Player Matchup

Maui
Maui
 
Maui
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
ClampThemCheeks
Hel
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,851 Elo+
Party 1
Medusa
Medusa
LiteralTruth
Medusa
Level 109
God Stats
3W - 2L
1,524 SR
Queue Stats
156W - 161L
1,546 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
feralsniper845
Ah Muzen Cab
Level 158
God Stats
1W - 0L
1,554 SR
Queue Stats
123W - 120L
1,470 Elo+
Solo
Ne Zha
Ne Zha
migugg121
Ne Zha
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 42L
1,437 Elo+
Solo
Team Averages
Level 102
1,516 SR
1,561 Elo+

VS

Team Averages
Level 84
1,634 SR
1,560 Elo+
Tiamat
Tiamat
ABN SpenceNasty
Tiamat
Level 128
God Stats
2W - 5L
1,518 SR
Queue Stats
364W - 368L
1,571 Elo+
Solo
Odin
Odin
AdrianBT95
Odin
Level 103
God Stats
2W - 1L
1,917 SR
Queue Stats
41W - 37L
1,543 Elo+
Party 2
Hel
Hel
BeastSnipes2020
Hel
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 37L
1,692 Elo+
Solo
Ares
Ares
PORTUGUESITO
Ares
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,507 Elo+
Party 2
Hera
Hera
TheMainOffender
Hera
Level 107
God Stats
4W - 3L
1,737 SR
Queue Stats
291W - 280L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
16
5 / 2 / 25
10,233
1,023
6,768
16,188
16,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
6 / 2 / 22
9,444
944
12,232
15,576
7,191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Medusa
17
12 / 1 / 16
10,389
1,039
15,580
10,173
4,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ah Muzen Cab
feralsniper845
Ah Muzen Cab
14
7 / 1 / 16
9,028
903
11,128
6,383
2,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ne Zha
migugg121
Ne Zha
15
2 / 2 / 26
8,770
877
10,544
9,649
4,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 1
7,752
775
9,534
11,337
7,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 5 / 2
7,449
745
13,704
14,705
15,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 8 / 3
6,433
643
2,007
10,500
4,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 8 / 3
8,133
813
6,620
15,726
17,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
2 / 5 / 3
7,496
750
11,014
8,147
3,244
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
19
32
Kills
7
8
Deaths
32
105
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
5
2
25
8.75
L
1
6
1
0.25
L
2
5
2
0.6
L
0
8
3
0.19
W
6
2
22
8.5
W
Medusa
12
1
16
20
L
2
8
3
0.44
L
2
5
3
0.7
W
Ah Muzen Cab
feralsniper845
Ah Muzen Cab
7
1
16
15
W
Ne Zha
migugg121
Ne Zha
2
2
26
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,252
Damage
42,879
57,969
Taken
60,415
36,158
Mitigated
48,543
31,300
Healing
12,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
6,768
876
537
2,393
16,188
16,644
118
8,255
7,572
12,001
2,136
L
9,534
410
324
1,770
11,337
7,777
0
4,098
7,239
22,979
0
L
13,704
1,535
691
1,672
14,705
15,727
0
3,692
11,013
3,125
14,243
L
2,007
644
2,942
2,098
10,500
4,230
0
5,022
5,478
4,212
0
W
12,232
1,474
12,938
11,274
15,576
7,191
259
9,619
5,873
17,487
0
W
Medusa
15,580
7,790
799
806
10,173
4,737
3,178
5,519
4,502
0
35,906
L
6,620
792
91
1,073
15,726
17,565
0
3,279
12,447
9,158
0
L
11,014
2,393
905
729
8,147
3,244
0
2,420
5,727
23,925
0
W
Ah Muzen Cab
feralsniper845
Ah Muzen Cab
11,128
1,764
571
533
6,383
2,959
1,862
2,731
3,530
0
28,402
W
Ne Zha
migugg121
Ne Zha
10,544
1,665
305
1,144
9,649
4,627
1,127
5,029
4,373
0
20,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,864
Gold Earned
37,263
133
Minions Killed
90
0
Camps Cleared
0
1,056,849
Distance Traveled
787,615
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
10,233
1,023
10
1
0
211,534
0
L
Tiamat
7,752
775
37
4
0
154,813
0
L
Odin
7,449
745
11
1
0
174,352
0
L
Hel
6,433
643
4
0
0
126,263
0
W
Hel
9,444
944
17
2
0
219,882
0
W
Medusa
10,389
1,039
45
5
0
206,700
0
L
Ares
8,133
813
10
1
0
151,785
0
L
Hera
7,496
750
28
3
0
180,402
0
W
Ah Muzen Cab
9,028
903
37
4
0
215,416
0
W
Ne Zha
8,770
877
24
2
0
203,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role