Player Matchup

Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold V
 
Artio
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
Moncleezii
Gilgamesh
Silver I
Level 136
God Stats
1W - 2L
1,453 SR
Queue Stats
32W - 44L
1,435 MMR
Solo
Poseidon
Poseidon
Gold III
superior874grape
Poseidon
Gold III
Level 100
God Stats
1W - 1L
1,493 SR
Queue Stats
67W - 81L
1,477 MMR
Solo
Rama
Rama
Platinum III
tomacito5
Rama
Platinum III
Level 125
God Stats
10W - 8L
1,597 SR
Queue Stats
258W - 247L
1,461 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 129
1,509 SR
1,475 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 147
1,606 SR
1,457 MMR
Yu Huang
Yu Huang
Gold III
BadSeanism
Yu Huang
Gold III
Level 159
God Stats
42W - 48L
1,516 SR
Queue Stats
227W - 229L
1,433 MMR
Solo
Achilles
Achilles
Gold III
GhostRealDk
Achilles
Gold III
Level 128
God Stats
6W - 5L
1,580 SR
Queue Stats
236W - 233L
1,452 MMR
Solo
Loki
Loki
Gold I
LILYMIR5
Loki
Gold I
Level 142
God Stats
6W - 8L
1,491 SR
Queue Stats
103W - 95L
1,544 MMR
Party 1
Medusa
Medusa
Silver II
SuperiorityHurts
Medusa
Silver II
Level 147
God Stats
4W - 4L
1,669 SR
Queue Stats
23W - 24L
1,471 MMR
Solo
Jormungandr
Jormungandr
Gold II
badtablemanners
Jormungandr
Gold II
Level 157
God Stats
6W - 3L
1,773 SR
Queue Stats
154W - 161L
1,386 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
0 / 3 / 0
4,284
476
1,380
5,556
1,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Artio
 
Artio
7
0 / 4 / 3
4,240
471
3,436
7,163
4,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
Moncleezii
Gilgamesh
7
0 / 3 / 0
4,212
468
3,190
8,097
4,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

9
0 / 4 / 0
4,817
535
3,326
4,785
1,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Rama
10
3 / 4 / 0
5,168
574
3,704
6,116
1,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
Erlang ShenAthenaKing ArthurAnubisAo Kuang

VS

Bans
Cu ChulainnMercuryBacchusThorFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
BadSeanism
Yu Huang
10
2 / 0 / 4
5,959
662
2,882
4,160
1,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
GhostRealDk
Achilles
11
4 / 0 / 0
6,401
711
6,320
8,279
4,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Loki
11
5 / 1 / 6
6,137
682
5,164
6,344
1,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
4 / 1 / 5
5,789
643
4,029
5,010
1,211
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jormungandr
badtablemanners
Jormungandr
10
3 / 1 / 7
5,604
623
2,696
4,858
2,804
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
3
Kills
18
18
Deaths
3
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
3
0
0
L
Artio
 
Artio
0
4
3
0.38
W
Yu Huang
BadSeanism
Yu Huang
2
0
4
4
W
Achilles
GhostRealDk
Achilles
4
0
0
4
W
Loki
5
1
6
8
L
Gilgamesh
Moncleezii
Gilgamesh
0
3
0
0
W
4
1
5
6.5
W
Jormungandr
badtablemanners
Jormungandr
3
1
7
6.5
L
0
4
0
0
L
Rama
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,036
Damage
21,091
31,717
Taken
28,651
13,601
Mitigated
11,441
6,620
Healing
11,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,380
198
0
1,797
5,556
1,510
0
720
4,836
0
21,911
L
Artio
 
Artio
3,436
422
72
1,782
7,163
4,616
0
2,546
4,617
11,482
0
W
Yu Huang
BadSeanism
Yu Huang
2,882
261
0
1,239
4,160
1,309
49
1,530
2,528
34,717
665
W
Achilles
GhostRealDk
Achilles
6,320
1,718
0
3,659
8,279
4,427
0
0
7,930
0
42,143
W
Loki
5,164
1,740
0
3,378
6,344
1,690
315
1,548
4,760
0
35,050
L
Gilgamesh
Moncleezii
Gilgamesh
3,190
1,171
0
1,635
8,097
4,880
0
0
8,097
0
18,875
W
4,029
2,179
0
2,041
5,010
1,211
573
1,080
3,784
0
33,935
W
Jormungandr
badtablemanners
Jormungandr
2,696
1,330
0
1,120
4,858
2,804
260
2,094
2,538
24,851
0
L
3,326
679
0
670
4,785
1,057
0
1,709
3,076
27,953
0
L
Rama
3,704
2,653
0
664
6,116
1,538
0
587
5,529
0
36,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,721
Gold Earned
29,890
207
Minions Killed
302
0
Camps Cleared
0
846,199
Distance Traveled
926,651
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,284
476
47
5
0
185,911
0
L
Artio
4,240
471
9
1
0
188,259
2
W
Yu Huang
5,959
662
71
8
0
174,016
4
W
Achilles
6,401
711
62
7
0
186,171
2
W
Loki
6,137
682
59
7
0
219,594
0
L
Gilgamesh
4,212
468
25
3
0
143,089
2
W
Medusa
5,789
643
62
7
0
182,199
0
W
Jormungandr
5,604
623
48
5
0
164,671
0
L
Poseidon
4,817
535
61
7
0
163,181
3
L
Rama
5,168
574
65
7
0
165,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role