Player Matchup

Hachiman
Hachiman
ApX_Dr4Y
Hachiman
Level 79
God Stats
13W - 12L
1,434 SR
Queue Stats
55W - 66L
1,446 Elo+
Party 2
Gilgamesh
Gilgamesh
HD-Dreckiger_Dan
Gilgamesh
Level 67
God Stats
2W - 1L
1,587 SR
Queue Stats
62W - 72L
1,445 Elo+
Party 2
Hercules
Hercules
NLS666
Hercules
Level 78
God Stats
3W - 1L
1,525 SR
Queue Stats
35W - 37L
1,489 Elo+
Solo
Zhong Kui
Zhong Kui
Valdor7432
Zhong Kui
Level 39
God Stats
10W - 13L
1,499 SR
Queue Stats
13W - 15L
1,413 Elo+
Solo
Da Ji
Da Ji
ZeeZanny
Da Ji
Level 106
God Stats
4W - 2L
1,418 SR
Queue Stats
117W - 117L
1,420 Elo+
Solo
Team Averages
Level 74
1,493 SR
1,443 Elo+

VS

Team Averages
Level 122
1,502 SR
1,492 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Delta_Akaza
Sobek
Level 86
God Stats
3W - 6L
1,527 SR
Queue Stats
135W - 118L
1,497 Elo+
Party 1
Neith
Neith
Delta_Neji
Neith
Level 109
God Stats
4W - 13L
1,232 SR
Queue Stats
275W - 281L
1,474 Elo+
Party 1
Mulan
Mulan
DyNasTy_Skaikru
Mulan
Level 97
God Stats
15W - 11L
1,750 SR
Queue Stats
207W - 183L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ApX_Dr4Y
Hachiman
8
3 / 1 / 2
4,511
752
1,715
3,056
701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
7
0 / 1 / 0
4,065
678
1,088
4,326
2,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Hercules
NLS666
Hercules
8
2 / 0 / 4
4,555
759
3,081
4,507
1,974
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
Valdor7432
Zhong Kui
8
3 / 0 / 2
4,699
783
3,468
4,043
2,922
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Da Ji
ZeeZanny
Da Ji
8
3 / 0 / 2
4,606
768
1,675
4,279
1,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
7
0 / 4 / 0
3,678
613
2,699
5,855
1,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Zhong Kui
 
Zhong Kui
5
0 / 1 / 0
3,383
564
1,029
2,372
1,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

6
0 / 3 / 1
3,835
639
1,679
5,487
3,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
6
1 / 2 / 0
3,794
632
3,740
3,190
904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 1 / 0
4,481
747
2,185
3,881
1,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
11
Kills
2
2
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
4
0
0
L
Zhong Kui
 
Zhong Kui
0
1
0
0
W
Hachiman
ApX_Dr4Y
Hachiman
3
1
2
4
L
0
3
1
0.17
L
Neith
1
2
0
0.5
L
1
1
0
1
W
Gilgamesh
0
1
0
0
W
Hercules
NLS666
Hercules
2
0
4
4
W
Zhong Kui
Valdor7432
Zhong Kui
3
0
2
4
W
Da Ji
ZeeZanny
Da Ji
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,027
Damage
11,332
20,211
Taken
20,785
9,296
Mitigated
8,896
9,135
Healing
4,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
2,699
876
0
852
5,855
1,831
0
1,863
3,992
18,978
0
L
Zhong Kui
 
Zhong Kui
1,029
275
0
1,055
2,372
1,460
0
1,434
938
9,694
0
W
Hachiman
ApX_Dr4Y
Hachiman
1,715
831
0
996
3,056
701
0
569
2,487
0
21,651
L
1,679
60
193
1,740
5,487
3,421
0
0
5,487
7,738
0
L
Neith
3,740
1,362
0
418
3,190
904
0
0
3,190
0
20,703
L
2,185
214
0
725
3,881
1,280
0
0
3,657
0
23,183
W
Gilgamesh
1,088
236
0
1,442
4,326
2,469
0
0
4,326
0
14,746
W
Hercules
NLS666
Hercules
3,081
1,011
0
2,002
4,507
1,974
0
986
3,521
0
10,936
W
Zhong Kui
Valdor7432
Zhong Kui
3,468
1,051
0
1,533
4,043
2,922
679
3,060
983
19,250
1,960
W
Da Ji
ZeeZanny
Da Ji
1,675
176
0
3,162
4,279
1,230
0
792
3,487
0
21,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,436
Gold Earned
19,171
164
Minions Killed
142
0
Camps Cleared
0
675,862
Distance Traveled
596,970
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
3,678
613
31
5
0
132,106
0
L
Zhong Kui
3,383
564
22
4
0
56,656
0
W
Hachiman
4,511
752
40
7
0
138,154
0
L
Sobek
3,835
639
7
1
0
134,621
0
L
Neith
3,794
632
38
6
0
128,513
0
L
Mulan
4,481
747
44
7
0
145,074
0
W
Gilgamesh
4,065
678
33
6
0
138,578
2
W
Hercules
4,555
759
16
3
0
153,723
0
W
Zhong Kui
4,699
783
32
5
0
96,177
0
W
Da Ji
4,606
768
43
7
0
149,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role