Player Matchup

Mercury
Mercury
 
Mercury
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
 
Charon
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
BentStaple
Hachiman
Level 105
God Stats
10W - 11L
1,504 SR
Queue Stats
268W - 258L
1,562 Elo+
Solo
Raijin
Raijin
Freerkelly2811
Raijin
Level 81
God Stats
9W - 12L
1,545 SR
Queue Stats
154W - 135L
1,505 Elo+
Solo
Sylvanus
Sylvanus
kesalexx
Sylvanus
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
218W - 221L
1,536 Elo+
Solo
Team Averages
Level 129
1,510 SR
1,521 Elo+

VS

Team Averages
Level 123
1,497 SR
1,456 Elo+
Merlin
Merlin
 
Merlin
Level 230
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
MasteredFish67
Baron Samedi
Level 74
God Stats
2W - 0L
1,749 SR
Queue Stats
129W - 131L
1,409 Elo+
Party 1
Chiron
Chiron
TheHappyFry
Chiron
Level 141
God Stats
17W - 10L
1,534 SR
Queue Stats
223W - 186L
1,481 Elo+
Solo
Awilix
Awilix
baaayouafreakk
Awilix
Level 41
God Stats
6W - 17L
1,246 SR
Queue Stats
86W - 104L
1,343 Elo+
Party 1
King Arthur
King Arthur
exjorge
King Arthur
Level 128
God Stats
4W - 7L
1,454 SR
Queue Stats
133W - 129L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
5 / 2 / 5
5,484
609
5,595
9,524
2,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charon
 
Charon
8
0 / 4 / 0
4,513
501
3,407
5,864
3,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
BentStaple
Hachiman
11
2 / 2 / 0
5,842
649
4,624
6,153
1,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 3 / 3
5,832
648
2,952
4,888
1,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
kesalexx
Sylvanus
8
2 / 2 / 6
5,136
571
3,221
9,687
6,730
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 1 / 3
6,186
687
4,050
2,847
778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Baron Samedi
MasteredFish67
Baron Samedi
10
1 / 4 / 3
5,105
567
5,259
7,155
3,669
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
10
4 / 2 / 2
6,135
682
6,289
4,920
1,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
2 / 3 / 2
5,797
644
3,452
7,974
2,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
exjorge
King Arthur
11
4 / 1 / 1
6,441
716
4,798
9,000
4,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
23
11
Kills
12
13
Deaths
11
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
5
2
5
3.75
L
Charon
 
Charon
0
4
0
0
W
Merlin
 
Merlin
1
1
3
2.5
L
Hachiman
BentStaple
Hachiman
2
2
0
1
L
2
3
3
1.17
W
Baron Samedi
MasteredFish67
Baron Samedi
1
4
3
0.63
W
Chiron
4
2
2
2.5
W
2
3
2
1
W
King Arthur
exjorge
King Arthur
4
1
1
4.5
L
Sylvanus
kesalexx
Sylvanus
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,799
Damage
23,848
36,116
Taken
31,896
17,047
Mitigated
13,660
13,497
Healing
6,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,595
2,775
0
3,668
9,524
2,974
0
2,706
6,818
0
26,596
L
Charon
 
Charon
3,407
618
0
1,500
5,864
3,819
0
0
5,864
18,944
359
W
Merlin
 
Merlin
4,050
387
0
421
2,847
778
819
862
1,985
41,229
0
L
Hachiman
BentStaple
Hachiman
4,624
2,550
0
2,832
6,153
1,864
0
1,583
4,570
0
40,336
L
2,952
216
0
310
4,888
1,660
0
2,170
2,718
37,536
738
W
Baron Samedi
MasteredFish67
Baron Samedi
5,259
731
185
1,997
7,155
3,669
0
2,324
4,831
18,834
0
W
Chiron
6,289
2,023
134
1,428
4,920
1,651
0
838
4,081
0
37,073
W
3,452
1,037
0
590
7,974
2,792
0
1,773
6,201
0
37,518
W
King Arthur
exjorge
King Arthur
4,798
735
0
2,173
9,000
4,770
0
3,037
5,333
0
36,393
L
Sylvanus
kesalexx
Sylvanus
3,221
770
1,379
3,808
9,687
6,730
0
2,850
6,837
13,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,807
Gold Earned
29,664
253
Minions Killed
310
0
Camps Cleared
0
909,928
Distance Traveled
970,235
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,484
609
38
4
0
232,283
0
L
Charon
4,513
501
35
4
0
126,922
0
W
Merlin
6,186
687
78
9
0
184,908
2
L
Hachiman
5,842
649
73
8
0
174,073
0
L
Raijin
5,832
648
82
9
0
191,620
0
W
Baron Samedi
5,105
567
36
4
0
184,296
0
W
Chiron
6,135
682
76
8
0
185,200
0
W
Awilix
5,797
644
65
7
0
241,188
0
W
King Arthur
6,441
716
55
6
0
174,643
2
L
Sylvanus
5,136
571
25
3
0
185,030
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role