Player Matchup

Thor
Thor
DurrBurger18
Thor
Level 146
God Stats
0W - 1L
1,285 SR
Queue Stats
40W - 85L
1,396 Elo+
Party 2
Rama
Rama
Ihxrmless
Rama
Level 65
God Stats
10W - 9L
1,504 SR
Queue Stats
259W - 224L
1,542 Elo+
Solo
Nu Wa
Nu Wa
Moleapon
Nu Wa
Level 99
God Stats
5W - 5L
1,847 SR
Queue Stats
29W - 73L
1,374 Elo+
Party 2
Jormungandr
Jormungandr
Rare Astraah
Jormungandr
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 65L
1,395 Elo+
Party 2
Susano
Susano
phoenix3r3
Susano
Level 132
God Stats
10W - 10L
1,608 SR
Queue Stats
360W - 296L
1,572 Elo+
Solo
Team Averages
Level 109
1,549 SR
1,456 Elo+

VS

Team Averages
Level 154
1,434 SR
1,513 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
 
Artio
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
DylanIsNotAmused
Da Ji
Level 139
God Stats
1W - 1L
1,336 SR
Queue Stats
89W - 77L
1,527 Elo+
Solo
Ix Chel
Ix Chel
spudacus98TTV
Ix Chel
Level 173
God Stats
7W - 11L
1,333 SR
Queue Stats
437W - 394L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,839
484
2,572
9,022
3,224
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Rama
9
1 / 3 / 0
5,207
521
4,795
7,217
1,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
Moleapon
Nu Wa
10
2 / 5 / 2
5,525
553
4,051
6,735
1,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Jormungandr
Rare Astraah
Jormungandr
9
1 / 2 / 1
5,382
538
6,532
8,687
5,338
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
phoenix3r3
Susano
11
1 / 5 / 1
5,404
540
3,104
10,253
2,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
4 / 0 / 4
6,334
633
6,544
4,572
1,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
 
Erlang Shen
11
2 / 1 / 0
6,124
612
5,236
10,492
5,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artio
 
Artio
10
2 / 2 / 4
5,674
567
3,390
9,178
5,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
6 / 3 / 3
6,292
629
6,153
7,802
2,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ix Chel
13
4 / 0 / 2
7,217
722
6,247
5,108
1,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
5
Kills
18
18
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
4
0
4
6
W
Erlang Shen
 
Erlang Shen
2
1
0
2
W
Artio
 
Artio
2
2
4
2
L
0
3
1
0.17
W
6
3
3
2.5
L
Rama
1
3
0
0.33
L
Nu Wa
Moleapon
Nu Wa
2
5
2
0.6
L
Jormungandr
Rare Astraah
Jormungandr
1
2
1
0.75
L
Susano
phoenix3r3
Susano
1
5
1
0.3
W
Ix Chel
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,054
Damage
27,570
41,914
Taken
37,152
14,658
Mitigated
15,955
12,068
Healing
15,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
6,544
3,621
0
2,449
4,572
1,270
225
575
3,997
0
45,606
W
Erlang Shen
 
Erlang Shen
5,236
2,755
0
5,697
10,492
5,818
0
6,334
4,158
0
38,499
W
Artio
 
Artio
3,390
36
169
3,378
9,178
5,087
181
352
8,826
15,950
1,390
L
2,572
447
0
1,770
9,022
3,224
0
2,049
6,619
0
11,848
W
6,153
1,967
0
1,636
7,802
2,234
0
906
6,896
0
31,322
L
Rama
4,795
3,979
0
2,987
7,217
1,803
0
1,432
5,339
0
37,044
L
Nu Wa
Moleapon
Nu Wa
4,051
1,284
0
1,068
6,735
1,510
0
3,635
2,802
30,968
3,336
L
Jormungandr
Rare Astraah
Jormungandr
6,532
2,299
0
2,429
8,687
5,338
0
146
8,501
32,825
0
L
Susano
phoenix3r3
Susano
3,104
968
0
3,814
10,253
2,783
0
978
9,227
0
38,437
W
Ix Chel
6,247
926
185
1,830
5,108
1,546
0
2,364
2,744
50,235
572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,357
Gold Earned
31,641
272
Minions Killed
329
0
Camps Cleared
0
986,128
Distance Traveled
1,047,857
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
6,334
633
76
8
0
196,149
1
W
Erlang Shen
6,124
612
58
6
0
200,019
0
W
Artio
5,674
567
46
5
0
211,490
0
L
Thor
4,839
484
16
2
0
197,027
2
W
Da Ji
6,292
629
45
5
0
225,020
0
L
Rama
5,207
521
71
7
0
204,652
0
L
Nu Wa
5,525
553
59
6
0
181,249
2
L
Jormungandr
5,382
538
56
6
0
182,485
3
L
Susano
5,404
540
70
7
0
220,715
0
W
Ix Chel
7,217
722
104
10
0
215,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role