Player Matchup

Bacchus
Bacchus
Felixart
Bacchus
Level 83
God Stats
4W - 6L
1,508 SR
Queue Stats
57W - 57L
1,461 Elo+
Party 2
Sylvanus
Sylvanus
GianMPerlo
Sylvanus
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 83L
1,448 Elo+
Party 2
Kuzenbo
Kuzenbo
JoacoGP
Kuzenbo
Level 59
God Stats
2W - 4L
1,224 SR
Queue Stats
26W - 32L
1,103 Elo+
Party 2
Cthulhu
Cthulhu
Reznov00
Cthulhu
Level 21
God Stats
3W - 0L
1,793 SR
Queue Stats
29W - 32L
1,439 Elo+
Party 2
Mercury
Mercury
YosoyLuis0801
Mercury
Level 24
God Stats
5W - 6L
1,592 SR
Queue Stats
171W - 161L
1,518 Elo+
Solo
Team Averages
Level 69
1,523 SR
1,394 Elo+

VS

Team Averages
Level 50
1,486 SR
1,409 Elo+
Loki
Loki
 
Loki
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
ImLokiLowkey
Sobek
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,432 Elo+
Party 1
Ra
Ra
Kushmedic317
Ra
Level 157
God Stats
0W - 1L
1,431 SR
Queue Stats
17W - 17L
1,514 Elo+
Party 1
Charybdis
Charybdis
MisterFistorr
Charybdis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,322 Elo+
Solo
Eset
Eset
clutchxcandy
Eset
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 28L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Felixart
Bacchus
14
4 / 1 / 9
8,721
969
7,621
8,031
8,389
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
GianMPerlo
Sylvanus
13
2 / 0 / 11
8,366
930
5,293
7,203
4,936
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
JoacoGP
Kuzenbo
15
4 / 0 / 10
8,815
979
4,348
6,770
7,857
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
Reznov00
Cthulhu
15
7 / 0 / 11
9,658
1,073
13,528
10,330
10,039
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
15
4 / 1 / 7
8,981
998
9,614
7,886
2,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
0 / 4 / 2
7,785
865
4,203
7,499
2,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 5 / 1
7,602
845
7,024
14,199
14,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

14
1 / 1 / 0
8,445
938
7,044
4,805
2,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
MisterFistorr
Charybdis
13
1 / 4 / 0
7,798
866
7,027
12,083
4,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 7 / 0
7,310
812
2,185
7,078
2,093
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
5
21
Kills
2
2
Deaths
21
48
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
4
2
0.25
W
Bacchus
Felixart
Bacchus
4
1
9
8.5
W
Sylvanus
GianMPerlo
Sylvanus
2
0
11
7.5
L
0
5
1
0.1
W
Kuzenbo
JoacoGP
Kuzenbo
4
0
10
9
L
1
1
0
1
L
Charybdis
MisterFistorr
Charybdis
1
4
0
0.25
W
Cthulhu
Reznov00
Cthulhu
7
0
11
12.5
W
Mercury
4
1
7
7.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,404
Damage
27,483
40,220
Taken
45,664
34,046
Mitigated
25,757
10,419
Healing
6,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,203
631
0
910
7,499
2,629
0
3,473
3,876
0
16,371
W
Bacchus
Felixart
Bacchus
7,621
327
0
871
8,031
8,389
789
2,872
5,018
16,694
457
W
Sylvanus
GianMPerlo
Sylvanus
5,293
592
2,754
3,398
7,203
4,936
441
3,433
3,644
8,470
365
L
7,024
564
0
1,379
14,199
14,957
54
7,855
5,469
12,896
0
W
Kuzenbo
JoacoGP
Kuzenbo
4,348
1,059
0
1,232
6,770
7,857
710
2,306
4,358
14,560
138
L
7,044
578
443
986
4,805
2,062
135
2,808
1,887
33,132
0
L
Charybdis
MisterFistorr
Charybdis
7,027
3,021
0
2,026
12,083
4,016
0
8,669
2,974
0
18,165
W
Cthulhu
Reznov00
Cthulhu
13,528
249
283
915
10,330
10,039
93
3,296
6,875
27,509
2,327
W
Mercury
9,614
4,291
0
966
7,886
2,825
0
3,427
4,197
0
23,812
L
2,185
506
90
225
7,078
2,093
0
4,751
2,124
8,245
887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,541
Gold Earned
38,940
152
Minions Killed
168
0
Camps Cleared
0
1,042,578
Distance Traveled
820,208
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,785
865
29
3
0
179,856
0
W
Bacchus
8,721
969
33
4
0
183,027
0
W
Sylvanus
8,366
930
11
1
0
178,449
0
L
Sobek
7,602
845
20
2
0
181,682
0
W
Kuzenbo
8,815
979
25
3
0
204,371
0
L
Ra
8,445
938
76
8
0
185,852
0
L
Charybdis
7,798
866
28
3
0
149,520
0
W
Cthulhu
9,658
1,073
37
4
0
220,466
0
W
Mercury
8,981
998
46
5
0
256,265
0
L
Eset
7,310
812
15
2
0
123,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role