Player Matchup

Bacchus
Bacchus
Gold III
DirtyRatBoy69
Bacchus
Gold III
Level 148
God Stats
7W - 3L
1,674 SR
Queue Stats
73W - 61L
1,509 MMR
Party 1
Achilles
Achilles
Gold III
Felipe1017
Achilles
Gold III
Level 126
God Stats
12W - 8L
1,658 SR
Queue Stats
200W - 197L
1,525 MMR
Solo
Nike
Nike
Gold III
Holymuck
Nike
Gold III
Level 148
God Stats
10W - 5L
1,562 SR
Queue Stats
553W - 558L
1,533 MMR
Solo
Thoth
Thoth
Gold II
Jewellykins
Thoth
Gold II
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
146W - 138L
1,545 MMR
Solo
Charybdis
Charybdis
Gold II
TSmith1314
Charybdis
Gold II
Level 76
God Stats
27W - 25L
1,635 SR
Queue Stats
61W - 52L
1,570 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,606 SR
1,536 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 160
1,515 SR
1,536 MMR
Thanatos
Thanatos
Gold III
LetsAllBSoviets
Thanatos
Gold III
Level 184
God Stats
15W - 21L
1,473 SR
Queue Stats
377W - 392L
1,544 MMR
Solo
Sylvanus
Sylvanus
Silver II
YaroTheConsumer
Sylvanus
Silver II
Level 109
God Stats
2W - 2L
1,582 SR
Queue Stats
6W - 8L
1,526 MMR
Solo
Jormungandr
Jormungandr
Silver II
carpio2o
Jormungandr
Silver II
Level 194
God Stats
0W - 4L
1,554 SR
Queue Stats
8W - 13L
1,521 MMR
Solo
Anhur
Anhur
Gold II
thebiggestbrain
Anhur
Gold II
Level 159
God Stats
3W - 12L
1,315 SR
Queue Stats
391W - 400L
1,552 MMR
Solo
Hades
Hades
Bronze III
xPURPxWolfie
Hades
Bronze III
Level 155
God Stats
0W - 1L
1,649 SR
Queue Stats
2W - 2L
1,538 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
10
1 / 0 / 2
5,539
615
4,991
7,464
5,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
Felipe1017
Achilles
11
4 / 0 / 3
5,836
648
6,243
8,811
3,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nike
10
1 / 1 / 1
5,518
613
3,400
7,691
4,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 0 / 3
6,344
705
3,506
2,760
749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Charybdis
TSmith1314
Charybdis
10
0 / 0 / 0
5,551
617
3,290
5,335
1,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
MedusaAresSun WukongKing ArthurCthulhu

VS

Bans
Chang'eRavanaNu WaAo KuangCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
8
1 / 5 / 0
4,876
542
3,464
9,152
2,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
7
0 / 1 / 0
4,770
530
3,116
7,499
3,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
carpio2o
Jormungandr
10
0 / 1 / 0
5,992
666
4,771
6,588
4,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
0 / 0 / 0
4,907
545
3,388
6,111
1,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 2 / 0
4,510
501
1,985
5,100
1,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
1
8
Kills
1
1
Deaths
9
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
1
0
2
2
W
Achilles
Felipe1017
Achilles
4
0
3
5.5
W
Nike
1
1
1
1.5
W
2
0
3
3.5
L
Thanatos
1
5
0
0.2
W
Charybdis
TSmith1314
Charybdis
0
0
0
0
L
Sylvanus
0
1
0
0
L
Jormungandr
carpio2o
Jormungandr
0
1
0
0
L
0
0
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,430
Damage
16,724
32,061
Taken
34,450
15,524
Mitigated
14,240
15,874
Healing
14,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
4,991
928
0
2,474
7,464
5,692
0
2,362
5,039
17,098
1,190
W
Achilles
Felipe1017
Achilles
6,243
2,392
0
5,150
8,811
3,070
0
2,112
6,659
0
40,315
W
Nike
3,400
171
0
3,485
7,691
4,383
0
2,580
5,111
0
30,508
W
3,506
193
0
1,000
2,760
749
0
1,184
1,462
44,952
0
L
Thanatos
3,464
617
0
4,584
9,152
2,985
17
1,592
7,443
0
29,243
W
Charybdis
TSmith1314
Charybdis
3,290
1,448
0
3,765
5,335
1,630
0
1,039
4,296
0
47,333
L
Sylvanus
3,116
901
872
2,718
7,499
3,692
0
2,128
5,371
14,039
0
L
Jormungandr
carpio2o
Jormungandr
4,771
2,156
0
1,444
6,588
4,465
210
681
5,542
34,756
7,678
L
3,388
2,534
0
3,256
6,111
1,751
0
1,593
4,518
0
36,741
L
1,985
94
190
1,828
5,100
1,347
0
2,429
2,671
19,303
289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,788
Gold Earned
25,055
350
Minions Killed
267
0
Camps Cleared
0
1,001,588
Distance Traveled
878,091
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,539
615
15
2
0
209,184
3
W
Achilles
5,836
648
81
9
0
245,895
0
W
Nike
5,518
613
71
8
0
174,057
1
W
Thoth
6,344
705
81
9
0
191,796
1
L
Thanatos
4,876
542
49
5
0
209,601
0
W
Charybdis
5,551
617
102
11
0
180,656
2
L
Sylvanus
4,770
530
22
2
0
185,398
2
L
Jormungandr
5,992
666
77
9
0
165,454
0
L
Anhur
4,907
545
77
9
0
170,291
0
L
Hades
4,510
501
42
5
0
147,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role