Player Matchup

Hades
Hades
 
Hades
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
BloodSilver-x9
Arachne
Level 107
God Stats
9W - 13L
1,500 SR
Queue Stats
121W - 135L
1,361 Elo+
Party 2
Ymir
Ymir
DuduLadud
Ymir
Level 89
God Stats
29W - 31L
1,438 SR
Queue Stats
123W - 124L
1,479 Elo+
Solo
Anhur
Anhur
NimpO78
Anhur
Level 68
God Stats
11W - 16L
1,449 SR
Queue Stats
182W - 193L
1,380 Elo+
Party 2
Sol
Sol
Xailim
Sol
Level 40
God Stats
1W - 6L
1,410 SR
Queue Stats
4W - 13L
1,047 Elo+
Solo
Team Averages
Level 82
1,459 SR
1,353 Elo+

VS

Team Averages
Level 91
1,500 SR
1,374 Elo+
Danzaburou
Danzaburou
Broken_Wings1985
Danzaburou
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 16L
1,497 Elo+
Party 1
Ao Kuang
Ao Kuang
Ellerin23
Ao Kuang
Level 127
God Stats
9W - 1L
1,557 SR
Queue Stats
17W - 13L
1,231 Elo+
Solo
Horus
Horus
matiesmati
Horus
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,264 Elo+
Solo
Chronos
Chronos
reka_1017
Chronos
Level 56
God Stats
4W - 6L
1,562 SR
Queue Stats
85W - 117L
1,334 Elo+
Solo
Cthulhu
Cthulhu
zKing39
Cthulhu
Level 93
God Stats
5W - 0L
1,381 SR
Queue Stats
18W - 11L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
3 / 2 / 1
7,718
515
8,870
14,400
7,409
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
1 / 4 / 1
6,058
404
3,232
9,402
2,814
Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mace

Mace

+10
Physical Power

Ymir
11
3 / 2 / 4
7,775
518
5,243
10,649
8,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Anhur
NimpO78
Anhur
9
0 / 11 / 0
5,546
370
3,495
12,302
2,875
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sol
Xailim
Sol
13
3 / 7 / 1
8,114
541
10,529
12,206
3,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Broken_Wings1985
Danzaburou
14
9 / 3 / 8
9,502
633
12,951
12,176
3,844
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
Ellerin23
Ao Kuang
16
4 / 3 / 3
8,712
581
8,114
15,827
5,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
12
1 / 1 / 5
7,568
505
2,407
10,723
6,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
reka_1017
Chronos
14
4 / 0 / 5
8,762
584
8,108
6,371
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
zKing39
Cthulhu
14
7 / 3 / 9
9,524
635
11,453
15,781
13,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
55
10
Kills
25
26
Deaths
10
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
3
2
1
1.75
L
1
4
1
0.38
W
Danzaburou
Broken_Wings1985
Danzaburou
9
3
8
4.33
L
Ymir
3
2
4
2.5
W
Ao Kuang
Ellerin23
Ao Kuang
4
3
3
1.83
L
Anhur
NimpO78
Anhur
0
11
0
0
L
Sol
Xailim
Sol
3
7
1
0.5
W
Horus
1
1
5
3.5
W
Chronos
reka_1017
Chronos
4
0
5
6.5
W
Cthulhu
zKing39
Cthulhu
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,369
Damage
43,033
58,959
Taken
60,878
24,767
Mitigated
31,345
15,227
Healing
24,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
8,870
551
444
6,192
14,400
7,409
0
7,137
7,220
50,145
1,082
L
3,232
2,867
150
2,220
9,402
2,814
0
3,891
5,437
0
19,044
W
Danzaburou
Broken_Wings1985
Danzaburou
12,951
7,858
0
4,773
12,176
3,844
3,314
5,627
6,549
0
58,302
L
Ymir
5,243
915
0
2,244
10,649
8,562
0
3,359
7,290
23,964
1,334
W
Ao Kuang
Ellerin23
Ao Kuang
8,114
3,183
0
8,592
15,827
5,956
177
6,743
9,084
61,640
14,486
L
Anhur
NimpO78
Anhur
3,495
1,394
0
633
12,302
2,875
0
6,396
5,906
0
22,729
L
Sol
Xailim
Sol
10,529
4,268
0
3,344
12,206
3,107
1,595
6,067
6,021
52,227
2,950
W
Horus
2,407
1,529
280
4,270
10,723
6,212
878
3,423
7,300
0
36,329
W
Chronos
reka_1017
Chronos
8,108
680
0
310
6,371
2,149
1,439
3,630
2,741
48,276
1,103
W
Cthulhu
zKing39
Cthulhu
11,453
536
2,696
4,023
15,781
13,184
430
4,692
11,089
36,026
348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,211
Gold Earned
44,068
279
Minions Killed
425
0
Camps Cleared
0
1,334,545
Distance Traveled
1,443,251
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,718
515
98
7
0
280,315
4
L
Arachne
6,058
404
35
2
0
280,767
2
W
Danzaburou
9,502
633
99
7
0
251,336
0
L
Ymir
7,775
518
38
3
0
271,596
4
W
Ao Kuang
8,712
581
124
8
0
296,024
1
L
Anhur
5,546
370
27
2
0
219,313
0
L
Sol
8,114
541
81
5
0
282,554
0
W
Horus
7,568
505
60
4
0
275,694
0
W
Chronos
8,762
584
89
6
0
313,981
0
W
Cthulhu
9,524
635
53
4
0
306,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role