Player Matchup

Ares
Ares
Benson Bonee
Ares
Level 126
God Stats
11W - 14L
1,359 SR
Queue Stats
318W - 351L
1,546 Elo+
Party 1
Surtr
Surtr
EzyMentality
Surtr
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 21L
1,585 Elo+
Solo
Zhong Kui
Zhong Kui
Get Skrrtted
Zhong Kui
Level 113
God Stats
7W - 6L
1,594 SR
Queue Stats
129W - 149L
1,471 Elo+
Party 1
Jing Wei
Jing Wei
ScandarAkbar1
Jing Wei
Level 126
God Stats
1W - 1L
1,848 SR
Queue Stats
171W - 224L
1,470 Elo+
Party 1
Erlang Shen
Erlang Shen
Thayssone
Erlang Shen
Level 143
God Stats
34W - 27L
1,595 SR
Queue Stats
181W - 183L
1,548 Elo+
Solo
Team Averages
Level 127
1,579 SR
1,524 Elo+

VS

Team Averages
Level 88
1,602 SR
1,550 Elo+
Janus
Janus
Bobbyreed_215
Janus
Level 34
God Stats
2W - 0L
1,771 SR
Queue Stats
28W - 35L
1,395 Elo+
Solo
King Arthur
King Arthur
Dainy240-_-
King Arthur
Level 126
God Stats
7W - 10L
1,618 SR
Queue Stats
52W - 39L
1,669 Elo+
Solo
Anhur
Anhur
DankGankandBank
Anhur
Level 47
God Stats
22W - 27L
1,555 SR
Queue Stats
362W - 334L
1,544 Elo+
Solo
Kali
Kali
RazuLG2014
Kali
Level 139
God Stats
5W - 4L
1,491 SR
Queue Stats
137W - 128L
1,554 Elo+
Solo
Charon
Charon
StarTr3atment
Charon
Level 96
God Stats
39W - 34L
1,573 SR
Queue Stats
442W - 396L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 3
6,987
499
3,769
10,799
6,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 1 / 0
5,753
411
3,371
8,123
6,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Get Skrrtted
Zhong Kui
14
7 / 1 / 2
8,533
610
9,602
9,874
7,977
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
ScandarAkbar1
Jing Wei
12
0 / 5 / 0
6,699
479
2,279
7,442
1,610
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
Thayssone
Erlang Shen
13
2 / 3 / 3
7,316
523
6,336
14,965
5,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,645
475
3,846
6,324
2,076
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Dainy240-_-
King Arthur
15
1 / 2 / 1
9,050
646
5,850
9,733
5,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
7 / 0 / 4
9,795
700
12,874
8,209
3,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
4 / 3 / 3
8,801
629
5,940
14,270
6,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

10
1 / 1 / 6
7,449
532
2,748
8,814
5,635
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
28
11
Kills
13
13
Deaths
11
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
0
5
1
0.1
W
King Arthur
Dainy240-_-
King Arthur
1
2
1
0.75
W
7
0
4
9
L
1
1
0
1
L
Zhong Kui
Get Skrrtted
Zhong Kui
7
1
2
8
W
4
3
3
1.83
L
Jing Wei
ScandarAkbar1
Jing Wei
0
5
0
0
W
1
1
6
4
L
Erlang Shen
Thayssone
Erlang Shen
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,357
Damage
31,258
51,203
Taken
47,350
27,769
Mitigated
22,689
18,723
Healing
14,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,769
761
0
1,435
10,799
6,647
127
1,844
8,955
22,026
1,482
W
3,846
354
0
480
6,324
2,076
0
4,853
1,471
41,210
0
W
King Arthur
Dainy240-_-
King Arthur
5,850
393
0
1,525
9,733
5,802
0
1,175
8,194
0
64,730
W
12,874
8,887
0
3,723
8,209
3,106
248
1,266
6,943
0
82,288
L
3,371
1,207
0
3,346
8,123
6,144
0
0
8,123
390
22,210
L
Zhong Kui
Get Skrrtted
Zhong Kui
9,602
1,289
0
5,744
9,874
7,977
561
3,556
6,318
60,978
1,472
W
5,940
2,859
0
5,989
14,270
6,070
452
3,405
10,832
0
67,286
L
Jing Wei
ScandarAkbar1
Jing Wei
2,279
1,448
0
1,692
7,442
1,610
420
631
6,811
0
45,388
W
2,748
668
550
2,401
8,814
5,635
196
2,948
5,866
15,354
1,136
L
Erlang Shen
Thayssone
Erlang Shen
6,336
3,776
0
6,506
14,965
5,391
0
482
14,483
0
61,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,288
Gold Earned
41,740
369
Minions Killed
455
0
Camps Cleared
0
1,243,948
Distance Traveled
1,392,026
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,987
499
29
2
0
278,141
4
W
Janus
6,645
475
60
4
0
244,602
0
W
King Arthur
9,050
646
112
8
0
273,000
4
W
Anhur
9,795
700
147
11
0
275,914
1
L
Surtr
5,753
411
41
3
0
135,136
0
L
Zhong Kui
8,533
610
106
8
0
261,229
0
W
Kali
8,801
629
109
8
0
322,108
0
L
Jing Wei
6,699
479
98
7
0
255,984
0
W
Charon
7,449
532
27
2
0
276,402
3
L
Erlang Shen
7,316
523
95
7
0
313,458
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role