Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
ElSerj
Anubis
Level 121
God Stats
48W - 45L
1,570 SR
Queue Stats
96W - 97L
1,458 Elo+
Solo
Geb
Geb
I_412835818
Geb
Level 140
God Stats
11W - 7L
1,441 SR
Queue Stats
67W - 76L
1,414 Elo+
Solo
Surtr
Surtr
RPGodSlayer
Surtr
Level 87
God Stats
5W - 2L
1,796 SR
Queue Stats
122W - 112L
1,508 Elo+
Solo
Hercules
Hercules
wildraptor97
Hercules
Level 69
God Stats
4W - 7L
1,427 SR
Queue Stats
217W - 194L
1,501 Elo+
Solo
Team Averages
Level 103
1,547 SR
1,476 Elo+

VS

Team Averages
Level 93
1,590 SR
1,459 Elo+
Artemis
Artemis
DemonKote
Artemis
Level 148
God Stats
49W - 38L
1,528 SR
Queue Stats
238W - 221L
1,461 Elo+
Solo
Nu Wa
Nu Wa
Grizzlybeard8562
Nu Wa
Level 65
God Stats
2W - 4L
1,694 SR
Queue Stats
72W - 67L
1,477 Elo+
Solo
Terra
Terra
IngranArg
Terra
Level 52
God Stats
3W - 4L
1,589 SR
Queue Stats
95W - 101L
1,471 Elo+
Solo
Geb
Geb
redrasta
Geb
Level 78
God Stats
5W - 8L
1,837 SR
Queue Stats
110W - 111L
1,391 Elo+
Solo
Nemesis
Nemesis
tanque21original
Nemesis
Level 123
God Stats
0W - 2L
1,299 SR
Queue Stats
146W - 139L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
8
2 / 0 / 2
5,953
541
4,335
5,235
2,167
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
ElSerj
Anubis
13
7 / 4 / 3
7,832
712
7,899
9,562
4,077
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 0 / 1
6,850
623
1,785
4,273
1,973
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
0 / 1 / 5
6,930
630
5,692
8,388
4,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hercules
wildraptor97
Hercules
13
9 / 0 / 0
7,415
674
7,394
7,981
2,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DemonKote
Artemis
9
1 / 4 / 0
5,836
531
3,351
7,999
2,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 5 / 1
5,285
480
4,112
5,607
1,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Terra
IngranArg
Terra
9
0 / 2 / 0
5,511
501
643
6,660
3,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 2 / 2
5,347
486
4,678
9,932
5,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

11
3 / 5 / 2
6,448
586
5,173
11,859
3,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
18
Kills
5
5
Deaths
18
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
2
0
2
3
L
Artemis
DemonKote
Artemis
1
4
0
0.25
W
Anubis
ElSerj
Anubis
7
4
3
2.13
L
1
5
1
0.3
W
0
0
1
0.5
L
Terra
IngranArg
Terra
0
2
0
0
W
0
1
5
2.5
L
0
2
2
0.5
L
3
5
2
0.8
W
Hercules
wildraptor97
Hercules
9
0
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,105
Damage
17,957
35,439
Taken
42,057
15,273
Mitigated
15,713
12,925
Healing
7,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
4,335
1,207
0
1,368
5,235
2,167
10
670
4,513
0
17,018
L
Artemis
DemonKote
Artemis
3,351
1,631
0
1,816
7,999
2,123
0
2,022
5,935
0
33,570
W
Anubis
ElSerj
Anubis
7,899
410
0
4,450
9,562
4,077
603
2,763
6,493
51,314
826
L
4,112
1,367
0
425
5,607
1,030
0
2,274
3,333
17,856
32
W
1,785
0
0
818
4,273
1,973
432
183
4,060
30,561
2,228
L
Terra
IngranArg
Terra
643
64
492
2,609
6,660
3,666
0
1,445
5,131
8,735
1,552
W
5,692
1,890
0
3,240
8,388
4,122
0
3,722
4,614
520
41,749
L
4,678
1,167
0
466
9,932
5,209
0
505
9,057
27,425
0
L
5,173
1,833
0
2,171
11,859
3,685
0
3,509
8,350
0
43,161
W
Hercules
wildraptor97
Hercules
7,394
1,441
0
3,049
7,981
2,934
340
1,340
6,478
0
43,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,980
Gold Earned
28,427
291
Minions Killed
228
0
Camps Cleared
0
998,757
Distance Traveled
1,021,199
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
5,953
541
21
2
0
196,541
0
L
Artemis
5,836
531
59
5
0
199,536
2
W
Anubis
7,832
712
81
7
0
205,146
2
L
Nu Wa
5,285
480
41
4
0
154,890
1
W
Geb
6,850
623
48
4
0
157,865
0
L
Terra
5,511
501
11
1
0
207,433
4
W
Surtr
6,930
630
66
6
0
189,823
4
L
Geb
5,347
486
39
4
0
208,545
0
L
Nemesis
6,448
586
78
7
0
250,795
0
W
Hercules
7,415
674
75
7
0
249,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role