Arachne
OniD7
Arachne
Level 49
God Stats
46W - 54L
1,410 SR
Queue Stats
79W - 96L
1,358 Elo+
Party 1
Neith
Neith
PilotTable11568
Neith
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 70L
1,497 Elo+
Solo
Baron Samedi
Baron Samedi
rosaritoo_
Baron Samedi
Level 49
God Stats
14W - 18L
1,389 SR
Queue Stats
31W - 53L
1,313 Elo+
Party 1
Team Averages
Level 78
1,444 SR
1,408 Elo+

VS

Team Averages
Level 103
1,525 SR
1,444 Elo+
Anubis
Anubis
Cosbykid
Anubis
Level 86
God Stats
8W - 9L
1,211 SR
Queue Stats
22W - 24L
1,344 Elo+
Solo
Nike
Nike
HundredDisc6853
Nike
Level 87
God Stats
51W - 40L
1,516 SR
Queue Stats
187W - 157L
1,473 Elo+
Solo
Mulan
Mulan
Kushwildin
Mulan
Level 86
God Stats
9W - 3L
1,745 SR
Queue Stats
99W - 92L
1,503 Elo+
Solo
Freya
Freya
MarlonZatara
Freya
Level 129
God Stats
3W - 3L
1,652 SR
Queue Stats
364W - 336L
1,523 Elo+
Solo
Fenrir
Fenrir
youngbloodx15
Fenrir
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 71L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 3
8,039
536
4,410
7,039
3,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 0 / 2
10,081
672
7,219
13,365
11,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
OniD7
Arachne
14
4 / 4 / 3
8,276
552
5,716
12,148
3,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
5 / 2 / 4
8,429
562
8,579
10,452
2,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
rosaritoo_
Baron Samedi
11
1 / 3 / 6
7,425
495
4,642
7,333
2,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Cosbykid
Anubis
14
5 / 2 / 2
7,866
524
5,807
6,481
2,773
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 3 / 7
7,892
526
7,515
14,505
11,053
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mulan
7
0 / 3 / 0
5,490
366
1,913
5,692
1,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
1 / 6 / 1
7,420
495
6,913
10,614
3,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

11
2 / 2 / 1
6,441
429
3,736
9,004
3,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
21
16
Kills
10
10
Deaths
16
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
1
3
1.5
L
Anubis
Cosbykid
Anubis
5
2
2
3
W
6
0
2
7
L
2
3
7
1.83
L
Mulan
0
3
0
0
L
1
6
1
0.25
W
Arachne
OniD7
Arachne
4
4
3
1.38
W
5
2
4
3.5
W
Baron Samedi
rosaritoo_
Baron Samedi
1
3
6
1.33
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,566
Damage
25,884
50,337
Taken
46,296
24,019
Mitigated
23,103
18,760
Healing
12,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,410
543
0
3,090
7,039
3,368
0
1,732
5,307
48,843
1,043
L
Anubis
Cosbykid
Anubis
5,807
78
0
2,770
6,481
2,773
0
2,211
4,196
53,479
0
W
7,219
2,286
0
4,394
13,365
11,650
4
903
12,344
823
66,529
L
7,515
256
0
3,792
14,505
11,053
0
4,088
9,960
0
29,062
L
Mulan
1,913
586
0
1,397
5,692
1,923
0
218
5,136
0
18,121
L
6,913
2,217
0
3,000
10,614
3,828
0
1,327
8,964
58,021
2,508
W
Arachne
OniD7
Arachne
5,716
3,607
0
5,412
12,148
3,638
126
2,050
10,034
0
54,134
W
8,579
2,524
0
4,729
10,452
2,816
177
4,154
5,912
0
55,856
W
Baron Samedi
rosaritoo_
Baron Samedi
4,642
542
52
1,083
7,333
2,547
563
3,323
3,848
26,286
1,054
L
3,736
1,285
0
1,352
9,004
3,526
0
941
7,975
0
38,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,250
Gold Earned
35,109
418
Minions Killed
367
0
Camps Cleared
0
1,406,036
Distance Traveled
1,280,249
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,039
536
105
7
0
288,428
0
L
Anubis
7,866
524
103
7
0
258,614
0
W
Surtr
10,081
672
111
7
0
298,667
1
L
Nike
7,892
526
49
3
0
310,207
4
L
Mulan
5,490
366
40
3
0
151,391
0
L
Freya
7,420
495
109
7
0
237,398
0
W
Arachne
8,276
552
81
5
0
274,626
0
W
Neith
8,429
562
66
4
0
269,782
0
W
Baron Samedi
7,425
495
55
4
0
274,533
8
L
Fenrir
6,441
429
66
4
0
322,639
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role