Player Matchup

Bacchus
Bacchus
AgentBonds--
Bacchus
Level 60
God Stats
5W - 3L
1,537 SR
Queue Stats
49W - 47L
1,427 Elo+
Party 1
Yu Huang
Yu Huang
HXlllllO
Yu Huang
Level 143
God Stats
2W - 0L
1,832 SR
Queue Stats
51W - 60L
1,454 Elo+
Party 1
Charybdis
Charybdis
TH-IEF
Charybdis
Level 86
God Stats
10W - 5L
1,619 SR
Queue Stats
82W - 87L
1,439 Elo+
Party 1
Team Averages
Level 96
1,663 SR
1,440 Elo+

VS

Team Averages
Level 76
1,401 SR
1,467 Elo+
Aphrodite
Aphrodite
FlickMilly03
Aphrodite
Level 80
God Stats
2W - 4L
1,601 SR
Queue Stats
380W - 400L
1,498 Elo+
Solo
Tsukuyomi
Tsukuyomi
Marshall456
Tsukuyomi
Level 64
God Stats
25W - 21L
1,555 SR
Queue Stats
64W - 61L
1,400 Elo+
Solo
Bellona
Bellona
Player13852
Bellona
Level 85
God Stats
3W - 5L
1,045 SR
Queue Stats
247W - 250L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AgentBonds--
Bacchus
16
4 / 0 / 6
9,820
818
8,455
11,288
16,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Yu Huang
HXlllllO
Yu Huang
17
5 / 1 / 4
10,473
873
14,747
6,919
2,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
TH-IEF
Charybdis
17
1 / 1 / 7
10,107
842
7,117
5,303
2,168
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
FlickMilly03
Aphrodite
16
0 / 2 / 1
9,240
770
4,890
7,143
2,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
Marshall456
Tsukuyomi
15
2 / 4 / 0
9,321
777
6,406
11,343
3,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Player13852
Bellona
15
0 / 4 / 2
8,708
726
7,483
16,989
14,699
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
10
Kills
2
2
Deaths
10
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AgentBonds--
Bacchus
4
0
6
7
L
Aphrodite
FlickMilly03
Aphrodite
0
2
1
0.25
W
Yu Huang
HXlllllO
Yu Huang
5
1
4
7
L
Tsukuyomi
Marshall456
Tsukuyomi
2
4
0
0.5
L
Bellona
Player13852
Bellona
0
4
2
0.25
W
Charybdis
TH-IEF
Charybdis
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,319
Damage
18,779
23,510
Taken
35,475
21,391
Mitigated
20,327
5,077
Healing
10,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AgentBonds--
Bacchus
8,455
510
0
3,022
11,288
16,356
35
2,910
7,813
14,372
4,806
L
Aphrodite
FlickMilly03
Aphrodite
4,890
539
5,180
3,729
7,143
2,471
0
4,464
2,059
28,088
476
W
Yu Huang
HXlllllO
Yu Huang
14,747
566
0
910
6,919
2,867
0
563
6,240
35,559
36
L
Tsukuyomi
Marshall456
Tsukuyomi
6,406
1,155
0
1,055
11,343
3,157
0
8,102
2,597
0
33,354
L
Bellona
Player13852
Bellona
7,483
1,479
0
434
16,989
14,699
0
6,668
9,358
0
23,826
W
Charybdis
TH-IEF
Charybdis
7,117
3,951
0
1,145
5,303
2,168
814
536
4,601
0
43,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,400
Gold Earned
27,269
167
Minions Killed
155
0
Camps Cleared
0
648,162
Distance Traveled
696,431
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,820
818
23
2
0
228,362
0
L
Aphrodite
9,240
770
72
6
0
228,526
0
W
Yu Huang
10,473
873
67
6
0
211,600
0
L
Tsukuyomi
9,321
777
51
4
0
237,504
0
L
Bellona
8,708
726
32
3
0
230,401
0
W
Charybdis
10,107
842
77
6
0
208,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role