Player Matchup

Set
Set
 
Set
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
V3n0m Cz
Baron Samedi
Level 135
God Stats
19W - 13L
1,544 SR
Queue Stats
168W - 177L
1,487 Elo+
Party 2
Team Averages
Level 137
1,515 SR
1,496 Elo+

VS

Team Averages
Level 118
1,530 SR
1,557 Elo+
Medusa
Medusa
gef9824
Medusa
Level 163
God Stats
2W - 2L
1,590 SR
Queue Stats
110W - 111L
1,614 Elo+
Solo
Discordia
Discordia
vBatuu
Discordia
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 31L
1,513 Elo+
Party 1
Bellona
Bellona
vSytro
Bellona
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
18
8 / 1 / 8
11,656
971
15,269
20,942
20,285
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Neith
 
Neith
16
5 / 2 / 8
10,425
869
8,053
7,618
2,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Baron Samedi
V3n0m Cz
Baron Samedi
17
3 / 2 / 8
10,457
871
6,920
10,008
4,961
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
gef9824
Medusa
15
1 / 5 / 2
9,488
791
14,658
15,266
5,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
vBatuu
Discordia
14
1 / 6 / 1
8,562
714
5,924
7,197
2,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
vSytro
Bellona
15
2 / 5 / 1
9,486
791
5,757
12,862
11,798
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
16
Kills
4
5
Deaths
16
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
8
1
8
12
W
Neith
 
Neith
5
2
8
4.5
W
Baron Samedi
V3n0m Cz
Baron Samedi
3
2
8
3.5
L
Medusa
gef9824
Medusa
1
5
2
0.4
L
Discordia
vBatuu
Discordia
1
6
1
0.25
L
Bellona
vSytro
Bellona
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,242
Damage
26,339
38,568
Taken
35,325
27,695
Mitigated
19,706
11,881
Healing
3,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
15,269
8,202
0
6,439
20,942
20,285
846
3,317
15,235
0
47,166
W
Neith
 
Neith
8,053
2,795
0
2,317
7,618
2,449
2,111
832
6,786
0
32,609
W
Baron Samedi
V3n0m Cz
Baron Samedi
6,920
91
684
2,441
10,008
4,961
1,049
1,792
8,216
38,452
678
L
Medusa
gef9824
Medusa
14,658
4,369
0
1,676
15,266
5,409
448
3,169
12,026
0
47,754
L
Discordia
vBatuu
Discordia
5,924
84
0
420
7,197
2,499
0
142
7,043
22,698
0
L
Bellona
vSytro
Bellona
5,757
622
0
1,761
12,862
11,798
0
3,409
9,296
0
23,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,538
Gold Earned
27,536
160
Minions Killed
143
0
Camps Cleared
0
629,134
Distance Traveled
638,067
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
11,656
971
64
5
0
210,970
0
W
Neith
10,425
869
37
3
0
196,024
0
W
Baron Samedi
10,457
871
59
5
0
222,140
3
L
Medusa
9,488
791
74
6
0
229,262
0
L
Discordia
8,562
714
30
3
0
198,176
5
L
Bellona
9,486
791
39
3
0
210,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role