Player Matchup

Izanami
Izanami
Melmac909
Izanami
Level 163
God Stats
8W - 6L
1,939 SR
Queue Stats
876W - 878L
1,495 Elo+
Solo
Lancelot
Lancelot
SwaggerDabs
Lancelot
Level 104
God Stats
9W - 7L
1,617 SR
Queue Stats
87W - 97L
1,555 Elo+
Party 1
Sylvanus
Sylvanus
cloudx2
Sylvanus
Level 127
God Stats
6W - 3L
1,619 SR
Queue Stats
66W - 83L
1,446 Elo+
Party 1
King Arthur
King Arthur
literary-zigzag9
King Arthur
Level 158
God Stats
90W - 63L
1,617 SR
Queue Stats
702W - 668L
1,461 Elo+
Solo
Nox
Nox
renegade-kun
Nox
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 35L
1,532 Elo+
Party 1
Team Averages
Level 140
1,658 SR
1,498 Elo+

VS

Team Averages
Level 153
1,560 SR
1,413 Elo+
Kuzenbo
Kuzenbo
AIfredoSaus
Kuzenbo
Level 156
God Stats
3W - 11L
1,543 SR
Queue Stats
33W - 40L
1,370 Elo+
Party 2
Chiron
Chiron
Amodemo
Chiron
Level 129
God Stats
0W - 1L
1,690 SR
Queue Stats
26W - 31L
1,251 Elo+
Party 2
Surtr
Surtr
Kozmic-Soda
Surtr
Level 147
God Stats
4W - 9L
1,530 SR
Queue Stats
483W - 501L
1,477 Elo+
Solo
Chang'e
Chang'e
TheFastSpark
Chang'e
Level 165
God Stats
2W - 1L
1,813 SR
Queue Stats
371W - 366L
1,466 Elo+
Solo
Susano
Susano
solraken
Susano
Level 166
God Stats
4W - 6L
1,224 SR
Queue Stats
355W - 353L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Melmac909
Izanami
13
3 / 1 / 4
7,538
628
8,050
7,349
2,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
SwaggerDabs
Lancelot
13
5 / 1 / 3
7,303
609
6,137
9,136
5,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
cloudx2
Sylvanus
10
1 / 1 / 3
6,274
523
4,824
10,043
6,858
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

King Arthur
literary-zigzag9
King Arthur
13
3 / 0 / 1
7,886
657
8,860
9,690
6,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

11
1 / 2 / 1
5,636
470
2,693
6,641
2,250
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AIfredoSaus
Kuzenbo
9
1 / 1 / 1
5,509
459
3,435
8,437
6,650
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
Amodemo
Chiron
10
0 / 3 / 0
5,571
464
3,580
11,005
4,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 5 / 0
6,783
565
5,058
11,808
4,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Chang'e
TheFastSpark
Chang'e
10
1 / 3 / 3
5,905
492
6,158
8,409
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
solraken
Susano
10
2 / 1 / 1
5,777
481
6,780
9,808
3,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
13
Kills
5
5
Deaths
13
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
AIfredoSaus
Kuzenbo
1
1
1
1.5
L
Chiron
Amodemo
Chiron
0
3
0
0
L
1
5
0
0.2
W
Izanami
Melmac909
Izanami
3
1
4
5
W
Lancelot
SwaggerDabs
Lancelot
5
1
3
6.5
L
Chang'e
TheFastSpark
Chang'e
1
3
3
0.83
W
Sylvanus
cloudx2
Sylvanus
1
1
3
2.5
W
King Arthur
literary-zigzag9
King Arthur
3
0
1
3.5
W
1
2
1
0.75
L
Susano
solraken
Susano
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,564
Damage
25,011
42,859
Taken
49,467
23,258
Mitigated
20,597
17,446
Healing
16,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
AIfredoSaus
Kuzenbo
3,435
1,138
0
1,439
8,437
6,650
0
2,740
5,697
12,216
2,430
L
Chiron
Amodemo
Chiron
3,580
1,628
0
2,441
11,005
4,358
0
0
11,003
0
35,930
L
5,058
1,836
0
3,827
11,808
4,260
0
643
11,165
953
56,239
W
Izanami
Melmac909
Izanami
8,050
5,650
0
2,333
7,349
2,427
583
1,023
6,326
0
64,085
W
Lancelot
SwaggerDabs
Lancelot
6,137
1,140
0
4,411
9,136
5,201
0
1,847
7,289
0
51,126
L
Chang'e
TheFastSpark
Chang'e
6,158
498
1,066
3,578
8,409
2,311
0
3,792
4,617
35,366
0
W
Sylvanus
cloudx2
Sylvanus
4,824
1,247
1,301
4,049
10,043
6,858
0
3,936
6,107
18,406
0
W
King Arthur
literary-zigzag9
King Arthur
8,860
1,311
0
2,985
9,690
6,522
37
0
9,690
0
58,976
W
2,693
330
0
2,367
6,641
2,250
0
2,569
4,072
35,727
0
L
Susano
solraken
Susano
6,780
1,337
0
4,066
9,808
3,018
0
342
9,466
0
43,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,637
Gold Earned
29,545
406
Minions Killed
327
0
Camps Cleared
0
1,198,599
Distance Traveled
1,191,493
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,509
459
20
2
0
264,630
3
L
Chiron
5,571
464
66
6
0
220,423
1
L
Surtr
6,783
565
102
9
0
231,053
0
W
Izanami
7,538
628
120
10
0
216,377
1
W
Lancelot
7,303
609
85
7
0
310,366
2
L
Chang'e
5,905
492
56
5
0
231,619
1
W
Sylvanus
6,274
523
22
2
0
207,460
0
W
King Arthur
7,886
657
110
9
0
252,956
0
W
Nox
5,636
470
69
6
0
211,440
0
L
Susano
5,777
481
83
7
0
243,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role