Player Matchup

Medusa
Medusa
Silver IV
KittyGothUwU
Medusa
Silver IV
Level 88
God Stats
1W - 4L
1,450 SR
Queue Stats
8W - 20L
1,061 MMR
Party 2
Nu Wa
Nu Wa
Silver V
SourGreenTea00
Nu Wa
Silver V
Level 76
God Stats
1W - 4L
1,435 SR
Queue Stats
4W - 12L
1,204 MMR
Party 2
Cabrakan
Cabrakan
Silver V
stewboyz
Cabrakan
Silver V
Level 79
God Stats
2W - 1L
1,714 SR
Queue Stats
11W - 28L
1,140 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 81
1,533 SR
1,135 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 73
1,376 SR
854 MMR
Chaac
Chaac
Bronze II
NueSousMaBurca
Chaac
Bronze II
Level 49
God Stats
3W - 14L
1,407 SR
Queue Stats
57W - 183L
839 MMR
Party 1
Aphrodite
Aphrodite
Bronze IV
iWarThunder
Aphrodite
Bronze IV
Level 65
God Stats
2W - 6L
1,332 SR
Queue Stats
5W - 33L
1,308 MMR
Party 1
Cthulhu
Cthulhu
Bronze IV
infernal-darks
Cthulhu
Bronze IV
Level 104
God Stats
25W - 66L
1,390 SR
Queue Stats
107W - 286L
414 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
8 / 1 / 5
11,819
844
11,708
10,714
4,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
4 / 0 / 8
11,354
811
15,587
6,821
2,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
stewboyz
Cabrakan
17
1 / 1 / 11
10,550
754
9,759
14,022
20,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
HerculesAnhurAchillesBacchusAnubis

VS

Bans
BastetThanatosRatatoskrKaliNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 2
9,446
675
10,710
15,216
17,994
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Aphrodite
iWarThunder
Aphrodite
15
1 / 5 / 0
9,370
669
2,924
12,680
6,598
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 4 / 1
9,887
706
8,512
14,442
11,044
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
13
Kills
2
2
Deaths
13
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
8
1
5
10.5
L
0
4
2
0.25
W
4
0
8
8
L
Aphrodite
iWarThunder
Aphrodite
1
5
0
0.2
L
1
4
1
0.38
W
Cabrakan
stewboyz
Cabrakan
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,054
Damage
22,146
31,557
Taken
42,338
27,350
Mitigated
35,636
5,372
Healing
9,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
11,708
5,894
0
2,954
10,714
4,172
1,077
4,271
6,443
0
39,863
L
10,710
817
0
2,290
15,216
17,994
0
7,966
6,882
0
39,664
W
15,587
5,475
0
0
6,821
2,488
236
2,063
4,758
55,620
629
L
Aphrodite
iWarThunder
Aphrodite
2,924
125
1,515
4,154
12,680
6,598
0
7,600
4,638
25,491
0
L
8,512
223
245
1,013
14,442
11,044
0
7,713
6,409
50,527
245
W
Cabrakan
stewboyz
Cabrakan
9,759
804
0
2,418
14,022
20,690
182
4,930
9,092
24,529
4,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,723
Gold Earned
28,703
176
Minions Killed
186
0
Camps Cleared
0
746,613
Distance Traveled
760,835
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,819
844
68
5
0
249,805
0
L
Chaac
9,446
675
39
3
0
265,461
1
W
Nu Wa
11,354
811
68
5
0
260,734
2
L
Aphrodite
9,370
669
65
5
0
247,405
0
L
Cthulhu
9,887
706
82
6
0
247,969
0
W
Cabrakan
10,550
754
40
3
0
236,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role