Player Matchup

Set
Set
 
Set
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Bazingtonda1st
Zeus
Level 159
God Stats
24W - 6L
1,673 SR
Queue Stats
52W - 43L
1,568 Elo+
Solo
Medusa
Medusa
MIT691
Medusa
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,586 Elo+
Party 1
Erlang Shen
Erlang Shen
MisterSkills
Erlang Shen
Level 149
God Stats
4W - 3L
1,639 SR
Queue Stats
23W - 9L
1,685 Elo+
Solo
Cerberus
Cerberus
cHewiexSW
Cerberus
Level 159
God Stats
1W - 3L
1,204 SR
Queue Stats
223W - 215L
1,541 Elo+
Party 1
Team Averages
Level 134
1,503 SR
1,576 Elo+

VS

Team Averages
Level 129
1,481 SR
1,489 Elo+
Surtr
Surtr
 
Surtr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
Purewel
Thoth
Level 189
God Stats
2W - 5L
1,250 SR
Queue Stats
628W - 753L
1,446 Elo+
Party 3
Ymir
Ymir
SaloNick
Ymir
Level 35
God Stats
20W - 11L
1,770 SR
Queue Stats
103W - 91L
1,556 Elo+
Party 2
Ne Zha
Ne Zha
the_true_street
Ne Zha
Level 191
God Stats
7W - 13L
1,508 SR
Queue Stats
243W - 316L
1,528 Elo+
Party 3
Freya
Freya
xXAngelofVenusXx
Freya
Level 120
God Stats
4W - 10L
1,379 SR
Queue Stats
259W - 314L
1,413 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
7
5 / 0 / 1
4,281
856
1,985
2,745
1,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

8
1 / 0 / 0
4,047
809
1,779
1,762
316
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
MIT691
Medusa
7
2 / 0 / 0
4,071
814
2,316
2,251
573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Erlang Shen
MisterSkills
Erlang Shen
7
0 / 0 / 4
3,996
799
2,484
2,972
1,150
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cerberus
cHewiexSW
Cerberus
7
1 / 0 / 2
3,931
786
1,961
4,293
2,566
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
7
0 / 2 / 0
4,088
818
2,559
4,154
1,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
Purewel
Thoth
7
0 / 2 / 0
3,730
746
981
2,571
707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ymir
6
0 / 0 / 0
3,404
681
1,268
3,950
1,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 3 / 0
3,268
654
307
4,616
1,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

4
0 / 2 / 0
2,988
598
1,161
2,476
558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
9
Kills
0
0
Deaths
9
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
5
0
1
5.5
L
Surtr
 
Surtr
0
2
0
0
W
1
0
0
1
W
Medusa
MIT691
Medusa
2
0
0
2
W
Erlang Shen
MisterSkills
Erlang Shen
0
0
4
2
L
Thoth
Purewel
Thoth
0
2
0
0
L
Ymir
0
0
0
0
W
Cerberus
cHewiexSW
Cerberus
1
0
2
2
L
0
3
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,525
Damage
6,276
14,023
Taken
17,767
5,726
Mitigated
5,608
6,135
Healing
6,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
1,985
1,119
0
439
2,745
1,121
0
267
2,432
0
16,531
L
Surtr
 
Surtr
2,559
968
0
1,190
4,154
1,492
0
1,704
2,450
475
24,206
W
1,779
472
0
1,024
1,762
316
0
548
1,094
26,155
0
W
Medusa
MIT691
Medusa
2,316
787
0
621
2,251
573
48
684
1,495
0
26,267
W
Erlang Shen
MisterSkills
Erlang Shen
2,484
1,314
0
1,833
2,972
1,150
0
1,559
1,299
0
8,967
L
Thoth
Purewel
Thoth
981
33
0
713
2,571
707
0
1,520
1,051
18,005
0
L
Ymir
1,268
306
0
1,490
3,950
1,628
0
0
3,950
9,005
0
W
Cerberus
cHewiexSW
Cerberus
1,961
177
0
2,218
4,293
2,566
0
126
4,167
15,773
0
L
307
0
0
1,848
4,616
1,223
0
516
4,100
0
10,998
L
1,161
489
0
834
2,476
558
0
0
2,476
7,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,326
Gold Earned
17,478
173
Minions Killed
155
0
Camps Cleared
0
602,592
Distance Traveled
511,139
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
4,281
856
31
6
0
121,188
1
L
Surtr
4,088
818
49
10
0
112,145
0
W
Zeus
4,047
809
46
9
0
116,529
1
W
Medusa
4,071
814
51
10
0
101,192
0
W
Erlang Shen
3,996
799
5
1
0
140,057
0
L
Thoth
3,730
746
41
8
0
110,091
0
L
Ymir
3,404
681
11
2
0
107,142
0
W
Cerberus
3,931
786
40
8
0
123,626
0
L
Ne Zha
3,268
654
32
6
0
109,665
0
L
Freya
2,988
598
22
4
0
72,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role