Player Matchup

Neith
Neith
 
Neith
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
Equivoben
Lancelot
Level 175
God Stats
3W - 2L
1,962 SR
Queue Stats
188W - 113L
1,673 Elo+
Party 1
Charon
Charon
SimplyElvis
Charon
Level 158
God Stats
1W - 1L
1,724 SR
Queue Stats
44W - 40L
1,570 Elo+
Party 1
Vulcan
Vulcan
TheDaedricMan
Vulcan
Level 157
God Stats
5W - 1L
1,550 SR
Queue Stats
80W - 29L
1,740 Elo+
Party 1
Mulan
Mulan
melamamaz
Mulan
Level 114
God Stats
1W - 0L
1,535 SR
Queue Stats
91W - 88L
1,501 Elo+
Party 1
Team Averages
Level 161
1,654 SR
1,597 Elo+

VS

Team Averages
Level 146
1,526 SR
1,523 Elo+
Pele
Pele
 
Pele
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ASTRO_WILL-26T
Baron Samedi
Level 139
God Stats
2W - 5L
1,294 SR
Queue Stats
132W - 125L
1,543 Elo+
Solo
Ne Zha
Ne Zha
JabeebIsBack
Ne Zha
Level 155
God Stats
42W - 36L
1,602 SR
Queue Stats
198W - 178L
1,578 Elo+
Solo
Ix Chel
Ix Chel
RawulPhD
Ix Chel
Level 196
God Stats
4W - 4L
1,508 SR
Queue Stats
335W - 338L
1,546 Elo+
Solo
Gilgamesh
Gilgamesh
TamraSlays
Gilgamesh
Level 102
God Stats
0W - 1L
1,724 SR
Queue Stats
131W - 157L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
0 / 1 / 4
7,503
834
4,716
5,119
1,672
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Lancelot
Equivoben
Lancelot
14
3 / 1 / 4
8,059
895
4,928
7,449
8,114
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Charon
14
3 / 1 / 5
8,374
930
5,104
6,714
4,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 2 / 4
7,780
864
7,039
4,971
1,713
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
melamamaz
Mulan
14
1 / 2 / 3
8,169
908
4,385
8,286
3,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
1 / 4 / 3
7,671
852
6,481
12,325
8,186
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Baron Samedi
ASTRO_WILL-26T
Baron Samedi
13
2 / 2 / 2
7,569
841
4,580
5,661
2,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
14
2 / 1 / 3
7,874
875
8,007
6,574
2,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
RawulPhD
Ix Chel
15
2 / 1 / 3
8,218
913
8,393
5,476
1,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
TamraSlays
Gilgamesh
9
0 / 0 / 0
6,477
720
0
0
0

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
8
Kills
7
7
Deaths
8
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
1
4
2
L
Pele
 
Pele
1
4
3
0.63
L
Baron Samedi
ASTRO_WILL-26T
Baron Samedi
2
2
2
1.5
W
Lancelot
Equivoben
Lancelot
3
1
4
5
L
Ne Zha
2
1
3
3.5
L
Ix Chel
RawulPhD
Ix Chel
2
1
3
3.5
W
Charon
3
1
5
5.5
L
Gilgamesh
TamraSlays
Gilgamesh
0
0
0
0
W
1
2
4
1.5
W
Mulan
melamamaz
Mulan
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,172
Damage
27,461
32,539
Taken
30,036
19,892
Mitigated
15,164
4,437
Healing
8,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,716
626
0
288
5,119
1,672
300
1,123
3,860
0
19,983
L
Pele
 
Pele
6,481
1,407
0
2,218
12,325
8,186
0
5,503
6,562
0
22,819
L
Baron Samedi
ASTRO_WILL-26T
Baron Samedi
4,580
246
651
1,945
5,661
2,936
0
1,593
3,936
12,054
0
W
Lancelot
Equivoben
Lancelot
4,928
1,042
0
1,088
7,449
8,114
0
2,049
5,169
493
9,570
L
Ne Zha
8,007
2,591
0
1,949
6,574
2,397
0
2,644
3,930
0
24,178
L
Ix Chel
RawulPhD
Ix Chel
8,393
266
472
1,604
5,476
1,645
99
2,128
3,198
27,714
0
W
Charon
5,104
580
0
1,331
6,714
4,840
145
2,358
3,974
16,333
0
L
Gilgamesh
TamraSlays
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
W
7,039
219
0
350
4,971
1,713
87
2,272
2,525
28,993
1,221
W
Mulan
melamamaz
Mulan
4,385
731
0
1,380
8,286
3,553
0
3,802
4,038
0
21,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,885
Gold Earned
37,809
185
Minions Killed
159
0
Camps Cleared
0
972,820
Distance Traveled
741,075
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,503
834
45
5
0
177,281
4
L
Pele
7,671
852
45
5
0
174,493
0
L
Baron Samedi
7,569
841
26
3
0
175,461
4
W
Lancelot
8,059
895
18
2
0
224,108
0
L
Ne Zha
7,874
875
31
3
0
205,147
1
L
Ix Chel
8,218
913
57
6
0
185,974
0
W
Charon
8,374
930
17
2
0
199,241
1
L
Gilgamesh
6,477
720
0
0
0
0
0
W
Vulcan
7,780
864
57
6
0
185,923
0
W
Mulan
8,169
908
48
5
0
186,267
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role