Player Matchup

Vamana
Vamana
Gold V
 
Vamana
Gold V
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold V
N0-DranK
Ravana
Gold V
Level 118
God Stats
6W - 4L
1,830 SR
Queue Stats
168W - 190L
1,353 MMR
Solo
Charybdis
Charybdis
Gold V
TheRealDeWZee
Charybdis
Gold V
Level 157
God Stats
3W - 4L
1,524 SR
Queue Stats
122W - 131L
1,338 MMR
Solo
Scylla
Scylla
Bronze III
Wackinitgood
Scylla
Bronze III
Level 107
God Stats
69W - 56L
1,556 SR
Queue Stats
337W - 345L
1,416 MMR
Solo
Sylvanus
Sylvanus
Gold V
ghostrider0105
Sylvanus
Gold V
Level 138
God Stats
33W - 40L
1,535 SR
Queue Stats
72W - 80L
1,393 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 140
1,589 SR
1,400 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 139
1,476 SR
1,437 MMR
Jormungandr
Jormungandr
Gold IV
 
Jormungandr
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold V
 
Janus
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Silver II
PlantYourFace
Thor
Silver II
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,524 MMR
Solo
Sobek
Sobek
Gold IV
QuietFawn949198
Sobek
Gold IV
Level 151
God Stats
2W - 0L
1,704 SR
Queue Stats
156W - 158L
1,330 MMR
Solo
Artemis
Artemis
Bronze III
xIRONx SHARK
Artemis
Bronze III
Level 106
God Stats
1W - 2L
1,177 SR
Queue Stats
6W - 11L
1,330 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
1 / 0 / 1
5,147
572
3,145
6,355
3,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ravana
N0-DranK
Ravana
10
2 / 3 / 1
5,312
590
2,841
6,414
2,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
TheRealDeWZee
Charybdis
7
0 / 3 / 0
4,287
476
1,912
4,538
1,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
9
1 / 2 / 1
4,968
552
2,487
2,600
531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
9
1 / 2 / 3
4,846
538
4,116
7,171
3,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
AthenaMedusaChang'e

VS

Bans
AwilixThanatosBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
0 / 0 / 0
5,881
653
2,410
4,319
3,153
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
 
Janus
10
3 / 3 / 1
5,683
631
2,624
5,956
1,620
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
5 / 1 / 2
5,409
601
5,178
6,609
1,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 0 / 5
4,965
552
3,733
7,131
4,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
xIRONx SHARK
Artemis
9
0 / 1 / 4
5,246
583
2,304
3,370
835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
5
Kills
9
10
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
0
1
1.5
W
Jormungandr
 
Jormungandr
0
0
0
0
W
Janus
 
Janus
3
3
1
1.17
L
Ravana
N0-DranK
Ravana
2
3
1
0.83
W
5
1
2
6
W
1
0
5
3.5
L
Charybdis
TheRealDeWZee
Charybdis
0
3
0
0
L
Scylla
1
2
1
0.75
L
Sylvanus
1
2
3
1.25
W
Artemis
xIRONx SHARK
Artemis
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,501
Damage
16,249
27,078
Taken
27,385
10,548
Mitigated
12,074
7,262
Healing
9,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
3,145
1,348
0
2,452
6,355
3,501
0
2,557
3,798
0
33,975
W
Jormungandr
 
Jormungandr
2,410
1,110
0
1,027
4,319
3,153
0
0
4,101
37,220
1,438
W
Janus
 
Janus
2,624
589
0
1,651
5,956
1,620
0
1,868
3,842
30,419
1,079
L
Ravana
N0-DranK
Ravana
2,841
508
0
1,174
6,414
2,153
0
2,897
3,517
0
32,339
W
5,178
2,145
0
2,813
6,609
1,625
0
1,285
5,211
0
20,886
W
3,733
358
0
2,382
7,131
4,841
0
1,759
5,274
13,701
0
L
Charybdis
TheRealDeWZee
Charybdis
1,912
714
0
1,392
4,538
1,059
42
376
4,162
0
17,590
L
Scylla
2,487
237
0
327
2,600
531
0
418
2,182
21,284
0
L
Sylvanus
4,116
1,181
180
1,737
7,171
3,304
0
2,425
4,746
19,923
9,460
W
Artemis
xIRONx SHARK
Artemis
2,304
1,415
0
1,562
3,370
835
0
778
2,592
0
27,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,560
Gold Earned
27,184
250
Minions Killed
266
0
Camps Cleared
0
902,613
Distance Traveled
921,439
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,147
572
60
7
0
183,732
2
W
Jormungandr
5,881
653
69
8
0
143,106
1
W
Janus
5,683
631
73
8
0
191,781
1
L
Ravana
5,312
590
59
7
0
218,611
1
W
Thor
5,409
601
40
4
0
203,339
0
W
Sobek
4,965
552
16
2
0
210,176
2
L
Charybdis
4,287
476
38
4
0
143,695
0
L
Scylla
4,968
552
46
5
0
180,313
2
L
Sylvanus
4,846
538
47
5
0
176,262
1
W
Artemis
5,246
583
68
8
0
173,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role