Player Matchup

Ymir
Ymir
Chrona-Soul
Ymir
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 15L
1,302 Elo+
Party 1
Eset
Eset
JAMONS1608
Eset
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,067 Elo+
Party 1
Medusa
Medusa
NotPollo42Q
Medusa
Level 16
God Stats
0W - 1L
1,314 SR
Queue Stats
1W - 8L
1,254 Elo+
Party 1
Team Averages
Level 35
1,438 SR
1,208 Elo+

VS

Team Averages
Level 77
1,496 SR
1,415 Elo+
Chaac
Chaac
N9teez
Chaac
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 29L
1,377 Elo+
Solo
Hachiman
Hachiman
TheRealReap
Hachiman
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 68L
1,412 Elo+
Solo
Baron Samedi
Baron Samedi
sam-kian95
Baron Samedi
Level 75
God Stats
41W - 46L
1,489 SR
Queue Stats
598W - 617L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
6,985
699
2,368
10,407
6,075
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

12
0 / 4 / 0
7,142
714
4,872
5,771
1,400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
12
0 / 1 / 0
6,871
687
5,127
7,349
2,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
N9teez
Chaac
15
4 / 0 / 5
8,722
872
8,404
10,192
11,114
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hachiman
TheRealReap
Hachiman
8
0 / 0 / 3
6,295
630
1,291
1,380
349
Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Baron Samedi
sam-kian95
Baron Samedi
16
6 / 0 / 3
9,220
922
11,283
5,310
2,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
10
10
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
0
4
0
0
W
Chaac
N9teez
Chaac
4
0
5
6.5
L
Medusa
0
1
0
0
W
Hachiman
TheRealReap
Hachiman
0
0
3
1.5
W
Baron Samedi
sam-kian95
Baron Samedi
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,367
Damage
20,978
23,527
Taken
16,882
9,984
Mitigated
13,786
1,563
Healing
8,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,368
618
0
180
10,407
6,075
0
6,443
3,952
15,103
0
L
4,872
687
664
473
5,771
1,400
0
2,624
3,147
22,248
894
W
Chaac
N9teez
Chaac
8,404
2,194
45
4,177
10,192
11,114
0
4,960
5,232
0
24,133
L
Medusa
5,127
1,300
0
246
7,349
2,509
92
2,254
5,077
0
19,549
W
Hachiman
TheRealReap
Hachiman
1,291
467
64
863
1,380
349
42
596
784
0
3,233
W
Baron Samedi
sam-kian95
Baron Samedi
11,283
673
1,194
2,556
5,310
2,323
344
1,575
3,735
35,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,998
Gold Earned
24,237
108
Minions Killed
106
0
Camps Cleared
0
525,103
Distance Traveled
416,771
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,985
699
32
3
0
170,678
0
L
Eset
7,142
714
43
4
0
163,938
0
W
Chaac
8,722
872
35
4
0
191,823
0
L
Medusa
6,871
687
33
3
0
190,487
0
W
Hachiman
6,295
630
7
1
0
56,444
0
W
Baron Samedi
9,220
922
64
6
0
168,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role