Player Matchup

Awilix
Awilix
CDXXwolfDCXX
Awilix
Level 67
God Stats
11W - 7L
1,553 SR
Queue Stats
178W - 173L
1,454 Elo+
Party 3
Shiva
Shiva
ColdMaI
Shiva
Level 86
God Stats
1W - 1L
1,313 SR
Queue Stats
132W - 115L
1,522 Elo+
Party 1
Kumbhakarna
Kumbhakarna
ELSkunkyy
Kumbhakarna
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 38L
1,353 Elo+
Solo
Sol
Sol
Galaxy_Tears1
Sol
Level 91
God Stats
98W - 77L
1,549 SR
Queue Stats
173W - 171L
1,446 Elo+
Party 3
Neith
Neith
bnyxT
Neith
Level 89
God Stats
5W - 4L
1,603 SR
Queue Stats
140W - 120L
1,510 Elo+
Party 1
Team Averages
Level 88
1,503 SR
1,457 Elo+

VS

Team Averages
Level 76
1,467 SR
1,407 Elo+
Medusa
Medusa
Dinoking WWE
Medusa
Level 107
God Stats
1W - 6L
1,261 SR
Queue Stats
161W - 147L
1,428 Elo+
Party 2
Thanatos
Thanatos
FireCookie14428
Thanatos
Level 68
God Stats
1W - 3L
1,500 SR
Queue Stats
52W - 45L
1,397 Elo+
Party 2
Aphrodite
Aphrodite
le squam
Aphrodite
Level 69
God Stats
10W - 11L
1,564 SR
Queue Stats
58W - 64L
1,472 Elo+
Party 2
Freya
Freya
real_Mammoth1
Freya
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 54L
1,295 Elo+
Solo
Chaac
Chaac
splashy_kazoo92
Chaac
Level 104
God Stats
10W - 14L
1,509 SR
Queue Stats
587W - 593L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
13
5 / 3 / 5
7,902
564
8,608
10,911
4,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Shiva
ColdMaI
Shiva
15
3 / 1 / 0
9,419
673
10,501
10,880
6,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kumbhakarna
ELSkunkyy
Kumbhakarna
12
0 / 2 / 10
7,628
545
4,647
11,636
8,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
9 / 1 / 6
9,393
671
11,218
5,962
1,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
bnyxT
Neith
14
11 / 2 / 2
8,781
627
14,331
9,964
3,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
4 / 6 / 3
8,076
577
10,331
13,445
4,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thanatos
13
4 / 5 / 4
7,747
553
7,221
15,675
5,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Aphrodite
le squam
Aphrodite
11
0 / 3 / 2
6,606
472
2,197
10,544
6,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 10 / 0
6,657
476
1,050
10,200
2,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 4 / 1
7,727
552
7,285
16,755
17,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
28
Kills
9
9
Deaths
28
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Awilix
5
3
5
2.5
W
Shiva
ColdMaI
Shiva
3
1
0
3
L
Medusa
4
6
3
0.92
W
Kumbhakarna
ELSkunkyy
Kumbhakarna
0
2
10
2.5
L
Thanatos
4
5
4
1.2
W
9
1
6
12
W
Neith
bnyxT
Neith
11
2
2
6
L
Aphrodite
le squam
Aphrodite
0
3
2
0.33
L
0
10
0
0
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,305
Damage
28,084
49,353
Taken
66,619
24,777
Mitigated
37,110
11,453
Healing
24,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
8,608
4,168
0
1,264
10,911
4,484
0
474
10,437
0
58,746
W
Shiva
ColdMaI
Shiva
10,501
4,358
55
1,919
10,880
6,002
691
0
10,880
0
75,679
L
Medusa
10,331
4,148
0
3,616
13,445
4,305
574
3,066
10,379
0
42,510
W
Kumbhakarna
ELSkunkyy
Kumbhakarna
4,647
820
228
2,884
11,636
8,935
118
2,035
9,561
23,908
464
L
Thanatos
7,221
2,413
0
11,113
15,675
5,595
0
3,949
11,726
0
46,078
W
11,218
4,242
0
1,779
5,962
1,675
350
636
5,242
44,332
5,692
W
Neith
bnyxT
Neith
14,331
5,107
0
3,324
9,964
3,681
523
528
9,396
0
62,369
L
Aphrodite
le squam
Aphrodite
2,197
556
2,056
4,775
10,544
6,907
120
2,996
7,548
24,318
0
L
1,050
444
0
567
10,200
2,868
585
4,636
5,564
20,757
689
L
7,285
1,791
0
2,832
16,755
17,435
0
582
16,173
0
52,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,123
Gold Earned
36,813
423
Minions Killed
316
0
Camps Cleared
0
1,432,111
Distance Traveled
1,273,605
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,902
564
71
5
0
351,319
0
W
Shiva
9,419
673
145
10
0
271,828
0
L
Medusa
8,076
577
43
3
0
263,369
0
W
Kumbhakarna
7,628
545
31
2
0
288,227
5
L
Thanatos
7,747
553
87
6
0
296,382
0
W
Sol
9,393
671
81
6
0
260,117
2
W
Neith
8,781
627
95
7
0
260,620
0
L
Aphrodite
6,606
472
48
3
0
249,631
4
L
Freya
6,657
476
44
3
0
206,702
0
L
Chaac
7,727
552
94
7
0
257,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role