Player Matchup

Cthulhu
Cthulhu
DunderxMifflin1
Cthulhu
Level 159
God Stats
4W - 7L
1,439 SR
Queue Stats
90W - 101L
1,438 Elo+
Solo
Awilix
Awilix
MoonBlade_Yautja
Awilix
Level 127
God Stats
6W - 4L
1,681 SR
Queue Stats
206W - 205L
1,539 Elo+
Solo
Nut
Nut
Wav3Walker0000
Nut
Level 45
God Stats
9W - 4L
1,698 SR
Queue Stats
61W - 63L
1,366 Elo+
Solo
Charybdis
Charybdis
dereck2666
Charybdis
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 58L
1,449 Elo+
Party 2
Horus
Horus
natsu157
Horus
Level 149
God Stats
5W - 0L
1,782 SR
Queue Stats
53W - 39L
1,514 Elo+
Party 2
Team Averages
Level 120
1,620 SR
1,461 Elo+

VS

Team Averages
Level 104
1,539 SR
1,452 Elo+
Fenrir
Fenrir
Mr KoKo1228
Fenrir
Level 81
God Stats
1W - 3L
1,535 SR
Queue Stats
127W - 117L
1,503 Elo+
Party 1
Heimdallr
Heimdallr
Venator9000
Heimdallr
Level 67
God Stats
1W - 2L
1,458 SR
Queue Stats
26W - 28L
1,374 Elo+
Solo
Ymir
Ymir
XCHUYX4147
Ymir
Level 61
God Stats
5W - 7L
1,618 SR
Queue Stats
132W - 116L
1,494 Elo+
Party 1
Merlin
Merlin
majorpayne369
Merlin
Level 129
God Stats
8W - 11L
1,415 SR
Queue Stats
530W - 501L
1,469 Elo+
Solo
Arachne
Arachne
trent_wrighteous
Arachne
Level 183
God Stats
2W - 3L
1,670 SR
Queue Stats
403W - 408L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
7,129
594
7,359
9,627
8,275
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
8 / 3 / 1
7,706
642
7,607
10,578
3,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
2 / 4 / 3
7,210
601
3,302
6,572
1,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charybdis
dereck2666
Charybdis
12
4 / 2 / 1
7,989
666
7,880
8,493
2,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Horus
natsu157
Horus
11
4 / 3 / 5
6,569
547
4,928
8,342
4,492
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 2 / 1
6,650
554
5,048
10,185
6,340
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heimdallr
Venator9000
Heimdallr
10
0 / 5 / 2
5,547
462
2,668
7,530
2,345
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
5 / 4 / 3
6,979
582
6,517
9,646
3,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
0 / 7 / 3
5,932
494
3,939
8,238
2,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
8 / 2 / 1
7,631
636
7,227
10,219
3,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
25
19
Kills
15
15
Deaths
20
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
3
1
0.5
W
8
3
1
2.83
L
Fenrir
2
2
1
1.25
L
Heimdallr
Venator9000
Heimdallr
0
5
2
0.2
W
2
4
3
0.88
L
5
4
3
1.63
W
Charybdis
dereck2666
Charybdis
4
2
1
2.25
L
0
7
3
0.21
W
Horus
natsu157
Horus
4
3
5
2.17
L
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,076
Damage
25,399
43,612
Taken
45,818
20,680
Mitigated
17,859
12,483
Healing
13,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,359
984
0
2,007
9,627
8,275
0
1,194
8,433
44,090
1,411
W
7,607
3,591
0
4,967
10,578
3,568
0
1,502
9,076
0
51,060
L
Fenrir
5,048
2,401
0
3,472
10,185
6,340
0
5,453
4,732
0
32,580
L
Heimdallr
Venator9000
Heimdallr
2,668
554
0
1,334
7,530
2,345
754
0
7,530
0
27,387
W
3,302
968
0
0
6,572
1,804
94
683
5,889
0
31,523
L
6,517
1,308
0
2,227
9,646
3,747
0
1,072
8,574
35,896
862
W
Charybdis
dereck2666
Charybdis
7,880
4,115
0
3,193
8,493
2,541
2,200
3,697
4,796
0
56,166
L
3,939
143
0
1,163
8,238
2,059
352
0
8,238
28,842
971
W
Horus
natsu157
Horus
4,928
2,400
409
1,907
8,342
4,492
0
3,078
5,264
0
26,340
L
7,227
4,291
0
4,948
10,219
3,368
188
444
9,775
0
44,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,603
Gold Earned
32,739
377
Minions Killed
290
0
Camps Cleared
0
1,184,443
Distance Traveled
1,122,700
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,129
594
93
8
0
190,395
0
W
Awilix
7,706
642
83
7
0
291,554
0
L
Fenrir
6,650
554
72
6
0
241,389
1
L
Heimdallr
5,547
462
47
4
0
213,506
0
W
Nut
7,210
601
55
5
0
227,396
2
L
Ymir
6,979
582
62
5
0
222,626
0
W
Charybdis
7,989
666
101
8
0
219,447
0
L
Merlin
5,932
494
49
4
0
197,358
0
W
Horus
6,569
547
45
4
0
255,651
0
L
Arachne
7,631
636
60
5
0
247,821
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role