Player Matchup

Anubis
Anubis
ANIME5797
Anubis
Level 89
God Stats
2W - 1L
1,520 SR
Queue Stats
76W - 61L
1,467 Elo+
Solo
Danzaburou
Danzaburou
JohnnyWcA
Danzaburou
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 45L
1,294 Elo+
Party 2
Aphrodite
Aphrodite
KROXO3031
Aphrodite
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 95L
1,380 Elo+
Party 2
Ymir
Ymir
Na1th_an
Ymir
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,302 Elo+
Party 2
Medusa
Medusa
OTAKU_007
Medusa
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,314 Elo+
Party 2
Team Averages
Level 128
1,504 SR
1,351 Elo+

VS

Team Averages
Level 123
1,572 SR
1,447 Elo+
Pele
Pele
AlmostTwo
Pele
Level 107
God Stats
1W - 2L
1,729 SR
Queue Stats
242W - 236L
1,492 Elo+
Party 1
Yemoja
Yemoja
DrDougRD
Yemoja
Level 157
God Stats
4W - 6L
1,493 SR
Queue Stats
414W - 424L
1,415 Elo+
Solo
Ishtar
Ishtar
SonicSlugg5534
Ishtar
Level 117
God Stats
1W - 3L
1,474 SR
Queue Stats
191W - 202L
1,479 Elo+
Party 1
Lancelot
Lancelot
TrainerJerry920
Lancelot
Level 144
God Stats
1W - 1L
1,662 SR
Queue Stats
130W - 131L
1,422 Elo+
Solo
Apollo
Apollo
woernerX
Apollo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 168L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ANIME5797
Anubis
14
2 / 2 / 19
8,400
840
9,967
7,542
4,010
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
JohnnyWcA
Danzaburou
14
9 / 2 / 12
9,396
940
9,956
8,568
3,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Aphrodite
KROXO3031
Aphrodite
17
4 / 1 / 17
9,410
941
6,990
9,144
6,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Ymir
15
2 / 3 / 20
9,095
910
5,000
16,228
21,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Breastplate

Breastplate

+20
Physical Protection

Medusa
OTAKU_007
Medusa
16
9 / 3 / 13
9,869
987
16,390
9,340
4,848
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
4 / 6 / 3
9,204
920
13,420
9,614
2,994
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Yemoja
DrDougRD
Yemoja
14
1 / 3 / 4
7,767
777
4,816
11,405
5,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
2 / 5 / 2
7,723
772
9,442
10,126
2,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
13
2 / 5 / 5
7,926
793
8,496
11,949
9,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Apollo
woernerX
Apollo
12
1 / 7 / 3
7,331
733
3,621
9,653
2,902
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
27
26
Kills
10
11
Deaths
26
81
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anubis
ANIME5797
Anubis
2
2
19
5.75
L
Pele
4
6
3
0.92
L
Yemoja
DrDougRD
Yemoja
1
3
4
1
W
Danzaburou
JohnnyWcA
Danzaburou
9
2
12
7.5
W
Aphrodite
KROXO3031
Aphrodite
4
1
17
12.5
W
Ymir
2
3
20
4
W
Medusa
OTAKU_007
Medusa
9
3
13
5.17
L
2
5
2
0.6
L
Lancelot
2
5
5
0.9
L
Apollo
woernerX
Apollo
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,303
Damage
39,795
50,822
Taken
52,747
40,097
Mitigated
23,974
21,715
Healing
12,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
ANIME5797
Anubis
9,967
278
169
1,565
7,542
4,010
787
1,524
6,018
18,397
0
L
Pele
13,420
2,365
75
763
9,614
2,994
0
4,050
5,564
807
26,358
L
Yemoja
DrDougRD
Yemoja
4,816
1,104
6,478
3,492
11,405
5,735
0
5,516
5,889
12,379
0
W
Danzaburou
JohnnyWcA
Danzaburou
9,956
3,322
1,621
2,819
8,568
3,556
1,744
1,072
7,496
0
15,571
W
Aphrodite
KROXO3031
Aphrodite
6,990
1,177
5,773
5,790
9,144
6,132
234
1,702
7,442
19,423
0
W
Ymir
5,000
369
481
2,176
16,228
21,551
333
2,689
13,539
8,405
98
W
Medusa
OTAKU_007
Medusa
16,390
5,162
537
784
9,340
4,848
1,313
1,338
8,002
0
39,723
L
9,442
4,052
176
667
10,126
2,981
0
2,918
7,208
0
20,196
L
Lancelot
8,496
533
262
576
11,949
9,362
0
5,363
6,586
3,780
9,110
L
Apollo
woernerX
Apollo
3,621
1,171
230
100
9,653
2,902
21
4,033
5,620
0
8,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,170
Gold Earned
39,951
122
Minions Killed
98
0
Camps Cleared
0
920,165
Distance Traveled
887,612
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,400
840
21
2
0
182,626
0
L
Pele
9,204
920
30
3
0
180,146
0
L
Yemoja
7,767
777
13
1
0
162,292
0
W
Danzaburou
9,396
940
9
1
0
161,805
0
W
Aphrodite
9,410
941
35
4
0
198,754
0
W
Ymir
9,095
910
5
1
0
192,495
0
W
Medusa
9,869
987
52
5
0
184,485
0
L
Ishtar
7,723
772
33
3
0
180,612
0
L
Lancelot
7,926
793
16
2
0
186,723
0
L
Apollo
7,331
733
6
1
0
177,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role