Player Matchup

Awilix
Awilix
 
Awilix
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Joomppe
Sylvanus
Level 161
God Stats
5W - 7L
1,534 SR
Queue Stats
289W - 248L
1,594 Elo+
Party 1
Medusa
Medusa
Lukazinator
Medusa
Level 129
God Stats
5W - 0L
1,746 SR
Queue Stats
94W - 82L
1,482 Elo+
Party 3
King Arthur
King Arthur
tobilo11
King Arthur
Level 129
God Stats
2W - 2L
1,463 SR
Queue Stats
130W - 91L
1,516 Elo+
Party 3
Team Averages
Level 143
1,549 SR
1,518 Elo+

VS

Team Averages
Level 156
1,433 SR
1,523 Elo+
Hercules
Hercules
 
Hercules
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Max1musrex
Kukulkan
Level 131
God Stats
34W - 29L
1,614 SR
Queue Stats
491W - 478L
1,595 Elo+
Solo
Arachne
Arachne
NerfsHades
Arachne
Level 144
God Stats
4W - 11L
1,464 SR
Queue Stats
431W - 425L
1,496 Elo+
Solo
Medusa
Medusa
PeppeNaCl
Medusa
Level 150
God Stats
0W - 2L
1,305 SR
Queue Stats
120W - 132L
1,493 Elo+
Party 2
Atlas
Atlas
leongunblade
Atlas
Level 183
God Stats
0W - 2L
1,280 SR
Queue Stats
246W - 229L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
8 / 0 / 2
6,596
660
7,814
5,592
1,958
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
 
Bacchus
10
3 / 0 / 5
5,422
542
3,507
5,625
4,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
Joomppe
Sylvanus
10
1 / 2 / 4
5,785
579
2,480
6,122
2,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
12
1 / 1 / 1
6,038
604
2,237
5,414
1,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

King Arthur
tobilo11
King Arthur
11
1 / 2 / 2
6,268
627
7,736
10,671
6,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
2 / 2 / 1
5,719
572
7,978
12,127
11,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Max1musrex
Kukulkan
11
1 / 2 / 1
5,693
569
3,238
3,471
829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
NerfsHades
Arachne
8
1 / 5 / 0
4,593
459
2,048
9,358
2,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Medusa
PeppeNaCl
Medusa
9
0 / 3 / 1
4,903
490
3,221
6,136
1,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
1 / 2 / 1
5,539
554
3,978
6,609
3,837
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
14
Kills
5
5
Deaths
14
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
8
0
2
9
W
Bacchus
 
Bacchus
3
0
5
5.5
L
Hercules
 
Hercules
2
2
1
1.25
W
Sylvanus
Joomppe
Sylvanus
1
2
4
1.5
W
Medusa
1
1
1
1.5
L
Kukulkan
Max1musrex
Kukulkan
1
2
1
0.75
L
Arachne
NerfsHades
Arachne
1
5
0
0.2
L
Medusa
PeppeNaCl
Medusa
0
3
1
0.17
L
1
2
1
0.75
W
King Arthur
tobilo11
King Arthur
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,774
Damage
20,463
33,424
Taken
37,701
17,237
Mitigated
19,992
8,154
Healing
9,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
7,814
3,064
0
641
5,592
1,958
0
1,411
4,181
0
48,583
W
Bacchus
 
Bacchus
3,507
383
0
1,267
5,625
4,283
0
1,219
4,406
15,285
0
L
Hercules
 
Hercules
7,978
3,396
0
5,811
12,127
11,176
0
429
11,650
1,143
31,996
W
Sylvanus
Joomppe
Sylvanus
2,480
139
556
1,999
6,122
2,774
0
3,698
2,390
31,102
0
W
Medusa
2,237
501
0
1,016
5,414
1,613
564
1,040
4,374
0
49,376
L
Kukulkan
Max1musrex
Kukulkan
3,238
293
0
0
3,471
829
0
1,539
1,792
45,192
0
L
Arachne
NerfsHades
Arachne
2,048
851
0
1,255
9,358
2,504
0
841
8,401
0
20,060
L
Medusa
PeppeNaCl
Medusa
3,221
605
0
683
6,136
1,646
0
1,156
4,734
0
39,377
L
3,978
939
0
1,389
6,609
3,837
0
1,273
5,120
15,191
0
W
King Arthur
tobilo11
King Arthur
7,736
1,415
0
2,675
10,671
6,609
0
674
9,443
17
44,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,109
Gold Earned
26,447
326
Minions Killed
279
0
Camps Cleared
0
1,116,293
Distance Traveled
1,044,883
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,596
660
83
8
0
265,430
0
W
Bacchus
5,422
542
36
4
0
221,519
1
L
Hercules
5,719
572
58
6
0
190,752
0
W
Sylvanus
5,785
579
57
6
0
197,603
0
W
Medusa
6,038
604
83
8
0
215,362
0
L
Kukulkan
5,693
569
95
10
0
203,175
0
L
Arachne
4,593
459
44
4
0
223,799
0
L
Medusa
4,903
490
67
7
0
207,640
2
L
Atlas
5,539
554
15
2
0
219,517
1
W
King Arthur
6,268
627
67
7
0
216,379
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role