Player Matchup

Sol
Sol
BigBadNatedawg
Sol
Level 140
God Stats
2W - 0L
1,879 SR
Queue Stats
105W - 102L
1,547 Elo+
Solo
Kali
Kali
GodZcyIIa
Kali
Level 188
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 77L
1,535 Elo+
Party 1
Jormungandr
Jormungandr
LuisNori
Jormungandr
Level 159
God Stats
5W - 2L
1,846 SR
Queue Stats
114W - 122L
1,530 Elo+
Party 1
Kuzenbo
Kuzenbo
NRCAMAJ
Kuzenbo
Level 109
God Stats
3W - 1L
1,490 SR
Queue Stats
74W - 63L
1,535 Elo+
Solo
Cernunnos
Cernunnos
ReDSeBaSxX
Cernunnos
Level 144
God Stats
1W - 2L
1,289 SR
Queue Stats
329W - 287L
1,585 Elo+
Solo
Team Averages
Level 148
1,601 SR
1,547 Elo+

VS

Team Averages
Level 157
1,608 SR
1,538 Elo+
Eset
Eset
Cryptish
Eset
Level 144
God Stats
18W - 6L
1,918 SR
Queue Stats
283W - 254L
1,554 Elo+
Solo
Anubis
Anubis
ICEMANPHD
Anubis
Level 146
God Stats
0W - 1L
1,308 SR
Queue Stats
2W - 3L
1,432 Elo+
Party 2
Nut
Nut
PanTheSeedot
Nut
Level 196
God Stats
0W - 1L
1,730 SR
Queue Stats
6W - 4L
1,601 Elo+
Party 2
Horus
Horus
Raesintoast
Horus
Level 126
God Stats
0W - 1L
1,514 SR
Queue Stats
4W - 3L
1,566 Elo+
Party 2
King Arthur
King Arthur
sLc WooK
King Arthur
Level 171
God Stats
42W - 44L
1,568 SR
Queue Stats
380W - 372L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
5,340
593
3,679
3,975
932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Kali
10
4 / 0 / 0
5,430
603
2,835
7,183
2,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
LuisNori
Jormungandr
10
1 / 1 / 0
5,702
634
4,517
6,658
3,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
NRCAMAJ
Kuzenbo
8
0 / 1 / 4
4,846
538
3,260
5,811
5,105
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Cernunnos
ReDSeBaSxX
Cernunnos
9
0 / 1 / 0
4,726
525
5,093
6,985
1,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
8
0 / 2 / 1
4,603
511
2,767
3,212
961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anubis
ICEMANPHD
Anubis
10
1 / 0 / 0
5,097
566
883
4,636
2,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

9
2 / 1 / 0
5,374
597
7,385
6,794
2,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
0 / 1 / 2
4,321
480
2,867
8,769
5,052
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

King Arthur
sLc WooK
King Arthur
10
1 / 1 / 0
5,569
619
4,419
7,491
5,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
5
Kills
4
4
Deaths
5
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
Eset
0
2
1
0.25
W
Kali
4
0
0
4
L
Anubis
ICEMANPHD
Anubis
1
0
0
1
W
Jormungandr
LuisNori
Jormungandr
1
1
0
1
W
Kuzenbo
NRCAMAJ
Kuzenbo
0
1
4
2
L
2
1
0
2
L
0
1
2
1
W
Cernunnos
ReDSeBaSxX
Cernunnos
0
1
0
0
L
King Arthur
sLc WooK
King Arthur
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,384
Damage
18,321
30,612
Taken
30,902
14,115
Mitigated
15,562
11,693
Healing
12,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,679
1,734
0
2,356
3,975
932
0
1,452
2,383
37,578
4,869
L
Eset
2,767
356
76
796
3,212
961
0
944
2,268
25,492
0
W
Kali
2,835
1,379
0
1,980
7,183
2,629
0
817
6,264
0
30,263
L
Anubis
ICEMANPHD
Anubis
883
39
0
3,694
4,636
2,003
0
1,889
2,747
36,881
0
W
Jormungandr
LuisNori
Jormungandr
4,517
1,739
0
2,136
6,658
3,703
0
0
6,658
35,387
6,240
W
Kuzenbo
NRCAMAJ
Kuzenbo
3,260
1,064
0
1,519
5,811
5,105
0
789
4,911
9,333
532
L
7,385
4,416
0
2,633
6,794
2,354
0
1,144
5,650
0
42,527
L
2,867
1,692
644
3,111
8,769
5,052
0
2,344
6,425
0
9,483
W
Cernunnos
ReDSeBaSxX
Cernunnos
5,093
2,873
0
3,702
6,985
1,746
0
239
6,746
0
38,385
L
King Arthur
sLc WooK
King Arthur
4,419
538
0
2,000
7,491
5,192
0
4,007
3,484
0
40,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,044
Gold Earned
24,964
310
Minions Killed
314
0
Camps Cleared
0
923,044
Distance Traveled
847,792
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,340
593
95
11
0
178,110
0
L
Eset
4,603
511
45
5
0
128,762
0
W
Kali
5,430
603
49
5
0
211,527
0
L
Anubis
5,097
566
86
10
0
193,139
0
W
Jormungandr
5,702
634
82
9
0
159,825
4
W
Kuzenbo
4,846
538
24
3
0
205,305
2
L
Nut
5,374
597
81
9
0
163,605
2
L
Horus
4,321
480
16
2
0
182,708
0
W
Cernunnos
4,726
525
60
7
0
168,277
1
L
King Arthur
5,569
619
86
10
0
179,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role