Player Matchup

King Arthur
King Arthur
Angel12Nene
King Arthur
Level 101
God Stats
3W - 4L
1,500 SR
Queue Stats
146W - 151L
1,400 Elo+
Party 2
Kuzenbo
Kuzenbo
BreadTrapper
Kuzenbo
Level 55
God Stats
9W - 8L
1,515 SR
Queue Stats
50W - 53L
1,395 Elo+
Party 2
Danzaburou
Danzaburou
RENATO CAPELO
Danzaburou
Level 34
God Stats
12W - 16L
1,791 SR
Queue Stats
121W - 133L
1,341 Elo+
Solo
Kukulkan
Kukulkan
Shanks oh p
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,338 Elo+
Party 2
Da Ji
Da Ji
Spacelettuce203
Da Ji
Level 79
God Stats
2W - 2L
1,259 SR
Queue Stats
118W - 118L
1,407 Elo+
Party 2
Team Averages
Level 55
1,513 SR
1,376 Elo+

VS

Team Averages
Level 60
1,514 SR
1,423 Elo+
Nike
Nike
EchoZen
Nike
Level 40
God Stats
1W - 4L
1,253 SR
Queue Stats
36W - 54L
1,353 Elo+
Solo
Fenrir
Fenrir
Ferpy Merpy
Fenrir
Level 60
God Stats
15W - 20L
1,542 SR
Queue Stats
104W - 108L
1,486 Elo+
Solo
Hera
Hera
SMASH_BRUHHHH
Hera
Level 82
God Stats
5W - 4L
1,673 SR
Queue Stats
139W - 135L
1,396 Elo+
Party 1
Fafnir
Fafnir
TeddyBearSobey
Fafnir
Level 29
God Stats
1W - 0L
1,737 SR
Queue Stats
53W - 50L
1,384 Elo+
Party 1
Medusa
Medusa
calcifer903
Medusa
Level 87
God Stats
2W - 4L
1,363 SR
Queue Stats
219W - 198L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Angel12Nene
King Arthur
13
1 / 3 / 0
7,345
525
9,351
15,226
12,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kuzenbo
BreadTrapper
Kuzenbo
10
0 / 6 / 1
6,100
436
5,170
14,053
13,125
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
RENATO CAPELO
Danzaburou
9
0 / 7 / 0
5,840
417
5,467
9,378
2,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Shanks oh p
Kukulkan
13
0 / 4 / 0
7,339
524
1,013
6,418
2,111
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
2 / 5 / 0
7,640
546
5,347
10,258
3,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
EchoZen
Nike
11
0 / 1 / 2
6,850
489
3,959
10,684
7,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
15
7 / 1 / 4
8,408
601
8,040
10,894
4,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 0 / 6
7,331
524
4,131
4,309
1,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 0 / 15
8,381
599
6,876
12,803
14,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Medusa
14
14 / 1 / 2
8,837
631
13,598
9,427
4,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
54
3
Kills
25
25
Deaths
3
1
Assists
29
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Angel12Nene
King Arthur
1
3
0
0.33
L
Kuzenbo
BreadTrapper
Kuzenbo
0
6
1
0.08
W
Nike
EchoZen
Nike
0
1
2
1
W
Fenrir
7
1
4
9
L
Danzaburou
RENATO CAPELO
Danzaburou
0
7
0
0
W
2
0
6
5
L
Kukulkan
Shanks oh p
Kukulkan
0
4
0
0
L
2
5
0
0.4
W
2
0
15
9.5
W
Medusa
14
1
2
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,348
Damage
36,604
55,333
Taken
48,117
33,362
Mitigated
31,353
10,194
Healing
17,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Angel12Nene
King Arthur
9,351
433
0
2,736
15,226
12,351
0
2,467
12,209
1,916
49,983
L
Kuzenbo
BreadTrapper
Kuzenbo
5,170
2,213
0
2,879
14,053
13,125
0
2,886
11,095
17,050
0
W
Nike
EchoZen
Nike
3,959
585
0
3,699
10,684
7,097
0
550
10,134
0
36,691
W
Fenrir
8,040
3,040
0
6,272
10,894
4,912
0
695
10,199
0
59,760
L
Danzaburou
RENATO CAPELO
Danzaburou
5,467
2,016
365
896
9,378
2,556
0
1,297
8,081
0
34,244
W
4,131
1,037
0
2,204
4,309
1,264
195
865
3,444
37,414
0
L
Kukulkan
Shanks oh p
Kukulkan
1,013
301
0
977
6,418
2,111
0
2,205
4,213
45,767
2,821
L
5,347
1,874
0
2,341
10,258
3,219
0
1,927
8,331
0
37,110
W
6,876
2,339
0
3,072
12,803
14,019
272
2,522
10,281
21,677
2,856
W
Medusa
13,598
5,819
0
2,579
9,427
4,061
373
2,447
6,980
0
70,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,264
Gold Earned
39,807
308
Minions Killed
381
0
Camps Cleared
0
1,269,449
Distance Traveled
1,399,562
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,345
525
77
6
0
267,884
3
L
Kuzenbo
6,100
436
23
2
0
267,239
0
W
Nike
6,850
489
70
5
0
282,835
0
W
Fenrir
8,408
601
89
6
0
316,737
2
L
Danzaburou
5,840
417
45
3
0
196,683
0
W
Hera
7,331
524
68
5
0
283,045
4
L
Kukulkan
7,339
524
105
8
0
244,233
0
L
Da Ji
7,640
546
58
4
0
293,410
0
W
Fafnir
8,381
599
31
2
0
247,423
0
W
Medusa
8,837
631
123
9
0
269,522
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role