Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Booska_ATL
Fenrir
Level 118
God Stats
2W - 2L
1,477 SR
Queue Stats
238W - 307L
1,518 Elo+
Party 2
Charybdis
Charybdis
ByNiighT_
Charybdis
Level 125
God Stats
24W - 29L
1,502 SR
Queue Stats
285W - 370L
1,447 Elo+
Party 2
Nu Wa
Nu Wa
SpudJacksonn
Nu Wa
Level 109
God Stats
6W - 7L
1,812 SR
Queue Stats
351W - 336L
1,543 Elo+
Solo
Cthulhu
Cthulhu
luiisito02
Cthulhu
Level 98
God Stats
3W - 7L
1,487 SR
Queue Stats
58W - 68L
1,430 Elo+
Solo
Team Averages
Level 122
1,556 SR
1,488 Elo+

VS

Team Averages
Level 100
1,518 SR
1,471 Elo+
Set
Set
AveCogollo
Set
Level 141
God Stats
1W - 3L
1,210 SR
Queue Stats
249W - 239L
1,461 Elo+
Party 1
Discordia
Discordia
Lionman1066
Discordia
Level 78
God Stats
5W - 2L
1,692 SR
Queue Stats
122W - 123L
1,471 Elo+
Solo
Sun Wukong
Sun Wukong
auuro_95
Sun Wukong
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 181L
1,436 Elo+
Party 1
Sol
Sol
deil32
Sol
Level 89
God Stats
11W - 8L
1,554 SR
Queue Stats
141W - 135L
1,492 Elo+
Solo
Ix Chel
Ix Chel
suckannika
Ix Chel
Level 65
God Stats
14W - 21L
1,632 SR
Queue Stats
490W - 472L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
0 / 2 / 0
5,833
449
1,607
6,343
3,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
Booska_ATL
Fenrir
9
0 / 3 / 0
6,146
473
3,167
10,350
7,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
ByNiighT_
Charybdis
11
0 / 2 / 0
6,042
465
6,457
8,373
2,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 4 / 0
6,327
487
6,412
7,567
2,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cthulhu
luiisito02
Cthulhu
8
0 / 2 / 0
5,554
427
3,202
7,143
3,538
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 6
8,048
619
7,451
10,238
4,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
Lionman1066
Discordia
14
3 / 0 / 2
8,203
631
5,618
4,953
1,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sun Wukong
auuro_95
Sun Wukong
11
1 / 0 / 3
7,011
539
2,199
7,510
6,009
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sol
deil32
Sol
14
2 / 0 / 2
8,135
626
7,487
7,529
2,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ix Chel
suckannika
Ix Chel
15
2 / 0 / 0
8,816
678
4,445
7,499
2,510
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
13
13
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
2
0
0
W
5
0
6
8
L
Fenrir
Booska_ATL
Fenrir
0
3
0
0
L
Charybdis
ByNiighT_
Charybdis
0
2
0
0
W
Discordia
Lionman1066
Discordia
3
0
2
4
L
0
4
0
0
W
Sun Wukong
auuro_95
Sun Wukong
1
0
3
2.5
W
Sol
deil32
Sol
2
0
2
3
L
Cthulhu
luiisito02
Cthulhu
0
2
0
0
W
Ix Chel
suckannika
Ix Chel
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,845
Damage
27,200
39,776
Taken
37,729
19,164
Mitigated
16,517
9,452
Healing
15,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
1,607
137
0
2,803
6,343
3,540
0
123
6,195
33,389
0
W
7,451
3,447
0
3,057
10,238
4,578
0
3,222
6,795
0
55,103
L
Fenrir
Booska_ATL
Fenrir
3,167
623
0
2,450
10,350
7,043
0
4,650
5,601
0
12,226
L
Charybdis
ByNiighT_
Charybdis
6,457
3,490
0
2,115
8,373
2,856
0
4,143
4,129
0
58,889
W
Discordia
Lionman1066
Discordia
5,618
346
0
806
4,953
1,416
0
1,697
3,059
52,291
985
L
6,412
936
0
719
7,567
2,187
0
3,616
3,612
43,002
0
W
Sun Wukong
auuro_95
Sun Wukong
2,199
625
0
2,421
7,510
6,009
0
1,571
5,705
0
18,396
W
Sol
deil32
Sol
7,487
3,406
0
4,710
7,529
2,004
550
532
6,871
66,240
0
L
Cthulhu
luiisito02
Cthulhu
3,202
142
0
1,365
7,143
3,538
0
4,126
3,017
24,079
0
W
Ix Chel
suckannika
Ix Chel
4,445
694
156
4,420
7,499
2,510
0
3,360
3,966
59,433
3,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,902
Gold Earned
40,213
312
Minions Killed
453
0
Camps Cleared
0
1,144,186
Distance Traveled
1,358,467
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,833
449
63
5
0
186,054
0
W
Set
8,048
619
75
6
0
315,772
0
L
Fenrir
6,146
473
21
2
0
278,138
4
L
Charybdis
6,042
465
100
8
0
250,678
0
W
Discordia
8,203
631
114
9
0
268,932
1
L
Nu Wa
6,327
487
91
7
0
251,176
3
W
Sun Wukong
7,011
539
24
2
0
267,089
9
W
Sol
8,135
626
134
10
0
258,435
0
L
Cthulhu
5,554
427
37
3
0
178,140
0
W
Ix Chel
8,816
678
106
8
0
248,239
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role