Player Matchup

Scylla
Scylla
Gold V
Osalehbinlaggin-
Scylla
Gold V
Level 126
God Stats
3W - 5L
1,436 SR
Queue Stats
90W - 95L
1,238 MMR
Party 1
Medusa
Medusa
Silver IV
papopineda2
Medusa
Silver IV
Level 142
God Stats
5W - 1L
1,765 SR
Queue Stats
8W - 13L
1,272 MMR
Party 1
Horus
Horus
Silver I
philly_le121
Horus
Silver I
Level 118
God Stats
20W - 18L
1,558 SR
Queue Stats
30W - 29L
1,460 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 129
1,586 SR
1,323 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 108
1,440 SR
959 MMR
Discordia
Discordia
Silver II
JippyRedd
Discordia
Silver II
Level 77
God Stats
41W - 41L
1,561 SR
Queue Stats
262W - 276L
1,246 MMR
Solo
Sylvanus
Sylvanus
Bronze II
PeepingGnome848
Sylvanus
Bronze II
Level 159
God Stats
27W - 47L
1,260 SR
Queue Stats
1,348W - 1,826L
389 MMR
Solo
Serqet
Serqet
Silver I
in-kag-nedo
Serqet
Silver I
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
252W - 311L
1,243 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 5
8,671
867
8,853
5,363
1,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
14
4 / 0 / 4
8,707
871
6,604
8,668
3,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

14
2 / 0 / 7
8,107
811
9,278
11,788
9,755
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AchillesCthulhuAresChaacBacchus

VS

Bans
VulcanGuan YuAnubisMauiPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
JippyRedd
Discordia
12
0 / 3 / 0
7,171
717
8,289
6,650
1,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
14
0 / 1 / 0
6,996
700
4,930
13,439
8,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Serqet
11
1 / 6 / 0
6,847
685
2,952
9,608
6,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
1
10
Kills
1
1
Deaths
10
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Discordia
JippyRedd
Discordia
0
3
0
0
W
4
1
5
6.5
L
Sylvanus
0
1
0
0
L
Serqet
1
6
0
0.17
W
Medusa
4
0
4
6
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,735
Damage
16,171
25,819
Taken
29,697
14,385
Mitigated
17,187
8,298
Healing
5,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
JippyRedd
Discordia
8,289
30
0
499
6,650
1,528
152
270
6,083
28,013
301
W
8,853
517
0
851
5,363
1,574
294
2,080
2,341
37,434
492
L
Sylvanus
4,930
754
421
4,028
13,439
8,956
0
6,475
6,609
16,092
2,087
L
Serqet
2,952
239
0
526
9,608
6,703
0
2,094
7,260
0
6,861
W
Medusa
6,604
2,091
0
2,566
8,668
3,056
889
4,946
3,183
0
30,978
W
9,278
2,812
1,210
3,671
11,788
9,755
234
4,436
6,493
0
15,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,485
Gold Earned
21,014
146
Minions Killed
100
0
Camps Cleared
0
612,297
Distance Traveled
509,772
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,171
717
52
5
0
172,001
0
W
Scylla
8,671
867
82
8
0
186,660
0
L
Sylvanus
6,996
700
39
4
0
154,448
0
L
Serqet
6,847
685
9
1
0
183,323
0
W
Medusa
8,707
871
48
5
0
192,483
0
W
Horus
8,107
811
16
2
0
233,154
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role