Player Matchup

Morgan Le Fay
Morgan Le Fay
Masters
 
Morgan Le Fay
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Diamond III
 
Hera
Diamond III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Diamond IV
 
Ah Puch
Diamond IV
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Platinum I
 
Rama
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond V
MrKaue
Bacchus
Diamond V
Level 159
God Stats
0W - 1L
1,673 SR
Queue Stats
45W - 50L
2,106 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 151
1,535 SR
1,621 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 183
1,577 SR
2,103 MMR
Odin
Odin
Diamond III
 
Odin
Diamond III
Level 230
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond V
Auzysss
Merlin
Diamond V
Level 143
God Stats
30W - 22L
1,691 SR
Queue Stats
74W - 67L
2,016 MMR
Party 1
Atlas
Atlas
Diamond V
Buttt3r
Atlas
Diamond V
Level 103
God Stats
9W - 8L
1,594 SR
Queue Stats
75W - 67L
2,016 MMR
Party 1
Thanatos
Thanatos
Platinum II
FrancoL3on
Thanatos
Platinum II
Level 251
God Stats
7W - 5L
1,598 SR
Queue Stats
373W - 349L
1,891 MMR
Solo
Ishtar
Ishtar
Grandmaster
siylvia
Ishtar
Grandmaster
Level 187
God Stats
1W - 0L
1,500 SR
Queue Stats
240W - 145L
3,089 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
7
1 / 1 / 1
3,742
748
1,954
2,428
631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hera
 
Hera
7
1 / 2 / 0
3,649
730
574
2,687
605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Puch
 
Ah Puch
6
1 / 2 / 1
3,571
714
2,351
3,169
684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Rama
 
Rama
1
0 / 0 / 0
2,439
488
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
MrKaue
Bacchus
7
2 / 0 / 0
3,496
699
792
1,628
980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
MedusaSusanoApollo

VS

Bans
ThorIx ChelMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
6
0 / 1 / 2
3,395
679
975
3,720
1,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Merlin
Auzysss
Merlin
7
1 / 1 / 0
3,637
727
863
1,407
314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Atlas
Buttt3r
Atlas
6
2 / 0 / 1
3,923
785
551
1,775
925
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
FrancoL3on
Thanatos
6
2 / 1 / 0
3,743
749
1,592
3,111
730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ishtar
siylvia
Ishtar
6
0 / 2 / 0
3,336
667
1,320
2,589
741
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
5
Kills
5
5
Deaths
5
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
1
1
1.5
L
Hera
 
Hera
1
2
0
0.5
L
Ah Puch
 
Ah Puch
1
2
1
0.75
L
Rama
 
Rama
0
0
0
0
W
Odin
 
Odin
0
1
2
1
W
Merlin
Auzysss
Merlin
1
1
0
1
W
Atlas
Buttt3r
Atlas
2
0
1
2.5
W
Thanatos
FrancoL3on
Thanatos
2
1
0
2
L
Bacchus
MrKaue
Bacchus
2
0
0
2
W
Ishtar
siylvia
Ishtar
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,671
Damage
5,301
9,912
Taken
12,602
2,900
Mitigated
4,610
3,088
Healing
5,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
1,954
206
0
535
2,428
631
0
512
1,916
18,345
0
L
Hera
 
Hera
574
309
0
882
2,687
605
0
850
1,837
16,594
0
L
Ah Puch
 
Ah Puch
2,351
124
0
1,329
3,169
684
0
52
3,031
13,274
771
L
Rama
 
Rama
0
0
0
0
0
0
0
0
0
0
0
W
Odin
 
Odin
975
101
0
928
3,720
1,900
0
1,601
1,856
0
13,775
W
Merlin
Auzysss
Merlin
863
157
0
380
1,407
314
0
280
1,081
18,969
0
W
Atlas
Buttt3r
Atlas
551
114
0
900
1,775
925
0
481
1,242
6,009
0
W
Thanatos
FrancoL3on
Thanatos
1,592
617
0
2,352
3,111
730
0
1,309
1,638
0
12,824
L
Bacchus
MrKaue
Bacchus
792
281
0
342
1,628
980
0
0
1,628
8,054
0
W
Ishtar
siylvia
Ishtar
1,320
901
0
579
2,589
741
0
1,332
1,201
0
22,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,897
Gold Earned
18,034
128
Minions Killed
146
0
Camps Cleared
0
423,700
Distance Traveled
535,380
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
3,742
748
48
10
0
109,930
0
L
Hera
3,649
730
37
7
0
124,179
0
L
Ah Puch
3,571
714
26
5
0
92,717
2
L
Rama
2,439
488
0
0
0
12,690
0
W
Odin
3,395
679
25
5
0
115,794
0
W
Merlin
3,637
727
44
9
0
99,732
0
W
Atlas
3,923
785
4
1
0
101,368
0
W
Thanatos
3,743
749
27
5
0
128,810
0
L
Bacchus
3,496
699
17
3
0
84,184
3
W
Ishtar
3,336
667
46
9
0
89,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role