Player Matchup

Medusa
Medusa
AhuuLEONIDAS
Medusa
Level 231
God Stats
6W - 9L
1,452 SR
Queue Stats
200W - 205L
1,483 Elo+
Solo
Gilgamesh
Gilgamesh
CrAzY Kashii
Gilgamesh
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 87L
1,532 Elo+
Solo
Sol
Sol
Slivik1985
Sol
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,256 Elo+
Solo
Hun Batz
Hun Batz
TwoThirdsBaked
Hun Batz
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 31L
1,485 Elo+
Solo
He Bo
He Bo
chilla Emmi
He Bo
Level 239
God Stats
4W - 7L
1,343 SR
Queue Stats
695W - 696L
1,533 Elo+
Solo
Team Averages
Level 140
1,459 SR
1,458 Elo+

VS

Team Averages
Level 137
1,470 SR
1,442 Elo+
Hera
Hera
OneCalledThunk
Hera
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 50L
1,358 Elo+
Party 1
Artemis
Artemis
Sethra30
Artemis
Level 127
God Stats
5W - 3L
1,250 SR
Queue Stats
306W - 318L
1,458 Elo+
Solo
Da Ji
Da Ji
ShiggyDiggler
Da Ji
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 148L
1,427 Elo+
Party 1
Loki
Loki
StrRive
Loki
Level 158
God Stats
6W - 2L
1,599 SR
Queue Stats
210W - 235L
1,505 Elo+
Solo
Merlin
Merlin
urbanmonkey2055
Merlin
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 138L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
5 / 8 / 4
11,531
721
11,347
17,143
7,510
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gilgamesh
CrAzY Kashii
Gilgamesh
17
5 / 9 / 7
10,925
683
19,368
26,455
21,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

2
0 / 2 / 1
4,114
257
0
1,103
152
Hun Batz
17
3 / 9 / 5
10,319
645
12,157
16,547
8,852
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

17
1 / 9 / 8
10,250
641
4,943
10,944
3,535
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 15
11,322
708
8,547
9,298
3,165
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
Sethra30
Artemis
20
8 / 5 / 18
12,860
804
16,298
12,754
5,085
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
6 / 4 / 23
12,213
763
15,130
14,177
7,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Loki
StrRive
Loki
20
14 / 1 / 16
13,947
872
16,645
15,908
11,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
4 / 0 / 25
13,648
853
10,156
11,944
10,503
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
134
14
Kills
37
37
Deaths
14
25
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Medusa
5
8
4
0.88
L
Gilgamesh
CrAzY Kashii
Gilgamesh
5
9
7
0.94
W
5
4
15
3.13
W
Artemis
Sethra30
Artemis
8
5
18
3.4
W
6
4
23
4.38
L
0
2
1
0.25
W
Loki
StrRive
Loki
14
1
16
22
L
Hun Batz
3
9
5
0.61
L
1
9
8
0.56
W
4
0
25
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,815
Damage
66,776
72,192
Taken
64,081
41,537
Mitigated
37,623
7,307
Healing
23,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
11,347
3,098
611
1,546
17,143
7,510
0
4,979
12,164
0
44,361
L
Gilgamesh
CrAzY Kashii
Gilgamesh
19,368
4,773
220
3,837
26,455
21,488
0
6,663
19,792
0
34,474
W
8,547
2,021
634
2,120
9,298
3,165
1,220
949
8,101
17,942
433
W
Artemis
Sethra30
Artemis
16,298
7,917
1,802
3,760
12,754
5,085
2,425
764
11,778
0
35,342
W
15,130
3,845
1,955
2,424
14,177
7,407
2,079
421
13,303
0
23,802
L
0
0
0
0
1,103
152
0
719
384
0
0
W
Loki
StrRive
Loki
16,645
3,704
2,610
4,439
15,908
11,463
1,233
1,829
13,775
0
47,672
L
Hun Batz
12,157
748
500
593
16,547
8,852
0
4,371
12,176
0
20,082
L
4,943
168
0
0
10,944
3,535
0
1,704
9,240
21,308
0
W
10,156
1,014
1,550
1,951
11,944
10,503
873
685
10,807
29,210
314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,139
Gold Earned
63,990
152
Minions Killed
189
0
Camps Cleared
0
918,315
Distance Traveled
1,413,101
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,531
721
66
4
0
263,733
0
L
Gilgamesh
10,925
683
32
2
0
220,011
0
W
Hera
11,322
708
29
2
0
248,936
0
W
Artemis
12,860
804
45
3
0
258,092
0
W
Da Ji
12,213
763
26
2
0
300,495
0
L
Sol
4,114
257
0
0
0
0
0
W
Loki
13,947
872
47
3
0
327,447
0
L
Hun Batz
10,319
645
17
1
0
246,474
0
L
He Bo
10,250
641
37
2
0
188,097
0
W
Merlin
13,648
853
42
3
0
278,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role