Player Matchup

Yu Huang
Yu Huang
Diamond IV
BugléWizard
Yu Huang
Diamond IV
Level 251
God Stats
5W - 9L
1,485 SR
Queue Stats
387W - 363L
2,069 MMR
Party 3
Set
Set
Masters
MilwaukeeMonster
Set
Masters
Level 139
God Stats
6W - 4L
1,699 SR
Queue Stats
102W - 66L
2,662 MMR
Party 1
Fenrir
Fenrir
Platinum I
Vertius04
Fenrir
Platinum I
Level 156
God Stats
5W - 3L
1,654 SR
Queue Stats
244W - 228L
2,069 MMR
Solo
Charybdis
Charybdis
Diamond III
notjokerr
Charybdis
Diamond III
Level 170
God Stats
8W - 5L
1,795 SR
Queue Stats
125W - 94L
2,035 MMR
Party 3
Osiris
Osiris
Masters
ΑcTLiKe
Osiris
Masters
Level 131
God Stats
2W - 1L
1,380 SR
Queue Stats
130W - 87L
2,553 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 169
1,603 SR
2,278 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 181
1,645 SR
1,969 MMR
Odin
Odin
Diamond II
 
Odin
Diamond II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bastet
Bastet
Diamond III
 
Bastet
Diamond III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Masters
ItzStαllone
Nu Wa
Masters
Level 196
God Stats
6W - 6L
1,709 SR
Queue Stats
137W - 125L
2,706 MMR
Solo
Ares
Ares
Diamond IV
JohnnyQuasar
Ares
Diamond IV
Level 254
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 174L
2,090 MMR
Solo
Olorun
Olorun
Platinum IV
RhythmGame
Olorun
Platinum IV
Level 141
God Stats
0W - 1L
2,015 SR
Queue Stats
40W - 24L
2,051 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
BugléWizard
Yu Huang
15
3 / 1 / 2
8,851
632
7,002
5,168
1,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
10 / 0 / 2
9,435
674
9,987
10,534
5,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Fenrir
Vertius04
Fenrir
13
2 / 4 / 9
8,180
584
5,794
13,174
8,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Charybdis
notjokerr
Charybdis
16
5 / 2 / 2
9,633
688
11,534
11,238
4,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
ΑcTLiKe
Osiris
16
0 / 0 / 0
9,319
666
5,983
11,458
9,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
Chang'eSusanoMorgan Le FayFreyaCthulhu

VS

Bans
Cu ChulainnCamazotzMedusaKhepriArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
0 / 0 / 0
7,671
548
4,501
9,455
7,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
 
Bastet
13
2 / 5 / 2
7,202
514
4,453
12,401
3,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
1 / 3 / 1
7,068
505
6,844
7,102
1,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
3 / 8 / 2
7,468
533
7,272
17,026
11,984
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Olorun
RhythmGame
Olorun
10
1 / 4 / 3
6,843
489
6,307
8,446
1,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
20
Kills
7
7
Deaths
20
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
0
0
0
L
Bastet
 
Bastet
2
5
2
0.6
W
Yu Huang
BugléWizard
Yu Huang
3
1
2
4
L
1
3
1
0.5
L
3
8
2
0.5
W
10
0
2
11
L
Olorun
RhythmGame
Olorun
1
4
3
0.63
W
Fenrir
Vertius04
Fenrir
2
4
9
1.63
W
Charybdis
notjokerr
Charybdis
5
2
2
3
W
Osiris
ΑcTLiKe
Osiris
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,300
Damage
29,377
51,572
Taken
54,430
28,864
Mitigated
26,009
18,227
Healing
9,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
4,501
674
0
2,500
9,455
7,159
0
150
8,596
0
64,943
L
Bastet
 
Bastet
4,453
1,129
0
2,047
12,401
3,724
0
2,522
9,879
0
55,484
W
Yu Huang
BugléWizard
Yu Huang
7,002
611
0
625
5,168
1,483
0
2,317
2,624
63,444
2,849
L
6,844
1,233
0
511
7,102
1,416
0
2,587
4,515
52,640
914
L
7,272
862
0
1,230
17,026
11,984
0
1,737
15,289
15,145
1,690
W
9,987
4,963
0
3,264
10,534
5,507
0
2,315
7,994
179
85,640
L
Olorun
RhythmGame
Olorun
6,307
2,567
104
3,405
8,446
1,726
0
0
8,446
34,866
1,359
W
Fenrir
Vertius04
Fenrir
5,794
807
0
3,702
13,174
8,230
47
6,466
6,226
0
30,703
W
Charybdis
notjokerr
Charybdis
11,534
5,778
0
6,523
11,238
4,112
1,279
6,679
4,145
0
84,816
W
Osiris
ΑcTLiKe
Osiris
5,983
1,703
0
4,113
11,458
9,532
218
628
10,700
0
76,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,418
Gold Earned
36,252
575
Minions Killed
422
0
Camps Cleared
0
1,484,628
Distance Traveled
1,392,513
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,671
548
123
9
0
293,626
2
L
Bastet
7,202
514
91
7
0
311,706
1
W
Yu Huang
8,851
632
131
9
0
289,364
3
L
Nu Wa
7,068
505
110
8
0
278,261
6
L
Ares
7,468
533
15
1
0
306,833
1
W
Set
9,435
674
128
9
0
348,230
1
L
Olorun
6,843
489
83
6
0
202,087
2
W
Fenrir
8,180
584
39
3
0
318,473
5
W
Charybdis
9,633
688
135
10
0
265,772
2
W
Osiris
9,319
666
142
10
0
262,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role