Player Matchup

Bacchus
Bacchus
Diesel TD HP
Bacchus
Level 55
God Stats
39W - 64L
1,443 SR
Queue Stats
75W - 129L
1,415 Elo+
Party 3
Charybdis
Charybdis
Hime-Arikawa101
Charybdis
Level 65
God Stats
0W - 4L
1,038 SR
Queue Stats
32W - 49L
1,417 Elo+
Solo
King Arthur
King Arthur
Sir Tubins
King Arthur
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
208W - 348L
1,415 Elo+
Party 3
Awilix
Awilix
T FoR TK
Awilix
Level 139
God Stats
7W - 14L
1,284 SR
Queue Stats
308W - 450L
1,485 Elo+
Party 3
Ix Chel
Ix Chel
Uzumaski
Ix Chel
Level 103
God Stats
12W - 10L
1,687 SR
Queue Stats
421W - 557L
1,488 Elo+
Party 3
Team Averages
Level 104
1,390 SR
1,444 Elo+

VS

Team Averages
Level 107
1,600 SR
1,482 Elo+
Tiamat
Tiamat
BOOTYxMENACE
Tiamat
Level 102
God Stats
45W - 34L
1,495 SR
Queue Stats
277W - 256L
1,470 Elo+
Party 1
Olorun
Olorun
Choppaboi_quan
Olorun
Level 47
God Stats
6W - 1L
1,739 SR
Queue Stats
160W - 164L
1,385 Elo+
Party 1
Artio
Artio
Primited
Artio
Level 158
God Stats
2W - 0L
1,608 SR
Queue Stats
90W - 83L
1,534 Elo+
Party 2
Shiva
Shiva
Tom faucher
Shiva
Level 102
God Stats
6W - 6L
1,520 SR
Queue Stats
29W - 40L
1,490 Elo+
Party 2
Fenrir
Fenrir
xxx LAMOTHE xxx
Fenrir
Level 127
God Stats
4W - 2L
1,637 SR
Queue Stats
112W - 105L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Diesel TD HP
Bacchus
9
3 / 1 / 3
6,126
613
4,958
7,257
5,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Hime-Arikawa101
Charybdis
11
2 / 2 / 2
6,497
650
4,745
6,461
1,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Sir Tubins
King Arthur
8
1 / 7 / 0
5,135
514
3,091
11,417
5,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Awilix
T FoR TK
Awilix
11
3 / 4 / 3
5,773
577
4,489
8,815
2,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ix Chel
Uzumaski
Ix Chel
10
2 / 2 / 0
5,588
559
2,716
4,859
1,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
2 / 4 / 0
5,829
583
3,799
5,923
2,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 2 / 1
5,649
565
2,894
5,005
1,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
Primited
Artio
12
12 / 1 / 0
7,728
773
12,482
9,535
8,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 2 / 4
4,779
478
2,837
7,035
2,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 2 / 7
5,706
571
3,850
6,843
2,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
28
11
Kills
16
16
Deaths
11
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tiamat
2
4
0
0.5
W
1
2
1
0.75
L
Bacchus
Diesel TD HP
Bacchus
3
1
3
4.5
L
Charybdis
Hime-Arikawa101
Charybdis
2
2
2
1.5
W
Artio
Primited
Artio
12
1
0
12
L
King Arthur
Sir Tubins
King Arthur
1
7
0
0.14
L
Awilix
T FoR TK
Awilix
3
4
3
1.13
W
0
2
4
1
L
Ix Chel
Uzumaski
Ix Chel
2
2
0
1
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,999
Damage
25,862
38,809
Taken
34,341
17,489
Mitigated
16,948
9,697
Healing
7,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
3,799
390
0
1,303
5,923
2,583
0
1,731
3,945
30,491
0
W
2,894
1,679
192
1,167
5,005
1,518
0
797
4,208
34,110
0
L
Bacchus
Diesel TD HP
Bacchus
4,958
429
0
2,845
7,257
5,666
0
2,619
4,374
13,773
722
L
Charybdis
Hime-Arikawa101
Charybdis
4,745
2,373
0
2,626
6,461
1,911
58
2,870
3,505
0
51,306
W
Artio
Primited
Artio
12,482
973
100
3,189
9,535
8,190
0
490
9,045
46,281
949
L
King Arthur
Sir Tubins
King Arthur
3,091
308
0
1,306
11,417
5,549
0
7,248
3,468
0
28,516
L
Awilix
T FoR TK
Awilix
4,489
1,503
0
1,250
8,815
2,891
0
2,988
5,459
0
36,058
W
2,837
450
55
626
7,035
2,164
0
2,341
4,634
0
16,822
L
Ix Chel
Uzumaski
Ix Chel
2,716
303
323
1,347
4,859
1,472
0
1,530
3,079
33,261
0
W
3,850
649
0
832
6,843
2,493
0
1,786
4,977
0
29,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,119
Gold Earned
29,691
291
Minions Killed
297
0
Camps Cleared
0
1,034,649
Distance Traveled
1,074,946
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,829
583
77
8
0
201,547
6
W
Olorun
5,649
565
59
6
0
193,081
1
L
Bacchus
6,126
613
24
2
0
198,621
0
L
Charybdis
6,497
650
90
9
0
184,414
2
W
Artio
7,728
773
70
7
0
214,252
0
L
King Arthur
5,135
514
37
4
0
181,910
0
L
Awilix
5,773
577
64
6
0
250,552
2
W
Shiva
4,779
478
34
3
0
227,370
0
L
Ix Chel
5,588
559
76
8
0
219,152
3
W
Fenrir
5,706
571
57
6
0
238,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role