Player Matchup

Medusa
Medusa
ClairxVoyant
Medusa
Level 108
God Stats
2W - 6L
1,256 SR
Queue Stats
8W - 28L
1,271 Elo+
Solo
Thanatos
Thanatos
GUAPOS_INC
Thanatos
Level 68
God Stats
13W - 13L
1,509 SR
Queue Stats
161W - 146L
1,433 Elo+
Party 2
Ra
Ra
R2kronos
Ra
Level 158
God Stats
9W - 12L
1,569 SR
Queue Stats
524W - 575L
1,517 Elo+
Party 3
Amaterasu
Amaterasu
medinajonathan
Amaterasu
Level 83
God Stats
31W - 28L
1,462 SR
Queue Stats
167W - 149L
1,444 Elo+
Party 2
Bacchus
Bacchus
oSmokeee
Bacchus
Level 69
God Stats
11W - 13L
1,524 SR
Queue Stats
93W - 123L
1,444 Elo+
Party 3
Team Averages
Level 97
1,464 SR
1,422 Elo+

VS

Team Averages
Level 123
1,507 SR
1,472 Elo+
Chaac
Chaac
Blueberreze
Chaac
Level 153
God Stats
7W - 2L
1,559 SR
Queue Stats
180W - 177L
1,480 Elo+
Party 1
Sol
Sol
JReaps
Sol
Level 103
God Stats
5W - 5L
1,458 SR
Queue Stats
80W - 88L
1,427 Elo+
Solo
Thor
Thor
Marzy214
Thor
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
ShurasPath
Cu Chulainn
Level 135
God Stats
20W - 11L
1,605 SR
Queue Stats
460W - 445L
1,508 Elo+
Party 1
Scylla
Scylla
TxBeaster030
Scylla
Level 163
God Stats
3W - 5L
1,412 SR
Queue Stats
342W - 319L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
1 / 4 / 1
5,736
478
3,334
8,592
2,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
GUAPOS_INC
Thanatos
9
2 / 1 / 1
5,537
461
917
5,416
1,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 1 / 1
6,913
576
4,138
4,545
2,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
medinajonathan
Amaterasu
9
0 / 4 / 1
5,224
435
1,308
8,091
4,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bacchus
oSmokeee
Bacchus
7
0 / 4 / 2
5,308
442
2,005
8,603
7,005
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 3
8,670
723
2,691
6,386
5,297
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sol
JReaps
Sol
12
4 / 1 / 6
7,277
606
7,507
3,700
1,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thor
13
3 / 1 / 1
7,395
616
2,225
8,230
3,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
ShurasPath
Cu Chulainn
12
3 / 1 / 8
7,027
586
8,098
11,581
6,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Scylla
12
1 / 0 / 4
7,398
617
2,839
2,875
804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
3
Kills
14
14
Deaths
3
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
L
Medusa
1
4
1
0.38
L
Thanatos
GUAPOS_INC
Thanatos
2
1
1
2.5
W
Sol
JReaps
Sol
4
1
6
7
W
Thor
3
1
1
3.5
L
0
1
1
0.5
W
Cu Chulainn
ShurasPath
Cu Chulainn
3
1
8
7
W
Scylla
1
0
4
3
L
Amaterasu
medinajonathan
Amaterasu
0
4
1
0.13
L
Bacchus
oSmokeee
Bacchus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,702
Damage
23,360
35,247
Taken
32,772
18,624
Mitigated
16,690
9,765
Healing
8,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,691
901
0
2,368
6,386
5,297
56
642
5,629
0
50,664
L
Medusa
3,334
1,463
0
1,467
8,592
2,307
0
3,546
5,018
0
42,750
L
Thanatos
GUAPOS_INC
Thanatos
917
148
0
2,770
5,416
1,708
0
1,170
4,180
0
18,053
W
Sol
JReaps
Sol
7,507
2,209
0
1,713
3,700
1,005
1,707
1,002
2,698
43,375
0
W
Thor
2,225
138
0
814
8,230
3,178
207
1,682
6,476
0
53,850
L
4,138
329
307
1,353
4,545
2,632
0
1,273
3,204
57,187
1,268
W
Cu Chulainn
ShurasPath
Cu Chulainn
8,098
1,040
0
2,873
11,581
6,406
42
1,934
9,551
462
44,043
W
Scylla
2,839
42
0
768
2,875
804
0
1,050
1,777
50,375
0
L
Amaterasu
medinajonathan
Amaterasu
1,308
526
0
1,785
8,091
4,972
0
951
7,102
0
22,360
L
Bacchus
oSmokeee
Bacchus
2,005
743
0
2,083
8,603
7,005
0
3,581
5,017
12,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,718
Gold Earned
37,767
286
Minions Killed
414
0
Camps Cleared
0
1,163,287
Distance Traveled
1,251,630
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,670
723
92
8
0
228,893
2
L
Medusa
5,736
478
63
5
0
242,652
1
L
Thanatos
5,537
461
38
3
0
253,511
0
W
Sol
7,277
606
73
6
0
237,421
3
W
Thor
7,395
616
103
9
0
282,119
0
L
Ra
6,913
576
118
10
0
250,899
0
W
Cu Chulainn
7,027
586
55
5
0
262,358
1
W
Scylla
7,398
617
91
8
0
240,839
1
L
Amaterasu
5,224
435
42
4
0
198,559
0
L
Bacchus
5,308
442
25
2
0
217,666
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role