Player Matchup

Geb
Geb
MachoveIIi
Geb
Level 157
God Stats
6W - 3L
1,692 SR
Queue Stats
80W - 86L
1,495 Elo+
Party 1
Chronos
Chronos
Nashavelli
Chronos
Level 158
God Stats
6W - 4L
1,817 SR
Queue Stats
66W - 66L
1,550 Elo+
Party 1
Arachne
Arachne
wampirmaster
Arachne
Level 124
God Stats
2W - 2L
1,456 SR
Queue Stats
85W - 70L
1,625 Elo+
Solo
Team Averages
Level 146
1,655 SR
1,556 Elo+

VS

Team Averages
Level 94
1,566 SR
1,527 Elo+
Medusa
Medusa
Stevik
Medusa
Level 111
God Stats
18W - 14L
1,725 SR
Queue Stats
34W - 32L
1,545 Elo+
Solo
Yu Huang
Yu Huang
Zuucker014
Yu Huang
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
229W - 232L
1,529 Elo+
Party 2
Erlang Shen
Erlang Shen
lSrMapache
Erlang Shen
Level 82
God Stats
2W - 4L
1,471 SR
Queue Stats
192W - 201L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 6
10,077
775
6,841
13,519
11,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
Nashavelli
Chronos
18
1 / 1 / 6
10,761
828
11,462
9,922
3,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Arachne
wampirmaster
Arachne
17
5 / 3 / 2
11,237
864
5,214
16,501
8,520
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Stevik
Medusa
16
2 / 3 / 2
10,036
772
9,825
8,588
2,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Yu Huang
Zuucker014
Yu Huang
16
1 / 2 / 3
9,712
747
12,241
6,942
2,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
lSrMapache
Erlang Shen
16
2 / 2 / 3
9,835
757
8,467
11,651
7,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
7
Kills
5
5
Deaths
7
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
W
Chronos
Nashavelli
Chronos
1
1
6
4
L
Medusa
Stevik
Medusa
2
3
2
1
L
Yu Huang
Zuucker014
Yu Huang
1
2
3
1.25
L
Erlang Shen
lSrMapache
Erlang Shen
2
2
3
1.75
W
Arachne
wampirmaster
Arachne
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,517
Damage
30,533
39,942
Taken
27,181
23,214
Mitigated
12,913
13,590
Healing
6,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,841
182
0
3,454
13,519
11,303
593
3,911
9,126
20,372
1,291
W
Chronos
Nashavelli
Chronos
11,462
2,616
0
1,387
9,922
3,391
2,481
3,241
6,295
59,707
0
L
Medusa
Stevik
Medusa
9,825
3,746
0
1,502
8,588
2,825
0
4,981
3,469
0
55,772
L
Yu Huang
Zuucker014
Yu Huang
12,241
1,002
0
1,500
6,942
2,446
0
4,626
2,081
27,986
271
L
Erlang Shen
lSrMapache
Erlang Shen
8,467
3,194
0
3,053
11,651
7,642
0
7,384
3,863
0
20,623
W
Arachne
wampirmaster
Arachne
5,214
3,296
0
8,749
16,501
8,520
1,266
3,965
12,050
0
36,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,075
Gold Earned
29,583
176
Minions Killed
188
0
Camps Cleared
0
751,126
Distance Traveled
714,903
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,077
775
10
1
0
254,533
0
W
Chronos
10,761
828
105
8
0
263,264
0
L
Medusa
10,036
772
95
7
0
228,834
2
L
Yu Huang
9,712
747
47
4
0
222,904
0
L
Erlang Shen
9,835
757
46
4
0
263,165
0
W
Arachne
11,237
864
61
5
0
233,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role